b0b3rt Posted September 15, 2009 Report Share Posted September 15, 2009 It's like a mini trunade which can't be negated...Now, I'm kinda confused as to the rulings that the wikia give me. It says that Sonic Jammer can indeed prevent you from playing this card, while Spell Canceler can't (despite the fact that both effects are similarly). Is it because 1 effect is continuous? Link to comment Share on other sites More sharing options...
OmegaWave Posted September 15, 2009 Report Share Posted September 15, 2009 The part about not being negateable turned me on. But that fact that it's only for one targeted card is bad. Outclassed, but it's okay. Link to comment Share on other sites More sharing options...
zombiepromking Posted September 15, 2009 Report Share Posted September 15, 2009 It's a decent card; outclassed but decent Link to comment Share on other sites More sharing options...
Von Csent Posted September 15, 2009 Report Share Posted September 15, 2009 Now' date=' I'm kinda confused as to the rulings that the wikia give me. It says that Sonic Jammer can indeed prevent you from playing this card, while Spell Canceler can't (despite the fact that both effects are similarly).[/quote'] That is complete inconsistency. Sonic Jammer is exactly the same as Spell Canceler, except it does not negate any effects already in play. Against Normal Spells, they are virtually identical. So therefore both technically can stop this, since they are not "negating the activation." They are flat out preventing any activation from occurring to begin with. Link to comment Share on other sites More sharing options...
The Dark Megacyber Posted September 15, 2009 Report Share Posted September 15, 2009 MST > This Link to comment Share on other sites More sharing options...
b0b3rt Posted September 15, 2009 Author Report Share Posted September 15, 2009 MST > This Except it's stopped by Bribe, and it's limited. But ya Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted September 15, 2009 Report Share Posted September 15, 2009 MST > This *Obligatory agreement text.* MST > This Except it's stopped by Bribe' date=' and it's limited. But ya[/quote'] Except that Dust Tornado's also better and they'll just Set their card again next turn, unless you're ready to try and go for an OTK, at which point they'll likely have multiple Set S/Ts by. Now that Solemn's Limited, there's really no excuse. Bribe's hardly splashable. Oh, and this can't stop chainables, which MST and Dust can pre-negate. Link to comment Share on other sites More sharing options...
shadowferret Posted September 16, 2009 Report Share Posted September 16, 2009 It'd be better if you could do it to your own cards, too. Otherwise... Huh.Maybe you could use it to return a War Chariot and then attack Heraklinos with, like, a D.D. Warrior Lady or something.... Situational, but I can see some potential for it. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 16, 2009 Report Share Posted September 16, 2009 actually, spell canceler is a continuous effect monster. sonic jammer is flip effect.in other words, spell canceler's effect doesnt really activate or resolve in a traditional sense, whereas sonic jammer activates and then, barring any wraths or chariots, is immediately resolved, and its effect applies throughout the turn. the same reason you cant war chariot spell canceler is the same reason jammer stops this.its trippy, but it does make sense. [/troll] Link to comment Share on other sites More sharing options...
Azuh Posted September 16, 2009 Report Share Posted September 16, 2009 Outclassed and really not worth it Rather wait til I draw some Spell/Trap destruction or Trunade Link to comment Share on other sites More sharing options...
Von Csent Posted September 16, 2009 Report Share Posted September 16, 2009 actually' date=' spell canceler is a continuous effect monster. sonic jammer is flip effect.in other words, spell canceler's effect doesnt really activate or resolve in a traditional sense, whereas sonic jammer activates and then, barring any wraths or chariots, is immediately resolved, and its effect applies throughout the turn. the same reason you cant war chariot spell canceler is the same reason jammer stops this.its trippy, but it does make sense. [/troll'] How the effect comes into play has no bearing on how it is applied after they are active. After activation, Sonic Jammer is no different than Spell Canceler, as they are both now static effects. And War Chariot has nothing to do with Spiritualism; they are are two separate and different cases. The question is how the two cards are different after they are active, which is when they would apply to Spiritualism. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 16, 2009 Report Share Posted September 16, 2009 i kind of just explained that chief.you cant divine wrath or war chariot a continuous effect because it doesnt activate.however a flip effect activates and resolves. how the effect comes into play has every bearing on how it is applied after it resolves, since continuous spells dont resolve in the same way a flip effect resolves. the point is, spiritualism cant be negated by spell canceler because its constantly trying to apply itself, and spiritualism cant be negated like that.however, because sonic jammer would have already resolved, spiritualism cant ignore his effect. like i said, its trippy, but thats the difference. [/troll] Link to comment Share on other sites More sharing options...
Von Csent Posted September 16, 2009 Report Share Posted September 16, 2009 But under Spell Canceler, Spiritualism is prohibited from being activated to begin with. It never gets the opportunity to be activated, let alone negated. What does "As long as this card remains face-up on the field, all Spell Cards cannot be activated." mean? Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 17, 2009 Report Share Posted September 17, 2009 i think you would have to know something about spiritualism's original purpose. at some point, lock down was effective, and this card was made to circumvent lockdowns. i believe it was created to combat things like imperial order. not entirely sure but derp. it has to do with the timing, and the type of magic. i cant explain it any clearer.i agree that its stupid. but thats just this game. if you chain skill drain to a bestiari targeting the face down skill drain, and the best-controller book-of-moons the bestiari, then best lives, skill drain dies, and i quit the game. you can chain stardust to the oppression of a dead plaguespreader trying to reborn himself.there are a lot of things that run with their own convoluted logic that on occasion runs contrary to standard thought.thats one of the real problems i have with this game.ugh. it wouldnt really be too hard to streamline everything. it would just cost them some money, time and effort. 3 things konami doesnt like expending. [/troll] [/troll] Link to comment Share on other sites More sharing options...
Von Csent Posted September 17, 2009 Report Share Posted September 17, 2009 So it all comes back to the teensie-weensie technicalities with timing? I thought it was that stupid and illogical. Link to comment Share on other sites More sharing options...
Frozen Judgment Posted September 17, 2009 Report Share Posted September 17, 2009 You basically explained the whole thing in the topic post. Yep mini non-negatable trunade. Pretty much sums it up. Or you can say it's a weaker non-negatable MST. But not worth running. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 17, 2009 Report Share Posted September 17, 2009 yes, heaven forbid i waste our precious and fleeting server space by explaining something to someone with a question. [/troll] Link to comment Share on other sites More sharing options...
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