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RFG Archtype. Not to hard, right?


-Griffin

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Decided to throw around some ideas which are a bit away from my normal field, maybe even a bit old-school. An RFG-based Archtype.

 

|Time Hunter - D.Chieftain|

|Spellcaster/EARTH|ATK 1000|DEF 2700|Level 5|

|Once per turn, remove from play 1 card in your Deck or Special Summon 1 level 4 or lower removed from play "Time Hunter" monster. Once per turn, when this card is selected as an attack target, Special Summon 1 removed from play "Time Hunter" monster. That monster becomes the target of the attack.|

 

|Time Hunter - Witch Doctor|

|Spellcaster/DARK/Tuner|ATK 1600|DEF 1000|Level 3|

|When this card is Summoned, remove from play 1 "Time Hunter" monster you control, other than "Time Hunter Witch Doctor" then Special Summon that monster. When this card is destroyed, remove from play 1 card in your Deck.|

 

|Time Hunter - Longbow|

|Warrior/WIND|ATK 1700|DEF 800|Level 4|

|Once per turn, send 2 removed from play "Time Hunter" monsters to the Graveyard to destroy 1 monster on the field.|

 

|Time Hunter - Gallant|

|Warrior/LIGHT|ATK 2200|DEF 1700|Level 4|

|During each End Phase, decrease the ATK of this card by 300. When this card is removed from play by the effect of a monster, Special Summon 1 Level 3 or lower "Time Hunter" monster.|

 

|Time Hunter - Water Carrier|

|Spellcaster/WATER/Tuner|ATK 900|DEF 2100|Level 3|

|When this card is removed from play, draw 1 card, then remove from play 1 card in your hand. You can remove from play 1 "Time Hunter" monster in your Graveyard and Special Summon this removed from play card.|

 

|Time Hunter - Lanceret|

|Warrior/FIRE|ATK 1650|DEF 850|Level 4|

|When this card is destroyed, add a "Time Hunter" monster from your Deck to your hand. When a "Time Hunter" monster is sent to the Graveyard, destroy 1 face-up Spell or Trap Card on the field.|

 

|Time Distortion Method|

|Quick-Play|

|Remove from play 1 "Time Hunter" monster in your Graveyard. Draw 1 card or destroy 1 Attack Position monster on the field.|

 

|Time Reset|

|Quick-Play|

|Send 1 removed from play "Time Hunter" monster to the Graveyard. Special Summon 1 removed from play "Time Hunter" monster or remove from play 1 "Time Hunter" monster in your Deck and destroy a face-down Spell or Trap Card.|

 

|D.D. Pitfall|

|Counter|

|Activate when a monster is Summoned, remove from play any number of monsters you control and return an equal number of monsters your opponent controls to their hand, then draw 1 card for each.|

 

Need sleep, more tomorrow.

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