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Nex-Gen Heroes


zombiepromking

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Will update just about every day since this is all i do with my spare time at school, other than drawing. Will be updated later

with a couple of spells and a new fusion.

 

N●Hero the Storm/LV4/LIGHT

ATK/1800 DEF/600

Thunder/Effect

While you control a Face-Up "N●Hero" monster you can Special Summon this card. When this card attacks your opponent directly, they must discard 1 random card from their hand.

 

N●Hero the Fear/LV6/DARK

ATK/2400 DEF/1800

Fiend/Effect

Once every second Standby Phase, your opponent must skip their Battle Phase for that turn (This Effect can be activated the turn this card is Summoned.) You can only control 1 Face-Up "N●Hero the Fear".

 

N●Hero the Risen/LV4/DARK

ATK/1700 DEF/1400

Zombie/Effect

When this card is sent from your hand to your Graveyard by a card effect, you can Special Summon this card during your next Main Phase 1.

 

N●Hero the Truth/LV4/LIGHT

ATK/1000 DEF/1800

Fairy/Effect

When an "N●Hero" monster battles with a monster, you can discard this card from your hand to the Graveyard for the battling "N●Hero" monster to gain half the attack of your opponent's monster.

 

N●Hero Borus, the Iron Wall/LV4/EARTH

ATK/0 DEF/1900

Beast-Warrior/Effect

FLIP:Your opponent cannot Normal Summon next turn.

 

N●Hero the Phoenix/LV4/FIRE

ATK/1800 DEF/1400

Pyro/Effect

When a Face-Up "N●Hero" monster you control is destroyed by battle you can Tribute this card to Special Summon the destroyed monster during the next End Phase. When this card is destroyed by battle, inflict damage to your opponent equal to the number of "N●Hero" monsters you control x400.

 

Nex-Gen Fusion

Normal Trap

Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on an "N●Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by battle and cannot be destroyed by the Effects of Effect Monsters.

 

N●Hero Powersurge/LV8/LIGHT

ATK/2700 DEF/2000

Thunder/Fusion/Effect

"N●Hero the Truth" + "N●Hero the Storm"

As long as this card is Face-Up on the Field all "N●Hero" monsters gain 400 ATK. This card cannot be affected by the the Effects of Effect Monsters, excluding "N●Hero" monsters other than "N●Hero Powersurge". Each time your opponent draws a card(s) inflict damage to your opponent equal to the number of cards drawn x400.

 

N●Hero Aquamarquis/LV4/WATER

ATK/1800 DEF/1600

Aqua/Effect

When this card inflicts battle damage to your opponent, they cannot conduct their Stand By Phase.

 

N●Hero Conductor/LV7/LIGHT

ATK/2400 DEF/2200

Thunder/Effect

"N●Hero Aquamarquis" + "N●Hero the Storm"

When this card inflicts battle damage to your opponent select and execute one of the following effects:

● Inflict 600 damage to your opponent.

● Your opponent must discard 2 random cards from their hand.

 

N●Hero Stormwall/LV8/WIND

ATK/2400 DEF/3000

Aqua/Effect

"N●Hero Aquamarquis" + "N●Hero the Phoenix"

When this card is Fusion Summoned, switch all monsters your opponent controls to Face-Up Defense position. When this card destroys a monster by battle you can Special Summon 1 "N●Hero" monster from you Graveyard in Face-Up Defense position during your End Phase.

 

N●Hero Biolise/LV4/EARTH

ATK/1200 DEF/1800

Plant/Effect

When this card is Normal Summoned, you can Special Summon 2 "Bio Tokens" (EARTH/Plant-Type/ATK 0/DEF 0) These Tokens cannot be destroyed by battle, attack or be used as Tributes if this card is removed from the Field destroy the all Tokens summoned by this card's effect. This card can attack your opponent directly, if this effect is activated you must Tribute 1 "N●Hero" monster (excluding this card.) or a "Bio Token" you control during your End Phase.

 

N●Hero Gamma/LV3/LIGHT

ATK/1400 DEF/1000

Thunder/Tuner

This card cannot be Special Summoned. You can equip this card to a Face-Up "N●Hero" monster you control. The equipped monster gains the following effect while equipped:

● When this card inflicts battle damage to your opponent, they musts skip their next Main Phase 2.

 

N●Hero Alpha/LV5/LIGHT

ATK/2000 DEF/1300

Thunder/Effect

This card cannot be Special Summoned. When this card destroys a monster by battle, next turn, during your opponent's Draw Phase, they must discard the top card of their deck before they draw.

