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Balvarine's Daily Made Cards(GOOD NEW CARDS updated))


Balvarine

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I decided to post some NEW cards I make every day(excluding the contest ones),so since it is evening and I didn't make any of the cards today,other than these,just to start with something,I cannot promise GREATNESS!------->{You decide instead}

So here:

--->25-11-2007

 

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"The Repented Vampire Of Sixtium" 's card effect inscription;

---------->When this card is Normal Summoned,decrease its ATK by 400.When your opponent Normal Summons a monster to his/her side of the field while you have this card in your hand,Special Summon this card in face-up Defense Position to your opponent's side of the field.As long as this card is on your opponent's Monster Card Zone,each time when your opponent Normal Summons or Special Summons a DARK monster,that monster is returned at the botom of your opponent's Deck.This card cannot be used as a Tribute for Tribute Summon.

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------>26-11-2007

 

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----------------------------------------------------------

------>27-11-2007

(Today,I made simple effect monster,but very reliable as cards in a few strategies)

 

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---------------------------------------------------------------------

---------->28-11-2007

(These ones are my best cards here(except for the "Ancient Radical Summon" which is very good piece of a card))

 

6q8adzm.jpg8ap3w2w.jpg8ftxse8.jpg6je7zix.jpg

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Thank you Instinctmeister,I really appreciate your

opinion!!

It is a beautiful thing to hear,from a high ranking member,that you have good cards,such as yourself.

.....And from you another too!!

.............

.

And BTW,

I updated new cards(4 of them for today!)

I'm requesting more comments,if possible!

So feel free to rate ONLY THOSE NEW UPDATED CARDS!!!(you can rate another if you want,though.That's optional).

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My advice is to un-complicate your card text. For one thing, you do not need to state “shuffle you deck”. That is implied. There are lots of examples, like Elegant Egotist.

 

Repented Vampire:

"When this card is Normal Summoned, decrease its ATK by 400. When your opponent Normal Summons a monster, you may Special Summon this card to your opponent’s side of the field. When the controller of this card Normal Summons or Special Summons a DARK monster, if the controller of this card is not its owner, return that monster to the bottom of its owner’s Deck. This card cannot be used as a tribute for a Tribute Summon."

 

Vampire of Accursed Tomb (added my suggested changes):

"If you control a “Vampire of Accursed Tomb”, you can Special Summon this card from your hand to the field. While this card is face-up on the field, if your opponent activates a Trap Card, you can add 1 “Vampire of Accursed Tomb” from your deck to your hand."

 

Amplifier Contract:

"When this card is Special Summoned, return 1 card in your Graveyard to your deck. If this card is destroyed and its effect was never activated while on the field, you can return this card to its owner’s deck."

 

Ancient Radical Summon (added my suggested changes):

Normal Trap

"Activate only by paying half your Life Points during your opponent’s turn. Special Summon 1 Level 4 monster from your Deck to the field in Attack Position. You cannot activate another Spell or Trap Card during the turn you activate this card."

(It was WAY overpowered in the old text)

 

Elven Apprentice:

"When this card is added from your Deck to your hand, you can Special Summon it to the field. If this card is destroyed by your opponent’s card effect and sent to the Graveyard, you may return it to your hand."

 

D.D Elven Archer (added my suggested change):

"This card cannot be Special Summoned. When this card is Normal Summoned, you may select 1 of your monsters that is removed from play and Special Summon it to the field."

 

Magi-Archer:

"When this card inflict Battle Damage to your opponent, remove it from play. Then, Special Summon 1 monster from your hand to the field."

 

Grozella (added my suggested change):

"This card cannot be Special Summoned. When this card destroys a monster by battle, select 1 Zombie-Type monster in your Graveyard whose Level is equal to or lower than that of the monster destroyed by this card and Special Summon it at the beginning of your next Battle Phase. If you cannot, this card is destroyed."

(It is IMPORTANT that this card cannot be Special Summoned. Not only can it swarm the field with its own effect, but this card is overpowered when you factor in Pyramid Turtle.)

 

The Keeper of Searing Flames:

(Overpowered. No monster can inflict that much burn and be considered balanced. No possible suggestions without drastically changing effect.)

