Tabris Posted September 5, 2009 Report Share Posted September 5, 2009 Oh, yeah, we all know that Konami sucks at everything they do. So, The Will being The Will, I will surely set things right. At least in the Net. So help me (insert favorite role model here). Basically, those that are not included in this set are not going to be revised - ever. The sun can't really shine on some motherf***ers, for Konami said so. PSV-000Jinzo DARK/LV6/Machine/2500/1500 When this card is successfully Tribute Summoned, it gains the following effect: * Negate the effects of face-up Trap Cards. Trap Cards cannot be activated while this card is face-up. PSV-008Graverobber Normal Trap Pay 1000 Life Points. This card's effect becomes the effect of 1 Spell Card in your opponent's Graveyard. PSV-028Backup Soldier Normal Trap Add up to 3 Normal Monsters from your Graveyard to your hand. PSV-033Magical Hats Normal Trap Flip 1 face-up monster into face-down Defense Position. Then take 2 Spell or Trap Cards from your Deck and Set them on the owner's side of the field in face-down Defense Position. The selected cards are treated as Monster Cards (ATK 0/DEF 0). PSV-052Minor Goblin Official Continuous Trap Inflict 500 points of Direct Damage to your opponent's Life Points during each of their Standby Phases. PSV-064Limiter Removal Quick-Play Spell Double the ATK of all face-up Machine-Type monsters. All monsters affected by this effect cannot attack directly. PSV-075Darkset Eyes Counter-Trap Activate when a monster is Set. Flip all face-down monsters into face-up Attack Position and negate all Flip Effects. Monsters affected by this effect cannot change their battle positions while face-up. PSV-104Imperial Order Normal Trap Neither player can activate Spell Cards until the End Phase. Link to comment
-Griffin Posted September 6, 2009 Report Share Posted September 6, 2009 Limiter RemovalQuick-Play SpellDouble the ATK of all face-up Machine-Type monsters. All monsters affected by this effect cannot attack directly. Not until the End Phase? I see that still being OP'd with many cards, even if it won't OTK. Being a Quick-Play doesn't help. Link to comment
Tabris Posted September 7, 2009 Author Report Share Posted September 7, 2009 Limiter RemovalQuick-Play SpellDouble the ATK of all face-up Machine-Type monsters. All monsters affected by this effect cannot attack directly. Not until the End Phase? I see that still being OP'd with many cards' date=' even if it won't OTK. Being a Quick-Play doesn't help.[/quote'] But you'd still have a Zombyra - useful for beating the sheet out of almost anything, but useless for finishing games, at least until you get one unaffected by Limiter's effect. Link to comment
-Griffin Posted September 7, 2009 Report Share Posted September 7, 2009 That's exactly my point, a weak 1600 beater becomes a Godly 3200 destruction-machine, it also affects your whole field and is a quick-play, probably the most versatile type of spell/trap, make the ATK boost until the End Phase only, and they don't get destroyed, it's still the equivalent of a reverse-shrink, for your entire field, so I'd see plenty of play.What happens if you activate it after you declare a direct attack? Link to comment
Tabris Posted September 7, 2009 Author Report Share Posted September 7, 2009 I refer ye to Threatenin' Roar's ruling. Link to comment
-Griffin Posted September 7, 2009 Report Share Posted September 7, 2009 That is different, it prevents the declaration, not the attack itself. I'm sure I've seen a ruling on a similar effect when a replay was forced. Link to comment
Tabris Posted September 7, 2009 Author Report Share Posted September 7, 2009 I've read on the Wiki that when the opponent has already attacked and you activate Roar, the attack goes through, but you can't declare any more attacks. That much. Link to comment
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