 

N●Hero Beta/LV4/LIGHT

ATK/1200 DEF/1900

Thunder/Effect

This card cannot be Special Summoned. If this Face-Up Defense position card is destroyed by battle, skip your opponent's next Main Phase 1.

 

N●Hero Shockblade/LV3/LIGHT

ATK/1300 DEF/500

Thunder/Tuner

When this card is Normal Summoned, you Special Summon 1 Level 4 or lower "N●Hero" monster from your Deck during your End Phase. You can use use this card and any other "N●Hero" monster(s) you control as Synchro material during your opponent's Main Phase 1.

 

N●Hero the Infinity/LV7/LIGHT

Thunder/Effect

ATK/2400 DEF/1000

1 "N●Hero" Tuner monster + 1 OR more non-Tuner "N●Hero" monster(s)

As long as this cards is Face-Up on the Field, during each of their End Phases your opponent must discard 1 random card from their hand. If this card attacks your opponent directly, they must discard 2 random cards from their Deck.

 

N●Hero Shockdown the Sigma/LV9/LIGHT

ATK/2500 DEF/1300

Thunder/Effect

"N●Hero Gamma" + 1 or more non-Tuner "N●Hero"

As long as this card is Face-Up on the Field, each time your opponent activates a Spell or Trap card, inflict 400 damage to your opponent.

 

N●Hero Omega the Collective Storm/LV9/LIGHT

ATK/2800 DEF/2000

Thunder/Fusion/Effect

N●Hero Gamma + N●Hero Beta + N●Hero Alpha

When this card is successfully Fusion Summoned, your opponent can only conduct their Draw Phase and their End Phase on their next turn. If this card is destroyed by a card Effect your opponent controls, they must end their turn. (If this card is destroyed by a card Effect your opponent controls on your turn, they can only conduct their Draw Phase and End Phase next turn.)

 

N●Hero Stormwind/LV2/WIND

ATK/1000 DEF/0

Winged-Beast/Effect

This card can attack our opponent directly. Destroy this card during your opponent's Battle Phase.

 

N●Hero Hammerfist/LV5/EARTH

ATK/1400 DEF/900

Rock/Synchro/Effect

1 "N●Hero" Tuner monster + 1 non-Tuner "N●Hero" monster

Each time your opponent draws a card this card gains ATK equal to the number of cards drawn x400.

 

N●Hero Tainted Infinity/LV10/DARK

ATK/3000 DEF/0

Thunder/Fusion/Effect

"N●Hero the Infinity" + "N●Hero the Fear"

When this card is successfully Fusion Summoned, destroy all non-"N●Hero" monsters on the Field excluding this card. When this card is destroyed by its own effect, your opponent must reveal all Spells and Traps they control. When this effect is activated, your opponent draws 2 cards. If your opponent's hand exceeds 5 cards after the activation of this effect, Special Summon this card from your Graveyard during your End Phase.

 

Nex-Generic Revival

Normal Spell

Select 1 "N●Hero" monster in your Graveyard, Special Summon the selected monster during your next Stand By Phase after this card's activation.

 

Heroes Done Right!!

Normal Trap

Special Summon 1 "N●Hero" monster from your hand in Face-Up Attack position. This card can only be activated during your opponent's Battle Phase.

 

A Hero's Battle Scar

Normal Trap

Face-Up "N●Hero" monsters you control cannot be destroyed by battle until the End Phase of this turn. (Battle damage is applied normally.)

 

Nex-Generic Equips

Equip Spell

When the equipped monster inflicts battle damage to your opponent, declare 1 Phase (Excluding Draw Phase and End Phase.) your opponent cannot conduct the declared Phase next turn. (If this effect is activated on your opponent's turn the declared Phase cannot be conducted on your opponent's next turn.)

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N●Hero the Storm/LV4/LIGHT

ATK/1800 DEF/600

Thunder/Effect

While you control a Face-Up "N*Hero" monster you can Special Summon this card. When this card attacks your opponent directly' date=' they must skip their Next Draw Phase

[b']Oh no, no, no, just no. Do you forget the infamous Yata-Lock so readily? Skipping the draw phase is one of the most deadly effects in the game, this would be hit with a 'Forbidden' label quicker than you can... do whatever.[/b]

 

N●Hero the Fear/LV6/DARK

ATK/2400 DEF/1800

Fiend/Effect

Once every 2 of your Stand By Phases, you can skip your opponent's Battle Phase. (This Effect can be activated the turn this card is Summoned.) You can only control 1 Face-Up "N●Hero the Fear".

