Master White Posted September 14, 2009 Report Share Posted September 14, 2009 I'll JoinThis is just part of my set[spoiler=traps]1. 2. 3. 4. 5. 6. 7. 8. 9. 10. [spoiler=spells]1. 2. 3. 4. 5. 6. 7. 8. 9. 10 [spoiler=Monsters]1. 2. Destruction of All: Can only be summoned by the spell card, Lost Art of Destruction. This card can attack your opponents life points directly. If so, discard three cards from your hand. If this card is in defense position, destroy it. When this card is destroyed, return all cards on the field to the respective owners hand. While this card is in the graveyard, you can special summon it with it's effects negated and it in defense position and can not be changed. When destroyed in defense position, remove it from play.3. Destruction of death's effect: When normal,tribute, flip, or special summoned, it is changed to defense position. This card gains one death counter on it each time a monster is attacked. Sacrifice this card and the amt of death counters to special summon monsters from your deck to your field that is equal to the amt of death counters on it. This card is destroyed at the end of your fifth turn.4. 5. 6. 7. 8. 9. 10. REMEMBER THESE ARE JUST PART OF A SET OF MINE. Link to comment Share on other sites More sharing options...
MKJ Posted September 14, 2009 Author Report Share Posted September 14, 2009 kool and tell people about this contest okay?! Link to comment Share on other sites More sharing options...
Master White Posted September 14, 2009 Report Share Posted September 14, 2009 Will do. Link to comment Share on other sites More sharing options...
MKJ Posted September 14, 2009 Author Report Share Posted September 14, 2009 we need 4 more people and 1 judge Link to comment Share on other sites More sharing options...
Sweet Lightning Posted September 16, 2009 Report Share Posted September 16, 2009 I'll join this! Sweet thing ya got going on here. :) Link to comment Share on other sites More sharing options...
Admiral Tim Posted September 16, 2009 Report Share Posted September 16, 2009 7/10 3 more Link to comment Share on other sites More sharing options...
MKJ Posted September 17, 2009 Author Report Share Posted September 17, 2009 I'll keep the enrty slots open till friday then we'll start still need 3 more enrties and 1 judge Link to comment Share on other sites More sharing options...
MKJ Posted September 17, 2009 Author Report Share Posted September 17, 2009 Okay I'm starting the contest the first round is to make a sEt of 3 cards (monster,spell,trap) that work with spirit monsters no the monster does not have to be a spirit round 1 startding ding ding Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted September 17, 2009 Report Share Posted September 17, 2009 You cant give out more than 6 reps total in a contestreported Link to comment Share on other sites More sharing options...
MKJ Posted September 17, 2009 Author Report Share Posted September 17, 2009 Kay but we don't have a pot more than 60 so it's fine start submting cards Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted September 18, 2009 Report Share Posted September 18, 2009 1st-40% worth of pot in points and 10% worth of pot in reps2nd-20% worth of pot in points and 5% worth of pot in reps3rd-20% worth of pot in point and 2.5% worth of repspot is currently 5010% of 50 is 5 + 5% of 50 is 1That there is 6, and if you round 2.5% up, thats too much.Plus, any mor entrants and you're hosed. Link to comment Share on other sites More sharing options...
MKJ Posted September 18, 2009 Author Report Share Posted September 18, 2009 fine 1st gets 4 2nd gets 2 and 3rd none happy? Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted September 18, 2009 Report Share Posted September 18, 2009 Is it too late to enter your contest? Link to comment Share on other sites More sharing options...
Admiral Tim Posted September 18, 2009 Report Share Posted September 18, 2009 no it is not just post your card quickly. Link to comment Share on other sites More sharing options...
The Official Jerk of YCM Posted September 18, 2009 Report Share Posted September 18, 2009 ok so then u or u get the pointswho the penguin or the wolfhehe both animalshahahaha penguin Link to comment Share on other sites More sharing options...
Khe Sahn Posted September 19, 2009 Report Share Posted September 19, 2009 I am going to have to withdraw my reservation. I apologize. Link to comment Share on other sites More sharing options...
