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It's kind of like Flamvells, if they didn't suck.


SephirothKirby

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Because Pyros needed an over-the-top Aggro archetype, and Flamvell absolutely don't cut it.

 

Blazing Sword [FIRE]

LV4

[Pyro/Effect]

When this card battles, at the end of the damage step, reduce this card's ATK by 100.

ATK/ 2100 DEF/ 1050

 

Blazing Lance [FIRE]

LV4

[Pyro/Effect]

Once per turn, you can select 1 FIRE Pyro-Type monster you control. It deals Piercing Damage.

ATK/ 1800 DEF/ 900

 

Blazing Axe [FIRE]

LV4

[Pyro/Effect]

Once per turn, you can destroy 1 monster your opponent controls with equal to or less than half of this card's ATK. If you do, this card cannot attack this turn.

ATK/ 1700 DEF/ 0

 

Blazing Scythe [FIRE]

LV6

[Pyro/Effect]

When this card destroys a monster by battle with a lower ATK than it, draw 1 card.

ATK/ 2400 DEF/ 1200

 

Blazing Shaman [FIRE]

LV4

[Pyro/Effect]

When this card is Normal Summoned, add 1 "Blazing" card except "Blazing Shaman" from your Graveyard to your hand. It cannot be used this turn.

ATK/ 1500 DEF/ 1500

 

Blazing Salamander [FIRE]

LV2

[Pyro/Tuner]

While this card is in your Graveyard, you can remove from play 1 "Blazing" monster and 1 "Blazing Salamander" to Special Summon this card from your Graveyard.

ATK/ 800 DEF/ 400

 

Blazing Commander [FIRE]

LV6

[Pyro/Synchro/Effect]

1 FIRE Tuner + 1 or more non-tuner FIRE monsters

All FIRE monsters you control gain 500 ATK. When this card is destroyed by a card effect and sent to the Graveyard, you can remove from play 2 Pyro-Type monsters in your Graveyard to Special Summon it during your next Standby Phase.

ATK/ 1900 DEF/ 1700

 

Blazing Phoenix - Gigas [FIRE]

LV8

[Pyro/Synchro/Effect]

1 FIRE Tuner + 1 or more non-tuner FIRE monsters

When this card is Synchro Summoned, destroy all face-up monsters whose ATK is equal to or less than the total combined original ATK of all "Blazing" monsters you control, divided by the amount of monsters you control.

ATK/ 2700 DEF/ 2300

 

Blazing Dragon King - Leo [FIRE]

LV8

[Pyro/Effect]

If this card was Tribute Summoned by tributing 2 FIRE Pyro-Type monsters, check your opponent's face-downs, and destroy all monsters on the field with 1000 or less ATK. Then, draw 1 card for every 2 monsters destroyed. This card cannot attack the turn it uses that effect.

ATK/ 3000 DEF/ 2800

 

Blazing Mountain

[Field Spell]

Increase the ATK of all "Blazing" monsters equal to the amount of Blaze Counters on this card x 100. When a FIRE monster is destroyed and sent to the Graveyard, place 1 Blaze Counter on this card. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Blazing" monster from your Graveyard whose level is equal to the amount of Blaze Counters on this card.

 

Blazing Javelin

[Quick-Play Spell]

Activate only if you control a "Blazing" monster. Destroy 1 Field Spell and draw 1 card.

 

Blazing Pot

[Normal Spell]

● Discard 1 "Blazing" card and draw 2 cards.

● Remove from play 3 different "Blazing" monsters in your Graveyard to draw 2 cards during your End Phase.

 

Blazing Hurricane

[Normal Spell]

Discard 1 "Blazing" monster. Check your opponent's face-down monsters, and destroy all monsters your opponent controls with ATK equal to or less than the ATK of the discarded monster. You cannot conduct your Battle Phase this turn.

 

Blazing Chakram

[Quick-Play Spell]

Non-FIRE monsters lose 300 ATK x the number of FIRE monsters on the field until the End Phase.

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Hope you're alright with people being able to use Blazing Inpachi and Blazing Hiita as cards of this Archetype. ;D

 

Blazing Sword

 

A little on the weak side if you want this to be a competitive archetype, but I suppose we could consider it a sort of a counterpart to LS's Jain, which isn't so great either. Beatsticks which only serve a purpose as beatsticks and can't have any positive effect usually don't do so well. This being an effect monster also hinders it, and that's even before we get to the effect.

 

 

Blazing Lance

 

I like this one a little more as it seems to relate to the others' beatstick tendencies of many of the other monsters of its Archetype while having those qualities itself. Reminds me a little of "Psychic Snail", pretty cool. Note that "Piercing" was only ever used for Cyberdark Horn if I remember correctly, reference Ultimate Ancient Gear Golem for the current. You also may want to use "you can" unless you want it to be a mandatory effect, which doesn't exactly make sense here but it's up to you. ;)

 

Blazing Axe

 

OCG doesn't look right to me. Try "Once per turn, you can destroy 1 monster your opponent with equal to or less than half of this card's ATK. If you do, this card cannot attack this turn." I like it, punish your opponent for using puny 850 or lower monsters and not getting what they can out of them and disposing of them for some sort of advantage like a Synchro Summon or something during the turn they get them out.

