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3-set contest more people BIGGER PRIZE!!!


MKJ

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I'll Join

This is just part of my set

[spoiler=traps]

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[spoiler=spells]

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[spoiler=Monsters]

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Destruction of All: Can only be summoned by the spell card, Lost Art of Destruction. This card can attack your opponents life points directly. If so, discard three cards from your hand. If this card is in defense position, destroy it. When this card is destroyed, return all cards on the field to the respective owners hand. While this card is in the graveyard, you can special summon it with it's effects negated and it in defense position and can not be changed. When destroyed in defense position, remove it from play.

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Destruction of death's effect: When normal,tribute, flip, or special summoned, it is changed to defense position. This card gains one death counter on it each time a monster is attacked. Sacrifice this card and the amt of death counters to special summon monsters from your deck to your field that is equal to the amt of death counters on it. This card is destroyed at the end of your fifth turn.

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REMEMBER THESE ARE JUST PART OF A SET OF MINE.

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[spoiler=Monster]

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, you can equip this card to a "spirit monster" you control OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, the equipped Spirit Monster does not have to be returned to your hand when Normal Summoned or flipped face-up. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

You really don't know how hard it was to make this, but I wanted to do it this way anyhow, more fun.

 

 

[spoiler=Trap]

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This card can only be activated while a spirit monster is equipped to "The Spiritless Bond Card." Once per turn, you can destroy one spell card that targets this card or the spirit monster card equipped to the "The Spiritless Bond Card".

 

 

[spoiler=Spell]

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This card can only be activated while a spirit monster card is equipped to the "The Spiritless Bond Card" and The spiritless Guide is on the field. Destroy all three of them and your opponent receives 3000 damage.

 

 

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Points sent

should 1 post 1 of each monster, spell and trap


well here they are

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You can Special Summon this card from your hand or Graveyard by sending 2 Spirit monsters from your hand to the Graveyard. Once per turn, you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring the Summoning conditions. This card cannot be switched into Attack Position, except with a card effect.

 

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Both players can Normal Summon Spirit monsters without any tributes. When this card is destroyed and sent to the Graveyard, all non-Spirit monsters are returned to their owner's hand.

 

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Select 1 Spirit monster on your side of the field, if the selected Spirit monster returns to its owner's hand, inflict damage to your opponent's Life Points equal to half the ATK of the selected spirit monster. You can remove from play 2 Spell Cards in your Graveyard to add this card from your Graveyard to your hand.

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[spoiler= Monster]

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If you have Summoned a Spirit monster this turn, you can Special Summon this card from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated. If a Spirit monster you control is declared as an attack target, you can switch the target of the attack to this card. When this card is sent to the Graveyard, return this card to your Deck and shuffle it.

 

 

[spoiler= Spell]

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When a Spirit monster you control returns to your hand, place 1 Spirit Counter on this card. (max. 8) You can remove 1 Spirit Counter from this card to increase the ATK of all Spirit monsters on your side of the field by 300 points until the End Phase of the turn this effect is activated. During your Main Phase, you can remove all counters from this card to add 1 Spirit monster from your Deck to your hand whose Level is equal to or lower than the number of Spirit Counters removed.

 

 

[spoiler= Trap]

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Activate only when an opponent's monster declares an attack on a Spirit monster you control. The attacking monster is equipped with the targeted Spirit monster (damage calculation is canceled). Treat the targeted Spirit monster as an Equip Spell Card. A monster equipped with that Equip Spell Card loses ATK and DEF equal to half the ATK and DEF of the equipped Spirit monster.

 

 

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