Master White Posted September 19, 2009 Report Share Posted September 19, 2009 [spoiler=Monster]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, you can equip this card to a "spirit monster" you control OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, the equipped Spirit Monster does not have to be returned to your hand when Normal Summoned or flipped face-up. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)You really don't know how hard it was to make this, but I wanted to do it this way anyhow, more fun. [spoiler=Trap]This card can only be activated while a spirit monster is equipped to "The Spiritless Bond Card." Once per turn, you can destroy one spell card that targets this card or the spirit monster card equipped to the "The Spiritless Bond Card". [spoiler=Spell]This card can only be activated while a spirit monster card is equipped to the "The Spiritless Bond Card" and The spiritless Guide is on the field. Destroy all three of them and your opponent receives 3000 damage. Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted September 19, 2009 Report Share Posted September 19, 2009 Points sent should 1 post 1 of each monster, spell and trapwell here they areYou can Special Summon this card from your hand or Graveyard by sending 2 Spirit monsters from your hand to the Graveyard. Once per turn, you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring the Summoning conditions. This card cannot be switched into Attack Position, except with a card effect. Both players can Normal Summon Spirit monsters without any tributes. When this card is destroyed and sent to the Graveyard, all non-Spirit monsters are returned to their owner's hand. Select 1 Spirit monster on your side of the field, if the selected Spirit monster returns to its owner's hand, inflict damage to your opponent's Life Points equal to half the ATK of the selected spirit monster. You can remove from play 2 Spell Cards in your Graveyard to add this card from your Graveyard to your hand. Link to comment Share on other sites More sharing options...
MKJ Posted September 19, 2009 Author Report Share Posted September 19, 2009 Ya like zxy Link to comment Share on other sites More sharing options...
Sweet Lightning Posted September 19, 2009 Report Share Posted September 19, 2009 When do these cards have to be in? I'm kind of busy with school so... Link to comment Share on other sites More sharing options...
Master White Posted September 19, 2009 Report Share Posted September 19, 2009 Ya like zxy Thanks, that took a while. But it was fun, always wanted to know how a spirit and a union monster would be like. Link to comment Share on other sites More sharing options...
Sweet Lightning Posted September 21, 2009 Report Share Posted September 21, 2009 Yeah, so I'll have my cards up in a day or two, if that's cool. Link to comment Share on other sites More sharing options...
Sweet Lightning Posted September 22, 2009 Report Share Posted September 22, 2009 [spoiler= Monster]If you have Summoned a Spirit monster this turn, you can Special Summon this card from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated. If a Spirit monster you control is declared as an attack target, you can switch the target of the attack to this card. When this card is sent to the Graveyard, return this card to your Deck and shuffle it. [spoiler= Spell]When a Spirit monster you control returns to your hand, place 1 Spirit Counter on this card. (max. 8) You can remove 1 Spirit Counter from this card to increase the ATK of all Spirit monsters on your side of the field by 300 points until the End Phase of the turn this effect is activated. During your Main Phase, you can remove all counters from this card to add 1 Spirit monster from your Deck to your hand whose Level is equal to or lower than the number of Spirit Counters removed. [spoiler= Trap]Activate only when an opponent's monster declares an attack on a Spirit monster you control. The attacking monster is equipped with the targeted Spirit monster (damage calculation is canceled). Treat the targeted Spirit monster as an Equip Spell Card. A monster equipped with that Equip Spell Card loses ATK and DEF equal to half the ATK and DEF of the equipped Spirit monster. Link to comment Share on other sites More sharing options...
MKJ Posted September 22, 2009 Author Report Share Posted September 22, 2009 is it supossed to be martyr?Xzy = 33/40zelda hero 1 = 36/40sweetlighting = 35/10zelda hero 1 in the lead still waiting for more cards so ya Link to comment Share on other sites More sharing options...
Sweet Lightning Posted September 22, 2009 Report Share Posted September 22, 2009 I suppose so? I don't know what you're asking. Link to comment Share on other sites More sharing options...
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