Darkest Hour Posted September 24, 2009 Report Share Posted September 24, 2009 TC' date=' What about cards like DAD? They would still be the meta, and the game would pretty much be carried out the same way :/ I think your idea [i']might[/i] need a weakness chart. Kinda' like Pokemanz they had a mild weakness chart in Forbidden Memories (game whur u gotz Red Eyez METAL and Herpes Pet Drago) based on Celestial Allignments and "types", like Fire killed plants and insects, Thunder killed winged beasts, water, sea-serpents, aqua and random WATER monsters, Rock and Reptile killed Thunder etc. It was generated by a 500 ATK boost. Link to comment Share on other sites More sharing options...
-Berserker- Posted September 25, 2009 Report Share Posted September 25, 2009 TC' date=' What about cards like DAD? They would still be the meta, and the game would pretty much be carried out the same way :/ I think your idea [i']might[/i] need a weakness chart. Kinda' like Pokemanz they had a mild weakness chart in Forbidden Memories (game whur u gotz Red Eyez METAL and Herpes Pet Drago) based on Celestial Allignments and "types", like Fire killed plants and insects, Thunder killed winged beasts, water, sea-serpents, aqua and random WATER monsters, Rock and Reptile killed Thunder etc. It was generated by a 500 ATK boost. In The Sacred Cards, the monsters with certain types or attributes destroyed others before damage step. I hated something big like Summoned Skull being destroyed when attacking a facedown Magician of Faith. Link to comment Share on other sites More sharing options...
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