Encalade Shinamisu Posted September 12, 2009 Report Share Posted September 12, 2009 |After Life|0|ADR|Spell Card|Spell||Field|||When you play this card, you must remove one Pandemonium or Altar for Tribute from your hand Deck or Graveyard from play. This card cannot be destroyed by card effects. You do not have to pay life points for any monster effects cards on your side of the field. If you summon a monster with more than 2000 ATK, you must reduce it's ATK to 2000 and change it's level to either 2 or 4. If your opponent activates a spell or trap card that destroys any cards on the field, you may roll a dice. If the result is 2, 4, or 6, negate the spell/trap and destroy it.| |Hades|0|ADR|Spell Card|Spell||Continuous|||This card can only be activated while After Life is on the field. Once per turn, you may Special Summon any 'Archfiend' 'Fallen One' or 'Reaper' Card from your Graveyard. If this card's effect is activated, you must pay 1000 Lifepoints.| |Reaper Strike|0|ADR|Spell Card|Spell||None|||You must pay 500 Lifepoints to activate this card. All reaper monsters on your side of the field with 2000 or less ATK can attack twice in a row.| |Fallen One Regeneration|0|ADR|Spell Card|Spell||None|||You can only activate this card if you have 5 or more 'Fallen One' monsters in your Graveyard. Return up to three 'Fallen One' monsters to your deck and shuffle. You gain 1000 Life points for each card returned to the deck.| |Altar of the Fallen|0|ADR|Spell Card|Spell||Continuous|||This card is also treated as 'Altar for Tribute'. While this card is removed from play, you gain 200 lifepoints whenever a card is sent to the graveyard from your side of the field by a card effect. If this card is in play, remove it from play during the third standby phase after it is played.| |Death Chains|0|ADR|Spell Card|Spell||Continuous|||When this card is activated, place one counter on it. During each of your standby phases, you may add one counter to this card. You can tribute monsters on your side of the field equal or less to the amount of counters on this card. For each monster destroyed, activate the following effects:1 - Destroy one monster on your opponent's side of the field.2- Gain 1000 Lifepoints3- Deal 1000 lifepoints of effect damage to your opponent4- Select one card in your graveyard and Special Summon it5- Destroy all monster and face-up trap cards on the |Scythe|0|ADR|Spell Card|Spell||Equip|||This card can only be equipped to a 'Reaper' 'Fallen One' or Archfiend monster. The equipped card gains 100 ATK during each of your standby phases. If the equipped card would be destroyed, remove this card from play instead.| |Mass Suicide Altar|0|ADR|Spell Card|Spell||Quick-Play|||Send the top 5 cards of your deck to the Graveyard. You gain 1000 lifepoints for each monster card sent to the Graveyard.| |Altar of Allowance|0|ADR|Spell Card|Spell||Quick-Play|||Activate only if 3 or more cards are sent from the field to the Graveyard. Return up to 5 cards from your Graveyard to your deck and shuffle.| |Purging Altar|0|ADR|Spell Card|Spell||Quick-Play|||You can tribute one 'Fallen One' Monster on your side of the field and pay 3000 life points to destroy all spell and trap cards on your opponent's side of the field. This card's effect cannot be negated by a Trap card.| |Death's Hand|0|ADR|Spell Card|Spell||Quick-Play|||You must pay 4000 life points to activate this card. You may send any tuner and non-tuner monster(s) from your deck to the Graveyard, and special summon one 'Reaper' Synchro monster from your Extra deck, and Synchro Summon the monster in Defense mode.| |Archfiend Altar Lord|0|ADR|Fiend/Effect|Dark|8||2800|100|This card can be Special Summoned from your hand, RFG, or Graveyard by tributing one 'Archfiend' Monster on your side of the field. When this card is summoned, it cannot be destroyed in the same turn it is summoned. You may add one spell card to your hand. If you activate this effect, you may only activate one spell card during this turn, or pay half your life points.If 'After Life' is not on the field this card cannot declare an attack.| |Archfiend Summoner|0|ADR|Fiend/Effect|Dark|3||1400|100|When this card is Summoned, you can tribute it to play 3 'Arch Altar Lord' tokens to your side of the field. These tokens can only be tributed once per turn.| |Archfiend Regal Lord|0|ADR|Fiend/Effect|Dark|3||1900|800|The user of this card must pay 1000 life points during each of their standby phases. If this card is selected as the target of a card effect, you may roll a dice. If the result is 2 or 5, negate and destroy the card. During your draw phase, instead of your usual draw, you may add one spell or monster card from your deck or Graveyard to your hand. If you activate this effect, you must destroy this card during your end phase.