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Fire vs. Water


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[align=center]Fire vs. Water

 

Qualifications:

1.12 monsters(1 monster for every level) - 4 out of the 12 will be normal

2.2 fusions - 1 normal 1 effect

3.2 rituals and spells - 1 normal 1 effect

4.6 spells - 1 of every type including normal(ritual doesn't count)

5.4 traps - 1 normal, 1 continuous, 1 counter, 1 quick play

6.do this once for both *FIRE and *WATER

 

Prizes:

1.856 points & 3 reps & gold demise gem

2.642 points & 2 reps & silver demise gem

3.214 points & 1 rep & bronze demise gem[/align]

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I'm in, reserve an entry, but:

 

a) 6 Spells, one of each type (excluding rituals)? There are only 5 types of Spells in total. O_o

 

b) Quick-Play Traps? Eh?

 

c) Do we make all these cards once for FIRE and once more for WATER, or do we choose which set to make? And do the spell and trap cards have to be relevant to the monsters we make, or at least the element we work on, or can they be irrelevant? And the Fusions, do they have to be made from monsters we created for this, or could one or more of their fusion components be pre-existing monsters?

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c) Both Fire and water.

 

So, just one set that includes both FIRE and WATER cards mixed up in the same pack (for example, from the 12 monsters we have to make, 7 are WATER and 5 are FIRE)? Or two separate sets, one with each card in the list for FIRE and another one with each card on the list for WATER?

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c) Both Fire and water.

 

So' date=' just one set that includes both FIRE and WATER cards mixed up in the same pack (for example, from the 12 monsters we have to make, 7 are WATER and 5 are FIRE)? Or two separate sets, one with each card in the list for FIRE and another one with each card on the list for WATER?

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seperate

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