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[DCC] rodri666 is the Cái Chết Trosser (Lock) [Ø]


╬「Selatcia」╬

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[spoiler=[size=large]Results[/size]]

Group 1:

 

187501.jpg

 

Balance (83% B): Seems somewhat overpowered, IMO. (For it's level, anyway.) I'm also assuming that "Polymerization" is added to your hand, since you search for it in your Deck.

 

Creativity/Originality (79% C+): Seems "meh-ish". Though it does provide good help for Fusions. Still, you guys could've done better.

 

OCG (71% C-): This card can only be Special Summoned if there is a "Polymerization" in your Graveyard. When this card is Special Summoned, you can search your Deck for 1 "Polymerization" and add it to your hand. Then Special Summon 1 Fusion-Type Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)

 

Appearance (78% C+): Image needs a background. "1st Edition" isn't in all capital letters; you need a gold sticker as well. (If "1st Edition" or "LIMITED EDITION" is in the circulation.) There's a grey spot on the lower right corner of the card.

 

Overall Average: 77.75% C+

Bonus ------------» +5%

Deduction --------» -1%

 

Final Grade: 81.75% B-

 

 

darksynchro.jpg

 

Balance (65% D): Very overpowered. It needs better drawbacks (If there are any). Or it needs some effects taken away. Either way, it needs balancing out.

 

Creativity/Originality (68% D+): It's random effects put into 1 card. No flow from what I'm seeing.

 

OCG (85% B): 1 non-Tuner monster - 1 Dark Tuner monster

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card. Once per turn, if this card attacked, draw 1 card. • Monster Card: Special Summon it to your opponent's side of the field. Destroy it during the End Phase. • Spell Card: Draw 2 cards. • Trap Card: Inflict 200 damage to your opponent for each card in your hand. While your opponent controls 2 or more monsters, this card cannot be selected as an attack target. If your opponent activates a Spell Card, you can pay 500 Life Points to negate it's activation.

 

Appearance (75% C): The stars need to be darker. The card needs to be a slightly darker gray. A space is needed on each side of the 1st slash in the card's type; the "Effect" part of it's type is in a different font than it should be.

 

Overall Average: 73.25% C

Deduction --------» -5%

 

Final Grade: 68.25% D+

 

Averaged Final Grade: 75% C

 

 

 

 

Group 2:

 

64584.jpg

 

Balance (81% B-): It's overpowered; it has no drawbacks. But, the Spell Counters don't really do anything. (Unless you have cards in your deck that have abilities involving Spell Counters on other cards.)

 

Creativity/Originality (83% B): Not bad, but there isn't much flow going on in the effect. (Other than involving Spell Cards.)

 

OCG (88% B+): When a Spell Card is activated, you can place 1 Spell Counter on this card. If it was a Quick-Play Spell Card, you can place 2 Spell Counters on this card. This card gains 200 ATK for each Spell Counter on it. When a Spell Counter is placed on this card, increase or decrease the Level of this card by 1. When a Spell Card is sent to the Graveyard, you can remove it from play. When this card is removed from the field, if the Level of this card is equal to the number of Spell Cards in your Graveyard or that are removed from play, you can return 1 of those Spell Cards to your hand.

 

Appearance (95% A): The only thing missing is a Set ID.

 

Overall Average: 86.75% B

Bonus ------------» +5%

Deduction --------» -1%

 

Final Grade: 90.75% A-

 

 

6i6xhl.png

 

Balance (91% A-): Stability is questionable, but it looks balanced for the most part.

 

Creativity/Originality (89% B+): Bringing in regular Tuners and Synchros into it. Nice. The flow isn't too bad, but isn't the "best ever" if you know what I mean.

 

OCG (87% B+): 1 non-Tuner monster - 1 Dark Tuner monster

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card. Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain Life Points equal to its Level x 200. Once per turn, you can pay 2000 Life Points to remove from play 1 Psychic-Type monster and 1 Tuner Monster from your Graveyard and Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Level of the removed from play monsters. If the Synchro Monster is a Level 8 or higher monster, remove from play all cards you control.

 

Appearance (80% B-): A set ID is needed. The attribute, stars, and text are all LQ.

 

Overall Average: 86.75% B

Deduction --------» -0%

 

Final Grade: 86.75% B

 

Averaged Final Grade: 88.75% B+

 

 

 

 

Group 3:

 

34307825.png

 

Balance (87% B+): It's somewhat balanced, but in an unstable manner. (Possibly overpowered.) Unstable, meaning it's very underpowered in one way, yet very overpowered in a different way. In this case, it's underpowered because of it's summoning condition, and it's overpowered because of the rest of it's effect. (And the rest of it's stats.)