This is fine, but the wording is off. try, "Once every second Standby Phase, your opponent must skip their battle phase for that turn", or something akin to that.

 

N●Hero the Risen/LV4/DARK

ATK/1700 DEF/1400

Zombie/Effect

When this card is sent from your hand to your Graveyard by a card effect, you can Special Summon this during your next Main Phase 1.

Also fine, second sentence should be "...you can Special Summon this card to your side of the field during your next Main Phase 1.".

 

N●Hero the Truth/LV4/LIGHT

ATK/1000 DEF/1800

When an "N●Hero" monster battles with a monster, you can discard this card from your hand to the Graveyard for the battling "N●Hero" monster to gain half the attack of your opponent's monster.

You forgot to give him a Type. Should be written as- "You can discard this card from your Hand to the Graveyard when a face-up "N-Hero" monster is targetted in battle to increase the ATK of the targetted "N-Hero" by half that of the attacking monster.

 

N●Hero Borus, the Iron Wall/LV4/EARTH

ATK/0 DEF/2400

Beast-Warrior/Effect

When this card is flipped Face-Up, your opponent cannot Normal Summon next turn.

Flip Trolls decks just got a lot more deadly, can't tell if that's a good or bad thing, but with 2400 defence and a godly effect like that, it's overpowered.

Also, should be written as- "FLIP: Your opponent cannot Normal Summon until until their next End Phase.

 

N●Hero the Phoenix/LV4/FIRE

ATK/1800 DEF/1400

Pyro/Effect

When a Face-Up "N●Hero" monster you control is destroyed by battle you can Tribute this card to Special Summon the destroyed monster during the next End Phase. When this card is destroyed by battle, inflict damage to your opponent equal to the number of "N●Hero" monsters you control x400.

This is fine.

 

Nex-Gen Fusion

Normal Trap

Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on an "N●Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by battle and cannot be destroyed by Spell or Trap effects.

So how, pray tell, is it supposed to be destroyed? Zaborg? Fairly overpowered, though slightly balanced by the fact it's pretty much LolPoly with shiny new packaging.

 

N●Hero Powersurge/LV8/LIGHT

ATK/2700 DEF/2000

Thunder/Fusion/Effect

"N●Hero the Truth" + "N●Hero the Storm"

As long as this card is Face-Up on the Field all "N●Hero" monsters gain 400 ATK. This card cannot be affected by the the Effects of Effect Monsters, excluding "N●Hero" monsters other than "N●Hero Powersurge". Each time your opponent draws a card(s) inflict damage to your opponent equal to the number of cards drawn x400.

This is fine.

 

N●Hero Aquamarquis/LV4/WATER

Aqua/Effect

When this card inflicts battle damage to your opponent, they must randomly discard 1 card.

You forgot to give this one ATK or DEF.

 

N●Hero Conductor/LV7/LIGHT

ATK/2400 DEF/2200

Thunder/Effect

"N●Hero Aquamarquis" + "N●Hero the Storm"

When this card inflicts battle damage to your opponent select and execute one of the following effects:

● Inflict 600 damage to your opponent.

● Your opponent must discard 2 random cards from their hand.

This is also fine.

 

N●Hero Stormwall/LV8/WIND

ATK/2400 DEF/3000

Aqua/Effect

"N●Hero Aquamarquis" + "N●Hero the Phoenix"

When this card is Fusion Summoned, switch all monsters your opponent controls to Face-Up Defense position. When this card destroys a monster by battle you can Special Summon 1 "N●Hero" monster from you Graveyard in Face-Up Defense position during your End Phase.

Also Fine.

 

N●Hero Biolise/LV4/EARTH

ATK/1400 DEF/1800

Plant/Effect

When this card is Normal Summoned, you can Special Summon 2 "Bio Tokens" (EARTH/Plant-Type/ATK 0/DEF 0/) These Tokens cannot be destroyed by battle. This card can attack your opponent directly, if this effect is activated you must Tribute 1 monster you control during your End Phase.

Wait, so this card-

A) Does Grinder Golem's job, but better

B) Provides 2 Spirit Reapers except better

C) Gives you two unregulated tributes

D) Can attack directly?

I don't think I need to say that this is overpowered...

 

N●Hero Gamma/LV3/LIGHT

ATK/1400 DEF/1000

Thunder/Tuner

This card cannot be Special Summoned. You can equip this card to a Face-Up "N●Hero" monster you control. The equipped monster gains the following effect while equipped:

● When this card inflicts battle damage to your opponent, they musts skip their next Main Phase 2.