| |Fallen One - Gabriel|0|ADR|Fiend/Effect|Light|4||1200|1600|This card is also treated as an 'Archfiend' monster. The user of this card must pay 1000 life points during each of their standby phases. If this card is selected as the target of an Opponent's card effect, you may roll a dice. If the result is 3 or 6, negate and destroy the card. While this card is on the field, if there are at least 3 monsters on your side of the field, you can select two monsters on the field. The selected monsters cannot be destroyed as a result of battle. You can't select this card as one of the monsters.This card must be destroyed during the end phase of the turn you activate this effect.| |Fallen One - Life Spark|0|ADR|Fiend/Tuner/Effect|Light|4||1000|1000|This card is also treated as an 'Archfiend' monster. The user of this card must pay 1000 life points during each of their standby phases. If this card is selected as the target of an Opponent's card effect, you can roll a dice. If the result is 3 or 6, negate and destroy the card. Once per turn, you may add one card from your Graveyard to your deck and shuffle. You can tribute one monster on your side of the field except this card to add that card to your hand.| |Fallen One - Skeletal Defender|0|ADR|Fiend/Effect|Light|5||1200|1800|This card is also treated as an 'Archfiend' monster. The user of this card must pay 1000 life points during each of their standby phases. If this card is selected as the target of an Opponent's card effect, you can roll a dice. If the result is 3 or 6, negate and destroy the card. You can Special Summon this card from your Graveyard by paying 200 life points. While this card is on the field no monsters with more than 2000 ATK can attack. All monsters who are 5 stars or more are switched to defense mode and must stay that way as long as this card is on the field.| |Fallen One - Genesis|0|ADR|Fiend/Tuner/Effect|Light|2||1400|0|This card is also treated as an 'Archfiend' monster. The user of this card must pay 1000 life points during each of their standby phases. If this card is selected as the target of an Opponent's card effect, you can roll a dice. If the result is 3 or 6, negate and destroy the card. If this card is added to your hand, or drawn from the deck, you may Special Summon it by paying 500 life points. If you Synchro Summon using this card you may return this card to your Deck by paying 200 life points. You cannot avoid paying 200 life points for this card effect.| |Fallen One - Archlord Xerias|0|ADR|Fiend/Synchro/Effect|Light|6||2800|400|This card is also treated as an 'Archfiend' monster. The user of this card must pay 1000 life points during each of their standby phases. If this card is selected as the target of an Opponent's card effect, you can roll a dice. If the result is 3 or 6, negate and destroy the card. When this card is Synchro Summoned, you may return up to two 'Afterlife' cards from your hand or Graveyard to your deck and shuffle. Then you can draw 1 card. When this card is on the field, it is unaffected by 'Fallen One' monsters and 'Afterlife'.| |Reaper - Angel of Death|0|ADR|Fiend/Synchro/Effect|Light|6||3000|0|This card is also treated as an 'Archfiend' monster. The user of this card must pay 1500 life points during each of their standby phases. If this card is selected as the target of an Opponent's card effect, you can roll a dice. If the result is 1, 2 or 4, negate and destroy the card. When this card is Synchro Summoned, you can destroy all monsters on the field except this card. Any 'Archfiend' monsters are unaffected. If this card's ATK is reduced to 2000, you must tribute two monsters on your side of the field, or destroy this card.| |The Grim Reaper|0|ADR|Fiend/Synchro/Effect|Dark|12||0|0|This card is also treated as an 'Archfiend' monster. The user of this card must halve their life points when this card is summoned. If this card battles, the monster that battles with this card is removed from play, and it's effect is negated. During the third stanby phase after this card is summoned, you must return it to your extra deck. When this card is returned to the extra deck you may add 1 monster from your Graveyard to your deck and shuffle it in.