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it occurs to me that many card games run on the general attack system, wherein one declares an attack against an opponent, and they decide whether to block it or let it through. (ex. magic, naruto)

 

how would implementing this change yugioh? for better? for worse? etc?

 

there. now if we can /not/ get a fuckload of people just posting "stupid idea /topic" we might be able to talk about something.

 

[/troll]

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Meh... I play Magic and Naruto, and that system IS interesting....

But it would definitely slow the game down. Naruto and Magic games usually take a LOT longer than Yugiou games do.

 

It's definitely an interesting idea, and I know that a lot of rules would hafta be changed in order to implement it, but in reality....

I think too many of the players would complain about it.

 

Also, I'd like to see how the Meta would change because of it...

I know Soldier Rush and Bant decks are big this season in Magic, so it makes me think Six Samurai and Blackwings would prevail in the Meta this way.

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Correct me if I'm wrong, I don't really play magic.

 

-when you block something in magic, if it has less points than the monster its blocking, its about equivalent to the "piercing" in yugioh?

-also, monsters that attack directly as their effect will have "flying" in their sub-type >: D

 

-It sounds a little interesting, except for the first point I made xD

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When a creature is blocked, the creatures deal their Power (ATK) to each others Toughness (DEF). If either of them have no Toughness left, they are destroyed. Simple concept.

 

Now, a player does not have to block, so any attacking creature will get through. Flying means that the creature can only be blocked by another flying creature. So if the blocking player has no fliers, they are in trouble.

 

Piercing damage is only inflicted if the attacking creature has Trample.

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Many cards would become useless. Besides that it's a game of duel monsters! Monsters should battle themselves.

 

Also, a resources system like lands isn't all that good. Sure it would take more time to put big cards on the field but you would eventually get there and the first player to do this would win (just like now but it would be slower). It wouldn't change the game very much, good cards would win games it's just that games would take time for nothing. If you use lands, like magic, you add another luck factor where you can get mana flood or mana screw, it would need to be something like battle spirits. I like the resource system of that game but the game itself is too basic to be really good, at least for now.

 

If you want to save your creatures play this.

AstralBarrierDR3-EN-C-UE.jpg

 

It also combos well with Des Counterblow and Spirit Barrier.

 

There is also Absolute End if you want something chainable.

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my bad, i thought the difference would be more commonly known.

 

i'll use magic as my example.

in magic, the story basis is that you are a mage, fighting another mage. you summon creatures and have them attack your opponent. your opponent can then choose to block the opposing attacks (in any fashion he chooses, with any ordering of his creatures or spells or whatever), or just let the attack hit him in order to spare his monsters.

theres a more complicated system behind who can block what, but thats not important right now.

 

as a random example:

say i have la jinn on the field, and 2500 lifepoints, and my opponent has a red-eyes.

no sts for either of us.

if he attacks, i can choose to let la jinn take the hit, which would give me 600 damage, or just take the hit by myself, for 2400, sparing la jinn.

it seems better to let jinn take it, but lets say i have a summoned skull in my hand. if i spare la jinn, i can drop skull next turn and top red eyes.

there are benefits.

(most old school card selection ever.)

 

 

 

also

reasoning behind slowness of magic and naruto:

magic uses mana, has less summoning power than yugioh, and it has summoning sickness (cant attack the turn its summoned). all of these drag it out.

naruto has turn costs (has to be at least this turn before you can send out this guy), lower summoning power than yugioh, and a limit to how many you can attack with per turn.

 

i dont think it would necessarily slow the game down too much. it would just make it more interesting, and render a few cards useless.

 

[/troll]

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Of course, if the above scenario is how it is implemented, would a defense stat be necessary anymore? And if not, should excess damage hurt the opponent, or should that only apply to Piercers?

 

If the resource system were put into place, over the above system or not, it would slow the game down quite a bit. MTG has hardly any OTK's, and most of them revolve around cards that are not legal under certain formats. But Yugioh can't follow Magic too closely though either, so the question is: What are the fewest changes that would still really affect the game?

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