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Dharma Archetype - Come see the D.A.A.U.A.F showcase


zombiepromking

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Welcome to the D.A.A.U.A.F (Dharma Autonomous Assault Unit Assault Force) The leaders in acronym redundancy and level Nazism. Feel free to suggest any support ideas, OCG corrections or any form of new monster (credit will be given in a spoiler as suggestions grow.)

NOTE: There is no club attached to this it's just a joke i'v come up with to get this thread attention.

[spoiler=Dharma Uses and Strategy]

The Dharma can be summarized as a DARK Machine-Type, Anti-Syncho, Anti-TUNER even, Archetype. They're downfalls is that two of their staples: Dharma Cannon (Dharma Cannon #2 if you live in CCG land.) and Dharma Technician, are low level some would say "craptastic" monsters that can be very easily destroyed. Their advantages are that they work against synchros and with 3 D.A.A.U's (Dharma Automated Assualt Units.) You can make it impossible to do anything other than set. With Cybernetic Devil Fortress and Dharma Unleashed equipped with an Anti-Level Support Team your opponent is OFFICIALY screwed. Another weakness to the Dharmas is that they fill up the field a bit quickly and they have no perfect field presence. The best possible situation you can find yourself in is a Cyber grid with the above mentioned cards and a DAAU or 2 so your opponent can't do crap. This will be continued on a later date.

 

 

[spoiler=Monsters]

Dharma Autonomous Assault Unit/LV6/DARK

ATK/2300 DEF/2000

Machine/Effect

You can Special Summon this card by Tributing 1 Face-Up "Dharma Cannon" you control. As long as this card is Face-Up on the Field, decrease the level of all monsters your opponent controls by 2, any monster's level that is reduced to 0 is destroyed.

 

Dharma Shogun/LV4/DARK

ATK/0 DEF/0

Machine/Effect

This card cannot be destroyed by battle. Any battle damage you would take from this card becomes 0. A monster that battles with this card has it's level reduced by 2 until the End Phase.

 

Dharma Rail Gunner/LV4/DARK

ATK/1600 DEF/0

Machine/Effect

As long as this card is Face-Up on the Field, decrease the ATK of all monsters your opponent controls equal to the difference between the monster's level and 12 x200.

 

Dharma Tanker/LV8/DARK

ATK/2700 DEF/1800

Machine/Effect

You can Normal Summon this card by Tributing 1 "Dharma Cannon" you control. Once per turn, you can destroy 1 Level 4 OR lower monster your opponent controls.

 

Dharma-Copter/LV6/DARK

ATK/1900 DEF/2200

Machine/Effect

You can tribute this card to halve the Level of all monsters your opponent controls.

 

Dharma Unleashed/LV8/DARK

ATK/2800 DEF/2400

Warrior/Effect

This card can only be Special Summoned by this effect of "System Failure". When this card is Special Summoned, remove from play all Face-Up Level 3 or lower monsters your opponent controls. During each of your opponent's End Phases destroy all Face-Up Level 3 or lower monsters your opponent controls.

 

Dharma Jet-Fighter/LV6/DARK

ATK/2300 DEF/1700

Machine/Effect

You can Special Summon this card by Tributing 1 "Dharma Cannon" you control. When this card destroys a monster by battle, you can decrease the level of 1 monster your opponent controls by 3 until their second Stand By Phase after the activation of this effect.

 

Dharma Technician/LV3/DARK

ATK/300 DEF/1200

Machine/Effect

Up to twice per turn, when a monster is destroyed by a card effect you control, you can Special Summon 1 "Dharma Cannon" from your Graveyard.

 

Dharma Cannon MK.II/LV8/DARK

ATK/2500 DEF/2000

Machine/Effect

You can Tribute 1 "Dharma Cannon" you control to Normal Summon this card. Once per turn, you can destroy 1 Level 6 or lower monster your opponent controls.

 

Dharma's Cybernetic Devil Fortress/LV8/DARK

ATK/3000 DEF/2500

Machine/Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you remove from play 3 "Dharma Cannons" from your Graveyard. As long as this card is Face-Up on the Field, your opponent cannot activate Spells or Traps if they control a Level 3 OR lower monster. If this card is removed from the Field, remove it from play. If this card is removed from play by it's own effect it cannot be returned into the game.

 

Dharma Sniper/LV3/DARK

ATK/1350 DEF/750

Machine/Effect

While this card is face-up on the field or in your graveyard, it's name is treated as "Dharma Cannon."

 

 

[spoiler=Spells and Traps]

Cybernetic Grid

Continuous Spell

All Face-Up "Dharma Cannons" you control cannot be destroyed by battle. Each time a "Dharma Cannon" you control is Tributed for the Summoning of a monster or by a card effect, decrease the level of all monsters your opponent controls by 1. (This effect is applied to all monsters your opponent controls until this card is removed from the Field.)

