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Toxic Tournament - LOCK please


Mindscatter

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Here are my cards

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This card cannot be Normal Summoned or Set. This card can be Special Summoned from your hand or Graveyard if all of your opponents face-up monsters have a different attribute. Once per turn, you can destroy all other face-up monsters that are the same attribute as this card.

 

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Once per turn, you can equip it to a face-up "All-Consuming Plant" on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, once per turn, choose an attribute, the equipped monster is treated as the selected attribute. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

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Here's mine:

 

[spoiler=Ladon, Guardian of the Hesperides]111097.jpg

 

[spoiler=Nyx, Mother of the Hesperides]111097.jpg

[spoiler=Effect:]Once per turn, if you control this monster on the field, you can equip it to a face-up "Ladon, Dragon of the Hesperides" you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. If this card is equipped to a monster by this card's effect, once per turn you can select one monster on your opponent's Field. The monster equipped with this card becomes the selected card's Atrribute until the End Phase. If the equipped monster would be destroyed, you can destroy this card instead and gain 1000 Life Points.

 

 

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Here are mine.

[spoiler=Effect]48872v.jpg

[spoiler=Lore] While this remains face-up on the field for 3 turns, you can treat this card as a Equip Spell Card, equip this card to a face-up monster you control with the same Atribute and Type as this card, increase its ATK and DEF by 800.

 

 

 

[spoiler=Union]48872hh.jpg

[spoiler=Lore] Once per turn, you can equip this card to "Envoy of the Dark Empire", OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by its own effect, increase its ATK and DEF by 800 and change its Type to Warrior-Type and change its Atribute to EARTH. While the equipped monster is treated as a Equip Spell Card, you can treat this card as a Continuous Spell Card with the following effect, increase the ATK and DEF of the monster equipped with "Envoy of the Dark Empire" by 800. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed as result of battle, this card is destroyed instead.)

 

 

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My cards are ready.

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This card can only be destroyed as a result of battle. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 2000 or more. (Damage calculation is applied normally.) ATK and DEF of all DARK monsters on the field becomes 1950 as long as this card remains face-up on the field.

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Once per turn, you can equip it to a face-up "Jalfred the Cursed" on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, the equipped monster's attribute is treated as DARK. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

Hope you like them :P

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Here are my cards:

[spoiler=Effect]353612.jpg

[spoiler=Lore]Each time this card declares an attack, your opponent must discards 1 or more cards. This card gains 300 ATK for each card discarded this way. At the beginning of your Battle Phase, if your opponent has 0 cards in his or her hand, this card cannot declare an attack. If this card is also treated as Machine-Type, each time it inflicts Battle Damage to your opponent, both players draw 1 card.

 

 

 

[spoiler=Union]353612x.jpg

[spoiler=Lore]Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Doombringer Wasp" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster is also treated as Machine-Type (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

 

 

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Here are my cards :)

 

[spoiler=Effect Monster]372403h.jpg

 

 

[spoiler=Union Monster]

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Effect -Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Armor Hero -Hachirou" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped It gains 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster this card is equipped to is destroyed in battle, this card is destroyed instead.)

 

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Here are my cards

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This card is not destroyed as a result of battle against a monster with an ATK of 2600 or less. As long as this card remains face-up on the field,neither player can Flip Summon any monster.

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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Black Horn Dragon" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monstar treated as FIRE-Attribute, when that monstar attacks a face-down Defense position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)

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Here are mine.

[spoiler=Effect Monster]

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If there are at least 5 "Luminescent" monsters in your Graveyard, you can Normal Summon this card in face-up Defense Position without Tributing. When this card is successfully Summoned, remove 2 "Luminescent" monsters in your Graveyard from play. This card gains ATK equal to the total Level of the removed monsters x 200. If your opponent Summons a monster whose Level is equal to the Level of a removed monster, it is destroyed during the End Phase. During your Main Phase, you can pay Life Points equal to the destroyed monster's Level x 100 to Special Summon that monster to your side of the field in face-up Attack or Defense Position. When this card is destroyed, the Special Summoned monster is also destroyed.

 

 

 

[spoiler=Union Monster]

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Once per turn, you can equip this card to a "Luminescent" monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster's Type is treated as Fairy-Type and cannot be destroyed by battle. When the equipped monster destroys a monster by battle and sends it to the Graveyard, you gain Life Points equal to half of the destroyed monster's original ATK. If the equipped monster would be destroyed and sent to the Graveyard, destroy this card instead.

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 4 Insect-Type monsters in your Graveyard. Once per turn, you can pay 1000 Life Points to change the Type of this card. If this card destroys a monster of the same Type by battle, add 1 of your removed from play Insect-Type monsters to your hand.

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Once per turn, if you control this monster on the field, you can equip it to a face-up "Terrorbug Berserk Ant" on your side of the field as an Equip Card, OR unequip it ans Special Summon this card. When equipped to a monster by this card's effect, that monster gains 500 ATK and is treated as DARK. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

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Ok, here’s mine (Sorry it took so long, it’s what I get for taken a 4 day weekend)

 

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Once per turn this card can be equiped to"Death's Night" as an equip spell card OR unequip any spell cards equiped to that monster already. Once this card is equiped, the monster it is equiped to becomes a Light Fairy type. In the event of attack, destroy this card instead. When this card is destroyed, "Death's Night returns to a Dark Zombie type.

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This card gains 1000 life points for each Zimbie type monster 4 stars or less in play.

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