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Cyber Knight


White Glint Helix

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I know that the names of the cards is similer to magnet warriors but that is not my intentions. I thought it would be cool to have 5 robots who work well together on the field and can create a bigger robot.

 

Cyber Knight-Alpha/Fire/Machine/Lv.4/Atk1300/Def1700

When this card destroys an opponent's monster by battle and you have a face up "Cyber Knight-Zeta" on your side of the field, destroy 1 monster on your opponent's side of the field regardless of possition. If the selected card is a face up card it must be the card with the lowest attack. Increase the attack and defense of this card by 500 if "Cyber Knight-Beta" is on your side of the field

 

Cyber Knight-Beta/Water/Machine/Lv.4/Atk1400/Def1600

When this card destroys an opponent's monster by battle and you have a face up "Cyber Knight-Alpha" on your side of the field, destroy an opponent's spell card on the field. If face down flip it face up. If it is a trap card return it to its original position. If it is a spell card send it to the graveyard. Increase the attack and defense of this card by 500 if "Cyber Knight-Gamma" is on the field.

 

Cyber Knight-Gamma/Earth/Machine/Lv.4/Atk1000/Def2000

When this card destroys an opponent's monster by battle and you have a face up "Cyber Knight-Beta" on your side of the field, send the top 3 cards of your opponent's deck to the grave yard. Increase the attack and defense of this card by 500 if "Cyber Knight-Data" is on the field.

 

Cyber Knight-Data/Wind/Machine/Lv.4/Atk1600/Def1400

When this card destroys an opponent's monster by battle and you have a face up "Cyber Knight-Gamma" on your side of the field, send 1 card from your opponent's hand to the graveyard randomly. Increase the attack and defense of this card by 500 if "Cyber Knight-Zeta" is on the field.

 

Cyber Knight-Zeta/Dark/Machine/Lv.4/Atk1700/Def1300

When this card destroys an opponent's monster by battle and you have a face up "Cyber Knight-Data" on your side of the field, destroy an opponent's trap card on the field. If face down flip it face up. If it is a spell card return it to its original position. If it is a trap card send it to the graveyard. Increase the attack and defense of this card by 500 if "Cyber Knight-Alpha" is on the field.

 

Cyber Knight-Delta/Light/Machine/Fusion/Lv.10/Atk4000/Def3500

"Cyber Knight-Alpha" + "Cyber Knight-Beta" + "Cyber Knight-Gamma" + "Cyber Knight-Data + "Cyber Knight-Zeta"

This card can only be fusion summoned with the above fusion material monsters. When this card destroys an opponent's monster by battle, remove from play 2 cards on the field. When this card is removed from your side, return this card to the fusion deck and special summon as many different "Cyber Knight" monsters to your side of the field.

 

Cyber Knight-Omega/Light/Machine/Lv.12/Atk5000/Def5000

This card cannot be normal summoned or set. This card cannot be special summoned except by removing "Cyber Knight-Delta" on your side of the field, 5 different level 4 "Cyber Knight" monsters from your graveyard, and 4 other Machine type monsters from your hand from play. No other monsters on your side of the field can attack this turn if this card attacked this turn. When this card destroys an opponent's monster by battle, remove from play 5 cards on the field.

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