-Griffin Posted September 16, 2009 Report Share Posted September 16, 2009 Decided to throw around some ideas which are a bit away from my normal field, maybe even a bit old-school. An RFG-based Archtype. |Time Hunter - D.Chieftain||Spellcaster/EARTH|ATK 1000|DEF 2700|Level 5||Once per turn, remove from play 1 card in your Deck or Special Summon 1 level 4 or lower removed from play "Time Hunter" monster. Once per turn, when this card is selected as an attack target, Special Summon 1 removed from play "Time Hunter" monster. That monster becomes the target of the attack.| |Time Hunter - Witch Doctor||Spellcaster/DARK/Tuner|ATK 1600|DEF 1000|Level 3||When this card is Summoned, remove from play 1 "Time Hunter" monster you control, other than "Time Hunter Witch Doctor" then Special Summon that monster. When this card is destroyed, remove from play 1 card in your Deck.| |Time Hunter - Longbow||Warrior/WIND|ATK 1700|DEF 800|Level 4||Once per turn, send 2 removed from play "Time Hunter" monsters to the Graveyard to destroy 1 monster on the field.| |Time Hunter - Gallant||Warrior/LIGHT|ATK 2200|DEF 1700|Level 4||During each End Phase, decrease the ATK of this card by 300. When this card is removed from play by the effect of a monster, Special Summon 1 Level 3 or lower "Time Hunter" monster.| |Time Hunter - Water Carrier||Spellcaster/WATER/Tuner|ATK 900|DEF 2100|Level 3||When this card is removed from play, draw 1 card, then remove from play 1 card in your hand. You can remove from play 1 "Time Hunter" monster in your Graveyard and Special Summon this removed from play card.| |Time Hunter - Lanceret||Warrior/FIRE|ATK 1650|DEF 850|Level 4||When this card is destroyed, add a "Time Hunter" monster from your Deck to your hand. When a "Time Hunter" monster is sent to the Graveyard, destroy 1 face-up Spell or Trap Card on the field.| |Time Distortion Method||Quick-Play||Remove from play 1 "Time Hunter" monster in your Graveyard. Draw 1 card or destroy 1 Attack Position monster on the field.| |Time Reset||Quick-Play||Send 1 removed from play "Time Hunter" monster to the Graveyard. Special Summon 1 removed from play "Time Hunter" monster or remove from play 1 "Time Hunter" monster in your Deck and destroy a face-down Spell or Trap Card.| |D.D. Pitfall||Counter||Activate when a monster is Summoned, remove from play any number of monsters you control and return an equal number of monsters your opponent controls to their hand, then draw 1 card for each.| Need sleep, more tomorrow. Link to comment
Darkest Hour Posted September 18, 2009 Report Share Posted September 18, 2009 They all sound pretty cool. D.D. Pitfall combined with D.D. Scout Planes is a very unfair field advantage, seeing how you could wipe your opponent's entire field, draw cards, and then regain removed cards again. Link to comment
-Griffin Posted September 18, 2009 Author Report Share Posted September 18, 2009 Which is why it only returns them to the hand, it becomes nothing more than a situational draw engine and bounce. Killer against Synchros though. Link to comment
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