Fine, but with OCG Errors. Can't see them specifically, but just look to any given Union monster.

 

N●Hero Alpha/LV5/LIGHT

ATK/2000 DEF/1300

Thunder/Effect

This card cannot be Special Summoned. When this card destroys a monster by battle, your opponent must skip their next Draw Phase.

No. One Yata is enough, we don't need... 3. Though this one is slightly better, since it can't be used to constantly keep your opponent trapped.

 

N●Hero Beta/LV4/LIGHT

ATK/1200 DEF/1900

Thunder/Effect

This card cannot be Special Summoned. If this Face-Up Defense position card is destroyed by battle, skip your opponent's next Main Phase 1.

This is fine, albeit situational to the point where I'm not sure where it'd be used.

 

N●Hero Shockdown/LV3/LIGHT

ATK/1300 DEF/500

Thunder/Effect

When this card is Normal Summoned, you Special Summon 1 Level 4 or lower "N●Hero" monster from your Deck during your End Phase. You can use use this card and any other "N●Hero" monster(s) you control as Synchro material during your opponent's Main Phase 1.

This is fine.

 

N●Hero the Infinity/LV7/LIGHT

Thunder/Effect

ATK/2400 DEF/1000

1 "N●Hero" Tuner monster + 1 OR more non-Tuner "N●Hero" monster(s)

As long as this cards is Face-Up on the Field, during each of their End Phases your opponent must discard 1 random card from their hand. If this card attacks your opponent directly, they must discard 2 random cards from their Deck.

This is also fine.

 

N●Hero Shockdown the Sigma/LV9/LIGHT

ATK/2500 DEF/1300

Thunder/Effect

"N●Hero Gamma" + 1 or more non-Tuner "N●Hero"

As long as this card is Face-Up on the Field, each time your opponent activates a Spell or Trap card, inflict 400 damage to your opponent.

Still fine...

 

N●Hero Omega the Collective Storm/LV9/LIGHT

ATK/2800 DEF/2000

Thunder/Fusion/Effect

N●Hero Gamma + N●Hero Beta + N●Hero Alpha

When this card is successfully Fusion Summoned, your opponent can only conduct their Draw Phase and their End Phase on their next turn. If this card is destroyed by a card Effect your opponent controls, they must end their turn.

This one causes a slight logic controdiction. What happens if it's destroyed by an opponent's card effect, but not during their turn?

 

N●Hero Stormwind/LV2/WIND

ATK/1000 DEF/0

Winged-Beast/Effect

This card can attack our opponent directly. Destroy this card during your opponent's Battle Phase.

Fine.

 

N●Hero Hammerfist/LV5/EARTH

ATK/1400 DEF/900

Rock/Synchro/Effect

1 "N●Hero" Tuner monster + 1 non-Tuner "N●Hero" monster

Each time your opponent draws a card this card gains ATK equal to the number of cards drawn x400.

Again fine.

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Thanks i was worried that some would be OP'ed. So i'll just stop the anti-draw and make it discarding or something. Currently i'm trying to make N-Heroes a lockdown archetype that gains an advantage from allowing your opponent to only draw and end. I'll have to make some cards force drawing.....dear god, Greed would be great with this deck.

 

Balanced i guess, i'll add a new fusion and some support tomorrow.

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I still have a problem with Biolise giving you two Spirit Reapers (Monster that can't be destroyed in battle). Either make them able to be destroyed in battle, or make them unable to switch to defense position (and turn into walls). Or, perhaps the best solution would be to make them die when Biolise leaves the field.

 

Other than that though, I like this archetype. It's like E-Hero's, but less stupid, with a fairly complex play style that I think would be pretty fun to play as.

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I still have a problem with Biolise giving you two Spirit Reapers (Monster that can't be destroyed in battle). Either make them able to be destroyed in battle' date=' or make them unable to switch to defense position (and turn into walls). Or, perhaps the best solution would be to make them die when Biolise leaves the field.

 

Other than that though, I like this archetype. It's like E-Hero's, but less stupid, with a fairly complex play style that I think would be pretty fun to play as.

[/quote']

 

That's where i was going with these I've really been thinking of retraining archetypes and doing them right. These are pretty much beatdown/lockdown/stall/burn E-heroes which can make them a pretty strong archetype. I think i'll make the two tokens dissapear when biolise leaves.

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