 

System Failure

Normal Trap

Remove from play 1 Level 4 or lower monster your opponent controls and 1 "Dharma Cannon" that you control, Special Summon 1 "Dharma Unleashed" from your Deck or hand.

 

Level Ejector

Normal Spell

Send all Face-Up Level 3 or lower monsters your opponent controls back to the owner's hand.

 

Dharma Remote-Controlled Assault Jet

Continuous Trap

After activation, Special Summon this card in Attack Position; it is treated as a Effect Monster Card (Machine-Type/DARK/Level 4/ATK 1800/DEF 1300). If this card is destroyed by battle, you can Special Summon 1 Level 6 OR lower monster from your hand. (This card is also still treated as a Trap Card.)

 

Anti-Level Support Team

Equip Spell

Equip only to a Face-Up "Dharma Unleashed". If this card is destroyed destroy the equipped monster. The equipped monster gains the following effect:

*During each of your opponent's End Phases destroy all Face-Down Level 3 OR lower monsters your opponent controls.

 

Dimensional Merging

Normal Spell

Activate only while your opponent controls a Face-Up Level 4 or lower monster. Return all of your removed from play "Dharma" monsters to your Graveyard.

 

Star Bomb

Normal Spell

Select 1 monster on the field. Inflict damage to your opponent equal to the difference between the selected monster's original Level and its current Level x400.

 

 

[spoiler=Dharma Deck (41)]

Monsters (26)

Dharma Cannon x3

Dharma Autonomous Assault Unit x3

Dharma Shogun x2

Dharma Rail Gunner x3

Dharma Tanker x2

Dharma-Copter

Dharma Unleashed

Dharma Jet-Fighter x2

Dharma Technician x2

Dharma Cannon MK.II

Dharma's Cybernetic Devil Fortress

Heavy Mach Support Platform x2

Black Salvo x2

 

Spells (6)

Limiter Removal

Cybernetic Grid

Level Ejector x2

Anti-Level Support Team

Dimensional Merging

 

Traps (6)

Dharma Remote-Controlled Assault Jet x2

System Failure

Draining Shield

Threatening Roar x2

Return From the Different Dimension

Call of the Haunted

 

Extra Deck (5)

Magical Android

Ally of Justice Catastor x2

X-Saber Urbellum

Black Rose Dragon

 

 

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nice cards for an old card like dharma cannon i mean its one of the very first cards that yugioh ever released and by far i have to admit it came out during the dark age of yugioh when there wasnt that much variety. i like the cards the effects are nice and versatile, though lowering the level of your opponents monsters presents the problem that you may be giving them prime tuner materials. i give it a 8/10.

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nice cards for an old card like dharma cannon i mean its one of the very first cards that yugioh ever released and by far i have to admit it came out during the dark age of yugioh when there wasnt that much variety. i like the cards the effects are nice and versatile' date=' though lowering the level of your opponents monsters presents the problem that you may be giving them prime tuner materials. i give it a 8/10.

[/quote']

 

Thanks for the rating. Though the Level thing is a bit of a loophole it lowers them to where at some points in the duel you'll get left using five monsters just to summon a Level 7 or lower Synchro. So it adds difficulty to the summoning process. Although, this is somewhat of a rare occasion since Autonomous Assault Unit drops the level by 2 and most tuners are 4 or lower and just about all the other Dharma monsters would leave those tuners at 0 so they would be gone in like a turn; we also have to remember the fact that most tuners are in that specific deck mainly because of their level and what level Synchro their supposed to summon so these virtually render them useless.

 

UPDATE: Added Dharma Support Spell

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This is an interesting idea' date=' and I already have a card to support this:

 

Star Bomb

Normal Spell (it can be modified into a Continuous Spell)

Select 1 monster on the field. Deal damage to your opponent equal to the difference between that monster's original Level and its current level x400.

[/quote']

 

Thanks Bringer of awesome cards, lol. That's pretty much a reversed star blast.

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  • 4 weeks later...

This.... is actually kind of cool.

 

9/10

 

[spoiler=Random Idea For Use Against Giant Level Monsters!]

Gravity Reversal

Normal Trap

Until the end of the turn, all increases and decreases to any Monster's level is reversed (If a monster has increased a Level, it is negated and instead decreased, and vice-versa). If any Monster's level exceeds 12 by this effect, destroy that monster.

 

The wording is horribly done, sorry... >_>

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This.... is actually kind of cool.

 

9/10

 

[spoiler=Random Idea For Use Against Giant Level Monsters!]

Gravity Reversal

Normal Trap

Until the end of the turn' date=' all increases and decreases to any Monster's level is reversed (If a monster has increased a Level, it is negated and instead decreased, and vice-versa). If any Monster's level exceeds 12 by this effect, destroy that monster.

 

The wording is horribly done, sorry... >_>

[/quote']

 

Thanks. that effect is pretty good. But with DAAU around i doubt that would be used.

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  • 1 month later...

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