Bringerofcake Posted September 12, 2009 Report Share Posted September 12, 2009 For a long time, I've wanted a card like this. And about five minutes ago, I had it. Damaged ReceptorsNormal TrapDiscard 2 cards from your hand. Until the End Phase, when a player takes damage, negate it. Then deal damage equal to the amount negated to the opposite player. Reflect BlasterEARTHMachine/EffectEach time damage is taken by a player other than its intended target, increase that damage by 500 points. So do your thing, WC. Link to comment
-Griffin Posted September 12, 2009 Report Share Posted September 12, 2009 Wouldn't it negate the damage it deals and make an infinite 1-card loop? Mention "except by the effect of "Damaged Receptors"." Not "this card", otherwise the same problem appears with 2 of them.This seems like a very odd stall card, making you invincible until some s/t removal hits it. Not sure where it'd see use, outside of alt. win Decks (Exodia, Mill, ect) Link to comment
玄魔の王 Posted September 12, 2009 Report Share Posted September 12, 2009 For a long time' date=' I've wanted a card like this. And about five minutes ago, I had it. Damaged ReceptorsContinuous TrapWhen a player takes damage, the opposite player take that damage instead. So do your thing, WC.[/quote'] That addresses Griffin's concerns. It does not deal damage itself, ergo no loop. Neat card, but needs a maintenance post. 8/10 Link to comment
Bringerofcake Posted September 12, 2009 Author Report Share Posted September 12, 2009 I don't quite understand what you mean by "maintenance post", Triple D. Link to comment
-Griffin Posted September 12, 2009 Report Share Posted September 12, 2009 He means Maintenance Cost, and should really double-check his posts xD (so should I)AKA: Pay X LP per turn Link to comment
Bringerofcake Posted September 12, 2009 Author Report Share Posted September 12, 2009 Actually, I'm going to make a slight modification to it. And add another card. Link to comment
玄魔の王 Posted September 12, 2009 Report Share Posted September 12, 2009 He means Maintenance Cost' date=' and should really double-check his posts xD (so should I)AKA: Pay X LP per turn[/quote'] I noticed it when I was about to post, and I left it in to see if anyone would notice. Actually' date=' I'm going to make a slight modification to it. And add another card.[/quote'] I think I can fix the effect: Each time damage is taken by a player other than its intended target, increase that damage by 500 points. Some creating OCG-ing on my part. Link to comment
Bringerofcake Posted September 12, 2009 Author Report Share Posted September 12, 2009 Added the new CG. As for the edited receptors? Link to comment
玄魔の王 Posted September 12, 2009 Report Share Posted September 12, 2009 Discard 2 cards. This turn, when a player would take damage, the opposite player takes that damage instead. There ya go. Link to comment
Bringerofcake Posted September 12, 2009 Author Report Share Posted September 12, 2009 Thanks. And I'm thinking of collating all of my random ideas into a single archival thread. Link to comment
玄魔の王 Posted September 12, 2009 Report Share Posted September 12, 2009 Try adding a few more cards to this one before you include it then. Link to comment
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