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6 spells of Balanced Power


Ragnus

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Here's 6 spell cards I just finished making. The quick-play spell card is one I mimiced from Yugioh 5D's. I would like your opinions on these cards.

 

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Name: Mind Swap

Type: Normal Spell

Rare Level: Rare

Effect: This card can only be activated if both players have atleast one monster their side of the field. Select one monster from both players Fields, Swap between both monsters their ATK and DEF points until the end of the turn.

 

Name: Curse Reflection Doll

Type: Quick-Play Spell

Rare Level: Secret Rare

Effect: This can only be activated on 2 occasions;

(1)When your opponent activates the effect of a card they play that deals Damage to another player, all damage is done to the opponent instead.

(2)When you activate the effect of a card that costs Life Points to use, all Damage you would've taken from the cost is dealt to the opponent instead.

 

Name: Enraged Anger

Type: Continuous Spell

Rare Level: Common

Effect: Once per turn, During either players battle phase, one monster on your side of the field may gain 500 ATK or DEF points until the end of the turn. This effect may also be used by your opponent.

 

Name: Flight Map

Type: Normal Spell

Rare Level: Super Rare

Effect: Search your deck for 1 card and add it to your hand. If the card you added to your hand is played on the same turn, you must pay half your current life points. Cards added to the hand by this card effect cannot be set face-down on the same turn.

 

Name: Mountain Cliff

Type: Equip Spell

Rare Level: Rare

Effect: Select one Rock type monster in your graveyard and special summon it in face-up Attack or Defense Position on your side of the field and equip it with this card. If this card is removed from the field, destroy the equiped monster.

 

Name: Tuners Uniteing Room

Type: Field Spell

Rare Level: Rare

Effect: Once per turn, both players may pay 500 life points to select one monster on their side of the field. That selected monster is treated as a Tuner Monster, until the end of the turn.

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When the conditions are met' date=' you can activate this card with either of the following effects:

• When your opponent activates a card Effect that inflicts damage, they receive the damage instead.

• When you activate a card effect that requires you to pay Life Points, you can pay the cost with your opponent's Life Points.[/quote']

 

Select 1 monster on your opponent's side of the field and one on your own. The original ATK and DEF of the monster you control becomes the same as the selected opponent's monster' date=' and the original ATK and DEF of the opponent's monster becomes the previous original ATK and DEF of your monster.

[/quote']

And also, this card can still be balanced even if it lasts longer than 1 turn.

 

Flight Map is too strong because of Exodia, and because it viciously outclasses Gold Sarcophagus, which is pretty overpowered by itself.

 

Tuners Uniteing Room is also overpowered, because that means either player could Summon anything, turn one of them into a Tuner, and Synchro. It's almost like they don't even need to run tuners and they can Synchro into a Stardust or Goyo Guardian.

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