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oh oh oh looky what i found


skyshadow

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so i was looking over all the files i have and i came a cross this. all the cards i ever thought up tell me what you think:

 

 

 

 

Revolt Furron

Dark Dragon Level 7 2500/2000

If this monster is destroyed and sent to the graveyard, destroy all cards on the field and negate the effects of all cards that are lingering after the cards activation.

 

Spell Beast - Dorin

Light Beast Level 4 1500/1000

This monster can be placed in the spell and trap card zone. The normal summon of this monster can be treated as a special summon, only if you haven’t normal summoned yet. As long as this monster is face-up on the field, this monster is unaffected by your opponent’s trap cards.

 

Spell Beast - Darou

Light Beast Level 4 1500/1000

This monster can be placed in the spell and trap card zone. The normal summon of this monster can be treated as a special summon, only if you haven’t normal summoned yet. As long as this monster is face-up on the field, this monster is unaffected by your opponent’s spell cards.

 

Spell Beast - Peiru

Light Beast Level 4 1500/1000

This monster can be placed in the spell and trap card zone. The normal summon of this monster can be treated as a special summon, only if you haven’t normal summoned yet. As long as this monster is face-up on the field, this monster is unaffected by your opponent’s monster effects.

 

Spell Beast - Vicio

Light Beast Level 4 1500/1000

This monster can be placed in the spell and trap card zone. The normal summon of this monster can be treated as a special summon, only if you haven’t normal summoned yet. This monster can attack your opponent’s life points directly.

 

Spell Beast - Comb

Light Beast Level 4 1500/1000

This monster can be placed in the spell and trap card zone. The normal summon of this monster can be treated as a special summon, only if you haven’t normal summoned yet. Once per turn, by paying 800 life points, you can send one random card in your opponent’s hand to the graveyard.

 

Spell Beast - Curin

Light Beast Level 4 1500/1000

This monster can be placed in the spell and trap card zone. The normal summon of this monster can be treated as a special summon, only if you haven’t normal summoned yet. Once per turn, by paying 800 life points, you can destroy one monster on your opponent’s side of the field.

 

Spell Beast - Dosho

Light Beast Level 4 1500/1000

This monster can be placed in the spell and trap card zone. The normal summon of this monster can be treated as a special summon, only if you haven’t normal summoned yet. Once per turn, by paying 800 life points, you can destroy one spell or trap card on the field.

 

Spell Beast - Blisrin

Light Beast Level 4 1500/1000

This monster can be placed in the spell and trap card zone. The normal summon of this monster can be treated as a special summon, only if you haven’t normal summoned yet. Once per turn, by discarding one card from the top of your deck, inflict 300 points of damage to your opponent’s life points X the number of “Spell Beast” cards on the field.

 

Spell Beast - Randix

Light Beast Level 4 1500/1000

This monster can be placed in the spell and trap card zone. The normal summon of this monster can be treated as a special summon, only if you haven’t normal summoned yet. When this monster is summoned, add one “Spell Beast,” from your deck or graveyard, to your hand.

 

Red Search Light

Spell Card Normal

You can activate this card by discarding it from your hand. Activate only by selecting a “Spell Beast - Randix” in your graveyard. Special Summon one “Spell Beast,” except the selected “Spell Beast - Randix”, from your hand, deck or graveyard. At the end of the turn, remove the selected “Spell Beast - Randix” in your graveyard from play.

 

Ride of the Red Sage

Spell Card Field

The effect of this card depends on the number of “Spell Beast” cards in play.

1 or more: Once per turn, you can draw one card.

3 or more: Once per turn, negate the attack of an opponent’s monster.

5 or more: When a “Spell Beast” is summoned, increase your life points by 500.

7 or more: When a “Spell Beast” is summoned, randomly add one card from your opponent‘s hand to the top of his/her deck.

9: Special Summon one “Ancient Red Sage” from your deck or graveyard, ignoring all summoning conditions.

 

Ancient Red Sage

Light Spellcaster Level 8 3000/2500

This monster cannot be normal summoned or set. This monster cannot be special summoned except when you control 9 different “Spell Beast” monsters on your side of the field. This monster can be special summoned in the spell and trap card zone. As long as this monster is face-up on the field, all “Spell Beast” monsters do not have to pay costs to activate their effects. If a “Spell Beast” is removed from the field add it to your hand, unless removed by this cards effect. If this card is to be removed from the field by the effect of a card, send one “Spell Beast” you control to the graveyard to negate the effect of the card and send the card to the graveyard. As long as this card remains face-up on the field, you can use any one of the effects of “Ride of the Red Sage,” as long as it is one per turn or it matches the conditions to activate the effect.

 

Dragonic Assassin

Dark Dragon Level 5 2300/1000

If a dragon is destroyed as a result of battle and sent to the graveyard, you can special summon this monster from your hand, deck, or graveyard. This effect can only be used three times in the same duel. If summoned by this effect, destroy 1 monster your opponent controls that has previously declared an attack.