 

Blazing Scythe

 

I'm thinking "When this card destroys a monster by battle with a lower ATK than it, draw 1 card." is gonna be the OCG here. Remember, "as a result" is obsolete now. I'd also buff the ATK to 2400-2500 or so to make sure it sees play. I wouldn't worry about it being too powerful with the Extra 100-200 ATK, it's basically just getting Spirit of the Six Samurai's bonus and no other effect. Might also add a minor condition just to be safe and keep it to the Blazing Archetype too, like "If this card is the only "Blazing" monster you control, negate its effect."

 

Blazing Shaman

 

"Used" isn't specific enough, and therefore isn't used. Can't be Summoned? Can't be discarded or placed on the top of your Deck on top of not being Summoned? If so, use all the specifications. I'm also calling it a little underpowered when you consider cards like BW - Blizzard. This isn't even a Tuner, only gets the card to your hand and not on the field, and has the added restriction. I'd give it a little buff of ATK to keep consistency with this being an Archetype with a bit of beat going.

 

 

Blazing Salamander

 

Pretty inconsistent to the Archetype, but pretty awesome too, and it could be their "pet" or something, so I'll leave any modifications to be at your discretion. ;)

 

Blazing Commander

 

I like it. A 2400 attacker that can Phoenix itself. Might give it 50-100 bonus ATK just for the Archetype's fundamentals and to make it a headache for Monarchs.

 

Blazing Phoenix - Gigas

 

Replace "who's" with "on the field whose". No examples for an average-style effect so inventing your own is fine, but you may want to use the division symbol as symbols are used for multiplication, ex Thestalos and The Calculator. Granted, "gain", "lose", and "take" are used in most cases for addition/subtraction, but multiplication and division kinda go together. A well designed boss monster.

 

Blazing Dragon King - Leo

 

As opposed to Gigas, this looks like a bit of a hasty type-up. The effect, despite the Summoning Condition, is pretty ridiculous. There's nothing here to prevent you from using your own monsters, you draw cards as a reward for destroying a fairly commonly used type of card, and that's gonna net you some pretty sick card advantage. I'd go for "If you Tribute Summon this card by Tributing only FIRE Pyro-Type monsters, you can check all monsters your opponent controls and destroy all monsters on the field with 1500 ATK or less. This card gains 100 ATK for each card destroyed by this effect." That way, it has a wider range of destruction and goes better with the beatstick theme but doesn't offer mega draw power. It'd be like a mini-CCV with a steeper cost and lots of ATK power. :P The max would be 3500, which I believe some Jurac has more than as a base, so you should be alright there. You won't often hit more than two monsters with the effect, and if you do, your opponent probably deserved it. So it should be alright.

 

 

Blazing Mountain

 

I'd keep this to being "Blazing support" rather than FIRE support. All you really need to do is change the last sentence to "When this card is destroyed and sent to the Graveyard, Special Summon 1 "Blazing" monster from your Graveyard whose Level is equal the amount of Blaze Counters that were on this card." and you should be good. Special Summoning 4 Level 1 FIRE monsters is a little cheap.

 

Blazing Javelin

 

Add "Activate only while you control a "Blazing" monster" at the front. You'll need someone to throw that Javelin and have this be related. Basic, but works.

 

Blazing Pot

 

I like it. Gets Blazings their needed Draw power. End Phase (reminds me a little of Super Rejuvenation like that btw), different names, and it being Type support should balance the second effect.

 

Blazing Hurricane

 

A little "Armed Dragon LV7" to give your opponents some trouble. Nicely -designed. Shouldn't be a problem as it's basically a theme-specific Vortex + facedowns and you lose your Battle Phase. In fact, come to think of it, maybe losing your entire Battle Phase is a little overboard. How about "You can only declare 1 attack this turn, the attacking monster must be a "Blazing" monster." instead?

 

Melting

 

I'm thinking ""Blazing" monsters gain 300 ATK for each FIRE monster on the field until the End Phase." Relates a little more. Of course, you'd also be obliged to add "Sanity" at the end of the card name if you were to do this. ;D

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Updated, applied some of your suggestions. Strengthened some weak monsters, weakened some strong monsters.

 

Touched up the OCG. I use "Piercing" because it's so much simpler, and I wholeheartedly believe it should've been used from the beginning.

 

"Used" is the appropriate OCG I believe, it's just used on a very slim number of cards (in fact, it may be only one).

 

"Used" means it can't be Summoned/Set/Activated OR discarded for an effect or cost. As in, it might as well not be in your hand.

 

Melting works the way it does because it they have 2 other sources of lolATK, and it boosts Leo and Gigas.

 

Also, Axe was indeed meant to punish weak monsters, but also gradually bigger monsters, as Blazing monsters tend to get larger and larger ATK boosts. At some point (Mountain + Commander + Melting [Now Chakram]) he could kill the big LV8 Synchros.

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  • 2 weeks later...

i like them good costs, good effects, i believe that not being able to conduct a battle phase is more than enough of a draw back, simply cause of the chance there might be an otk that im not seeing if it was that only 1 blazing monster could attack. and i like melting chakram cause instead of going on the offense, it gives you a chance to sit back and take the defensive instead, and being Fire support makes it a much easier spell to use. blazing lance is just too much of a lol cause it causes the biggest head ache to earthbound decks if your opponent didnt summon it w/ hardened armed dragon. 10/10

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