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Parting Shot

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I decided to post some card ideas I've thought of over the past few weeks. I think I may have posted one or two of them before, but figured it couldn't hurt to stick them in here, too :P

 

Comments and suggestions for improvement are welcome, as always.

 

Deforestation

Equip Spell

The equipped monster gains 500 ATK. If your opponent controls a face-up "Forest", destroy it and the equipped monster gains an additional 100 ATK for each face-up Insect, Beast, Plant, and Beast-Warrior-Type monster your opponent controls. "Forest" cannot be activated.

 

Gathering of Minds

Spellcaster/DARK/Level 10/ATK 4200/DEF 2200

This card's name is treated as "Gather Your Mind" while in your Deck. This card occupies 5 Monster Card Zones. When this card attacks, all monsters your opponent controls are changed to Attack Position. Destroy this card if there are not 3 "Gather Your Mind" cards in your Graveyard.

 

Wargames

Continuous Trap

Activate only when your opponent declares an attack while both players control 2 or more monsters. Remove from play the attacking monster and the attack target. Neither player can Summon any monsters and all monsters are switched to face-up Attack Position (flip effects are not activated). During each player's turn, they must enter their Battle Phase and attack once with each monster they control (effects that grant additional attacks are negated). When either player's Life Points reach 0, destroy this card to return each player's Life Points to their totals when this card was activated and Special Summon the removed from play monsters. When this card is destroyed, each player gains 2000 Life Points.

 

Kept in Suspense

Continuous Spell

All face-up monsters are flipped face-down and all Summoned monsters are played face-down, but do not change Battle Positions. When a monster attacks or is attacked, flip it face-up.

 

 

These are cards that relate to each other and might be the beginnings of a set if I find the time to make more of them.

 

Failed Objective

Counter Trap

Activate only during the Damage Step of a battle where a Defense Position monster you control was attacked but not destroyed. Destroy the attacking monster and inflict damage to your opponent equal to the destroyed monster's ATK. This damage is treated as Battle Damage.

 

Objective Judgment

Field or Continuous Spell

When you pay Life Points for the cost of a Spell, Trap, or Monster effect, inflict damage to your opponent equal to the Life Points paid divided by 2. This damage is treated as Battle Damage.

 

Objective Shield

Continuous Trap

Battle Damage to your Life Points is reduced to 0.

 

Objection!

Normal Trap

Pay 500 Life Points. Activate the appropriate effect(s) based on the face-up cards you control:

-"Defense" - Monsters you control gain 500 DEF until the End Phase. Battle Damage your opponent receives this turn is doubled.

-"Prosecution" - Monsters you control gain 500 ATK. During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

The Courtroom

Quick-Play Spell

Pay 1000 Life Points. Special Summon 1 "Judge" and "Jury" from your hand or Deck. Add 1 "The Attorneys" card from your Deck to your hand. "The Attorneys" cannot be activated this turn.

 

The Attorneys

Normal Spell

Pay 1000 Life Points. Special Summon 1 "Defense" and "Prosecution" from your hand or Deck. Monsters you control cannot be destroyed by battle or by card effects this turn.

 

Judge, Jury, Prosecution, and Defense

Coming Soon

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Me like <3

Lol?

 

Good ideas Darth' date=' I like the Phonex Right memes in there. Make these into cards, and you got a great set. [img']http://fc04.deviantart.com/fs13/f/2007/103/1/7/Thumbs_Up_by_grayseer_thanquol.png[/img]

Haha, yeah. I'm playing through the PW games again, so they gave me some ideas :P

 

i agreee with archon they would make a great set =)

Thanks! I fully intend to make more for the set as I have time.

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