 

Creativity/Originality (90% A-): Not bad. The effect seems to (kind of) stay together through the excessive use of Spell Counters. (For the most part.)

 

OCG (93% A): This card can only be Summoned while there are 5 or more Spell Counters on the field. All face-up Spellcaster-Type monsters you control cannot be removed from play by card effects. You can remove 5 Spell Counters from the field to return all Spell Cards in both players' Graveyards to their respective Decks. When this card declares an attack, you can place 1 Spell Counter on it (max. 1). When this card is attacked, you can remove 1 Spell Counter from this card to activate 1 Quick-Play Spell Card directly from your hand before the Damage Step.

 

Appearance (92% A-): Incorrect font for "1st Edition". The Set ID has 4 characters in the 1st part, not 5.

 

Overall Average: 90.5% A-

Bonus ------------» +0%

Deduction --------» -6%

 

Final Grade: 84.5% B

 

 

Failed to PM me a card for Round 3 -- 0% F

 

Averaged Final Grade: 42.25% F

 

 

 

 

Group 4:

 

alcadeas.gif

 

Balance (84% B): Kind of overpowered, despite it being a Gemini. Life Point protection and gain? IMO, go with one or the other, not both. (Maybe if the monsters were changed to Attack Position? You could gain Life Points that way, without defending them at the same time.) And there's the possibility of summoning a really strong monster when this card is destroyed. This card's level and lowered ATK and DEF compensates for a little bit of the effect's advantages, though.

 

Creativity/Originality (80% B-): If the card isn't treated as a LIGHT monster, then what attribute is treated as? It seems to put LIGHT monsters into decent use, though.

 

OCG (95% A): This card is not treated as a LIGHT monster while face-up on the field or in the Graveyard. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

Once per turn, during your Standby Phase, you can switch any number of face-up LIGHT monsters you control to Defense Position to gain Life Points equal to their combined Levels x 100. If this card is destroyed by battle while in Defense Position, you can send to the Graveyard all face-up Defense Position monsters you control to Special Summon 1 monster from your Graveyard with a Level equal to or lower than their combined Levels of the sent monsters.

 

Appearance (77% C+): The animated holo, despite it looking pretty cool, is unrealistic. A gold sticker is needed for cards that are "LIMITED EDITION". The Set ID has 4 characters in the 1st part. (First 2 characters must be letters.) The 2nd part has "EN", followed by 3 numbers. The type should be [spellcaster / Gemini], not [spellcaster / Gemini / Effect].

 

Overall Average: 84% B

Bonus ------------» +0%

Deduction --------» -4%

 

Final Grade: 80% B-

 

 

kinhat.gif

 

Balance (90% A-): The ATK/DEF switch effect overpowers it. IMO, it's level should be lower. (Higher negative level.)

 

Creativity/Originality (89% B+): Involving Spell/Trap Zones. That's something you don't see everyday. Not bad.

 

OCG (94% A): 1 non-Tuner monster - 1 Dark Tuner monster

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card. When this card is Summoned, place it face-up in your Spell & Trap Card Zone. During your End Phase, return this card to your Monster Card Zone and have it lose 500 ATK. Once per turn, during your Main Phase 2, return this card to your Spell & Trap Card Zone and gain Life Points equal to half of its ATK. When this card's ATK reaches 1000, you can send all other monsters you control to the Graveyard to switch its ATK and DEF. If this card's ATK reaches 0, destroy it.

 

Appearance (74% C): Again, despite it's coolness, the animated holo is unrealistic. Star and attribute are a little LQ. Set ID is needed. Circulation is either "1st Edition" or "LIMITED EDITION".

 

Overall Average: 86.75% B

Deduction --------» -0%

 

Final Grade: 86.75% B

 

Averaged Final Grade: 83.375% B

 

 

 

 

Group 5

 

Failed to PM me a card for Round 2 -- 0% F

 

 

Failed to PM me a card for Round 3 -- 0% F

 

Averaged Final Grade: 0% F

 

 

 

 

Group 6

 

Failed to PM me a card for Round 2 -- 0% F

 

 

2mq6c0l.jpg

 

Balance (65% D): Overpowered, despite it's drawbacks. 1 or 2 of the effects could've been taken out or redone to balance things out.

 

Creativity/Originality (72% C-): Hardly any flow going on in the effect. Though, it does put LIGHT monsters into pretty good use.