| |Reaper - Death 2.0|0|ADR|Fiend/Synchro/Effect|Water|8||2400|2800|This card is also treated as an 'Archfiend' monster. The user of this card must pay 2000 life points during each of their standby phases. Once per turn, you can destroy one monster on your opponent's side of the field. This card must be returned to your extra deck during your second standby phase after summoning this card. |Altar of Giving|0|ADR|Trap Card|Trap||Continuous|||During each of your standby phases, add one counter to this card (max 5). During your main phase, you can send this card back to the Graveyard to gain life points equal to 500x number of counters on this card.| |Altar of Deterrence|0|ADR|Trap Card|Trap||Continuous|||During each of your standby phases, add one counter to this card (max 5). During your main phase, you can send this card back to the Deck to inflict life points of damage equal to the number of counters on this card x500.| |Immortal's Altar|0|ADR|Trap Card|Trap||Counter|||Activate this card only once per turn. If your opponent uses any effect card targeting an 'Archfiend' monster on your side of the field, you can discard one card from your hand and negate and destroy the card.| |Archfiend Ritual Lord|0|ADR|Fiend/Effect|Dark|2||0|0|You can Special Summon this card from your Hand or Graveyard once per turn by paying 500 life points. While this card is on the field, you can discard the top five cards of your deck. You can Special Summon up to two 'Archfiend' monsters discarded by this effect by tributing this card. If you summon two monsters by this effect, you can return three cards from your Graveyard to the deck.| Link to comment
玄魔の王 Posted September 12, 2009 Report Share Posted September 12, 2009 That's... a bit of an eyesore. Space the cards out so they can be read please. Then I'll review them. Link to comment
.:Incognito:. Posted September 12, 2009 Report Share Posted September 12, 2009 Yeah we don't really get is that one big card or...put spaces in between the cards. Link to comment
玄魔の王 Posted September 12, 2009 Report Share Posted September 12, 2009 Yeah we don't really get is that one big card or...put spaces in between the cards. See Death Dealer? JD agrees with me. Awesome Avatar BTW. Link to comment
.:Incognito:. Posted September 12, 2009 Report Share Posted September 12, 2009 Thanx!Yours isn't too bad yourself! Yours is cool too. Link to comment
玄魔の王 Posted September 12, 2009 Report Share Posted September 12, 2009 You're welcome, and thanks. Death Dealer's is pretty cool too. Link to comment
.:Incognito:. Posted September 12, 2009 Report Share Posted September 12, 2009 Yeah.Um spam? Link to comment
玄魔の王 Posted September 12, 2009 Report Share Posted September 12, 2009 Right. Thanks for reminding me. From what I can read, little as it is, these do seem like pretty good supports that Archfiend (except Red Dragon and Thought Ruler) sorely need. Rough rating... 7/10. Link to comment
skyshadow Posted September 13, 2009 Report Share Posted September 13, 2009 my eyes @.@. from what i read b4 i got confused and almost blinded the field is a bit op'd. i mean dont have to use it for that archetype if you use it for psychic monsters itll mean you dont have to pay to use their effects. plus the ability to change the level of monsters to perfect tuning stages is kinda strong in itself. Link to comment
玄魔の王 Posted September 13, 2009 Report Share Posted September 13, 2009 my eyes @.@. from what i read b4 i got confused and almost blinded the field is a bit op'd. i mean dont have to use it for that archetype if you use it for psychic monsters itll mean you dont have to pay to use their effects. plus the ability to change the level of monsters to perfect tuning stages is kinda strong in itself. Just reading that post gives me the same effect, but I do see your point. The field needs a cost like Clear World ended up with, and that would make everything a bit better. Link to comment
Encalade Shinamisu Posted September 27, 2009 Author Report Share Posted September 27, 2009 Edited. Reviews? Link to comment
Encalade Shinamisu Posted September 28, 2009 Author Report Share Posted September 28, 2009 Bump Link to comment
Encalade Shinamisu Posted September 29, 2009 Author Report Share Posted September 29, 2009 Bump Link to comment
Encalade Shinamisu Posted October 3, 2009 Author Report Share Posted October 3, 2009 Bump Link to comment
Encalade Shinamisu Posted October 5, 2009 Author Report Share Posted October 5, 2009 Bump Link to comment
Ririkun Posted October 5, 2009 Report Share Posted October 5, 2009 stop bumping. its still a bit too hard to read...and using spoilers would help immensely. some are interesting though. Link to comment
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