 

Skilled Blue Magician

Water Spellcaster Level 1 0/0

Once per turn, you can select the effect of one monster your opponent controls, or that is in your opponent’s graveyard, and for the remainder of the turn that effect is the effect of this monster. If the effect is activated when the monster is summoned, activate it immediately. If the effect would change because of certain conditions, select one of the new effects and apply that one.

 

Grand Shield Gardna

Earth Warrior Level 8 0/4500

This monster cannot be normal summoned or set. This monster cannot be special summoned except when a monster with “Gardna” in its name is destroyed in battle and sent to the graveyard. This monster is special summoned in face-down defense position. If this face-down card is the target of a card effect, flip this card face-up to negate the activation of the effect and destroy the card. If this monster is attacked and is not destroyed in battle, switch this monster to attack position.

 

Accelaroid

Earth Machine Level 1 0/0

When this monster is normal summoned, draw 2 cards.

 

Rage Liger

Fire Beast Level 8 1500/1500

During the main phase of the turn this monster exists in your graveyard, you can send one beast-type monster you control to the graveyard (except “Rage Liger”), to special summon this monster to your side of the field.

 

Colorless, Supreme Ruler of Dark World

Dark Fiend Level 12 3500/3000

This monster cannot be normal summoned or set. This monster cannot be special summoned except when discarded by a card effect, and only if there are no cards on your side of the field. When this monster is special summoned by this effect apply one of the following effects:

-Discard as many card in your hand as you want.

-Draw 2 cards.

Furthermore, if this card was discarded by an opponent’s card effect, you can apply one of the following effects as well:

-Send all cards your opponent controls to the graveyard.

-Send all cards in your opponent’s hand to the graveyard.

 

Zerato’s Chant

Spell card Quick play

Tribute one Light Fairy-type monster to special summon “Arch Lord Zerato” from your hand, deck or graveyard, ignoring all summoning conditions, or tribute one Dark Fairy-type monster to special summon “Dark Lord Zerato” from your hand, deck, or graveyard.

 

Call of the Light

Spell card Ritual

This card is used to ritual summon any Light ritual monster. You must also offer monsters whose combined levels equal the level of the selected ritual monster from your hand or field.

 

Ritual from Beyond

Spell card Ritual

This card is used to ritual summon any ritual monster. Remove from play, in your graveyard, monsters whose combined levels equal the level of the selected ritual monster.

 

Different Dimension from Beyond the Wall

Spell card Continues

You can send this card from the field to the graveyard, to add all cards that were removed from play, while this card was face-up, to your deck and shuffle. Then draw one card for every three cards returned to the deck.

 

Throne of the Dark Ruler

Spell card Normal

Tribute one level 6 Fiend-type monster to special summon “Dark Ruler Ha Des” from your deck, or graveyard, ignoring all summoning conditions.

 

Gift from the Different Dimension

Spell card Normal

Special summon one monster in either player’s removed from play zone to your side of the field.

 

Doom, Lord of the Apocalypse

Dark Spellcaster Level 12 3000/2500

During the ritual summon of this card, its name is treated as "Demise, King of Armegeddon." This monster cannot be special summoned with the ritual spell “End of the World,” no other ritual spells are allowed. When this monster is ritual summoned, destroy all other cards on the field. Once per turn, you can pay 2000 life points to destroy all other cards on the field. At this time you can pay an extra 1000 life points to discard all cards in both players hands to the graveyard.

 

Karma Soldier

Light Warrior Level 3 2000/1000

A monster that destroys this card, by any means, is destroyed. If this card destroys a monster in battle, destroy this card.

 

Karma Spell 2

Spell Normal

If a monster is destroyed in battle either this turn or on your opponent’s turn, the player who destroyed the monster takes 1000 for each monster destroyed in battle on your next standby phase.

 

Ally of Unity

Earth Warrior/tuner Level 2 800/0

Increase the atk of this monster by 800 for every other monster you control. If this card is sent to the graveyard for the synchro summon of “Hero of Unity” equip the summoned synchro monster with this card as an equip spell and give the this monster's effect.

 

Hero of Unity

Earth Warrior/synchro/effect Level 6 2400/2000

1 tuner + 1 or more non - tuner monsters

Remove 1 monster in your graveyard. Until your next standby phase this monster gains the effect of the removed monster.

 

Dark Tuner Corerogue

Dark Fiend/Dark Tuner Level 8 0/0

If this card is sent to the graveyard for the synchro summon of a dark synchro monster, send up to two random cards from your opponent’s hand to the graveyard.

 

Blaze of Orion

Trap Normal

Activate after a card effect was negated by a counter trap. The effect of this card becomes the effect of the card that was negated.

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  • 3 weeks later...

Can't you put them in seperate sections with spoiler tags? Gaggh.

 

And are you creating your own Colorless or going off the idea from the Anime?

 

unfortunately im average w/ websites and cant do those cool box things that others do o///o. and if you go bye the anime you will realize that one thing is that colorless in the anime was a fusion monster and its effect was a complete mystery, being that it was one of the rare unsuccessful summons in yugioh history. the only thing we know about the anime card was that it needed super fusion. which that combo of combined cards was a substitute for. so i took it upon my self to make one cause at the time i really liked darkworld.

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