 

OCG (70% C-): 1 non-Tuner monster - 1 Dark Tuner monster

This card's ATK is equal to the number of LIGHT Attribute monsters in your Graveyard x 800. As long as you control another face-up monster, this card cannot be selected as an attack target. Once per turn, by removing from play 1 LIGHT Attribute monster from your Graveyard, you can change the Battle Position of all monsters your opponent controls (Flip Effects are negated). If you do so, This card cannot attack during the turn you activate this effect.

 

Appearance (75% C): The name is too dark. The attribute is a little oversharpened. "1st Edition" isn't in all caps. (Though the cardmaker does that.) 4 characters are needed in the 1st part of the set ID, not 3. There's a little orange around the picture border.

 

Overall Average: 70.5% C-

Deduction --------» -10%

 

Final Grade: 60.5% D-

 

Averaged Final Grade: 30.25% F

 

 

 

 

Group 5 is eliminated.

 

The next round will be posted within the next day or so.

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-Round 4-

 

[spoiler=[b]Pairs for this Round (And 1 group of 3)[/b]]

[spoiler=[b]#1[/b]]

-✖MĬЯRŎŘ✖

-Arc

 

[spoiler=[b]#2[/b]]

-Красная Луна

-X-L

 

[spoiler=[b]#3[/b]]

-Ramanga

-Bengal

 

[spoiler=[b]#4[/b]]

-Tainted Wisdom

-Mindscatter

 

[spoiler=[b]#5[/b]]

-Lexaeus

-.:BuMBleBee:.

 

[spoiler=[b]#6[/b]]

-Rua

-rodri666

 

[spoiler=[b]#7[/b]]

-.:~WhiteTiger~:.

-The7thSorrow

-Axle C.

 

 

 

 

Create a Field Spell Card. It must involve multiple types. (Not all of them.) Try to make it unique.

 

Due: Friday. Anything sent to me after 12:01 AM (Pacific Standard Time) Saturday morning will not be accepted. (Whether I'm online or not.)

 

The PMing format is still the same. It's on the 1st post if you need to refresh your memory.

 

[spoiler=[b]Bonus[/b]]

1-5% depending on the uniqueness of the effect.

 

[spoiler=[b]Deduction[/b]]

10% if the card involves ATK/DEF increasing/decreasing. (15% for the group of 3.)

10% if a specific attribute(s) is involved. (15% for the group of 3.)

 

 

 

 

[spoiler=[b]Turning it up a notch[/b]]

Be on the lookout for objective changes. I will start throwing some of those out there. When I'll be doing that will stay classified. Objective changes will not apply to any member/group that has already sent a card for the original objective. (I'll let everyone know which members/groups do/don't have to do the new objective when an objective change is announced.)

 

(You should know what objective changes are. If you don't, then good luck with what you do.)

 

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Alright...

 

Since my family is being "front-and-center" right now (They usually are around Halloween), it hasn't left me enough time to judge the cards. So this is what will happen:

 

Pairs #1, #4, and #5... since you were the pairs that haven't PMed me a card this round, you all qualify for being eliminated. (The other pairs/groups are safe.)

 

All members of the other pairs/groups will vote off which pair they think should not continue on to the next round. (Members in the groups listed above cannot vote.) The pair with the most votes is eliminated.

 

You have 24 hours to vote; all votes will be PMed to me.

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Pair #1... with 3 votes, you are eliminated. (Pair #4 had 2 votes; Pair #5 had 0 votes.)

 

-Round 5-

 

In this round, 1 lucky contestant will get a free pass to the next round (Decided via www.random.org).

 

[spoiler=[b]Groups for this round[/b]]

[spoiler=Group #1]

-Bengal

-The7thSorrow

-rodri666

 

[spoiler=Group #2]

-Mindscatter

-Lexaeus

-X-L

 

[spoiler=Group #3]

-Axle C.

-.:~WhiteTiger~:.

-Dog King

 

[spoiler=Group #4]

-Ramanga

-.:BuMBleBee:.

-Tainted Wisdom

 

 

 

 

[spoiler=[b]And the lucky contestant is...[/b]]

-Красная Луна

 

 

 

You must make a Pop Culture-related card. It cannot be an anime. Its effect must be exactly 2 sentences long. It must be readable too. (No run-on sentences that make the effect unreadable, please.)

 

You have until 12:01 AM Tuesday morning (Pacific Standard Time). Anything PMed to me after that time will not be accepted.

 

The PMing format is still the same; look at the 1st post if you need to refresh your memory.

 

[spoiler=[b]Bonus[/b]]

There are no bonuses this round.

 

[spoiler=[b]Deductions[/b]]

-20% if it's anime.

-5% x each extra sentence put into your card.

-5% if the card effect is less than 2 sentences.

 

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