 

Moonlight Ninja:

"This card cannot be destroyed by battle while you control another Warrior-Type monster (Damage Calculation is applied normally). When this card attacks an Attack Position monster, destroy that monster after Damage Calculation."

 

Unit Overloader (confusing, but I’ll try my best):

"You can Special Summon this card from your hand if you control 3 Defense Position Machine-Type monsters. While this card is face-up on the field, Machine-Type monsters cannot chanve their Battle Position. After this card is Normal Summoned, it is returned to its owner’s hand at the end of a Damage Step that it battles a monster. After this card is Special Summoned, if it is destroyed by battle, remove it from play."

 

I hope this helps!

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My advice is to un-complicate your card text. For one thing' date=' you do not need to state “shuffle you deck”. That is implied. There are lots of examples, like Elegant Egotist.

 

Repented Vampire:

[i']"When this card is Normal Summoned, decrease its ATK by 400. When your opponent Normal Summons a monster, you may Special Summon this card to your opponent’s side of the field. When the controller of this card Normal Summons or Special Summons a DARK monster, if the controller of this card is not its owner, return that monster to the bottom of its owner’s Deck. This card cannot be used as a tribute for a Tribute Summon."[/i]

 

Vampire of Accursed Tomb (added my suggested changes):

"If you control a “Vampire of Accursed Tomb”, you can Special Summon this card from your hand to the field. While this card is face-up on the field, if your opponent activates a Trap Card, you can add 1 “Vampire of Accursed Tomb” from your deck to your hand."

 

Amplifier Contract:

"When this card is Special Summoned, return 1 card in your Graveyard to your deck. If this card is destroyed and its effect was never activated while on the field, you can return this card to its owner’s deck."

 

Ancient Radical Summon (added my suggested changes):

Normal Trap

"Activate only by paying half your Life Points during your opponent’s turn. Special Summon 1 Level 4 monster from your Deck to the field in Attack Position. You cannot activate another Spell or Trap Card during the turn you activate this card."

(It was WAY overpowered in the old text)

 

Elven Apprentice:

"When this card is added from your Deck to your hand, you can Special Summon it to the field. If this card is destroyed by your opponent’s card effect and sent to the Graveyard, you may return it to your hand."

 

D.D Elven Archer (added my suggested change):

"This card cannot be Special Summoned. When this card is Normal Summoned, you may select 1 of your monsters that is removed from play and Special Summon it to the field."

 

Magi-Archer:

"When this card inflict Battle Damage to your opponent, remove it from play. Then, Special Summon 1 monster from your hand to the field."

 

Grozella (added my suggested change):

"This card cannot be Special Summoned. When this card destroys a monster by battle, select 1 Zombie-Type monster in your Graveyard whose Level is equal to or lower than that of the monster destroyed by this card and Special Summon it at the beginning of your next Battle Phase. If you cannot, this card is destroyed."

(It is IMPORTANT that this card cannot be Special Summoned. Not only can it swarm the field with its own effect, but this card is overpowered when you factor in Pyramid Turtle.)

 

The Keeper of Searing Flames:

(Overpowered. No monster can inflict that much burn and be considered balanced. No possible suggestions without drastically changing effect.)

 

Moonlight Ninja:

"This card cannot be destroyed by battle while you control another Warrior-Type monster (Damage Calculation is applied normally). When this card attacks an Attack Position monster, destroy that monster after Damage Calculation."

 

Unit Overloader (confusing, but I’ll try my best):

"You can Special Summon this card from your hand if you control 3 Defense Position Machine-Type monsters. While this card is face-up on the field, Machine-Type monsters cannot chanve their Battle Position. After this card is Normal Summoned, it is returned to its owner’s hand at the end of a Damage Step that it battles a monster. After this card is Special Summoned, if it is destroyed by battle, remove it from play."

 

I hope this helps!

God Kaze,Whoa,I didn't expect you to pop up here!!

Thank you for your help.!!!!!!!!!!!!!!!!

Who knows know!!!--->That's the fact!

But tell me,ideas are good,at least good right(except a. radical summon)?

{rating please if possible}

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