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Super Smash Brothers RP: The Final Battles [PG-14] [Not Started; Accepting]


CrownedClown

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The Great master hand of the world recovered after the attacks from the subspace emissary but was still weak from the attacks. During this time the other hand, Crazy hand, the god of destruction as he was called, arose and began terrorizing the lands trying to destroy what the creator had created.

 

It was during this time the old trophies of the fighters reunited once more and fought with Crazy hand, but were defeated by a new group of villains which crazy hand had summoned. in a final attempt, the heroes sacrificed themselves to restore the power of Masterhand to full capacity. Masterhand was restored, but all his creations had been destroyed, never to be remade.

 

Crazy hand was pushed back but still makes plans of destruction across the lands, so masterhand sought out a way of stopping the carnage. He began to summon the true fighters rather than make trophies of them across different lands. He summoned many different heroes from more realms than ever before, and now, the final chapter of the world of smash is about to begin...

 

 

CHARACTER SHEETS!

Name:

Realm: *what anime or game or whatever you're from*

Good or bad: *self explanatory*

Description: *pictures would be helpful*

Weapons or armaments: *if applicable cause some people use more than one weapon, EG: master chief or link. lol*

Abilities: *Include any special magic or powers the character possesses*

Final Smash: *Practically a super ability. Used when a smash ball is allowed out, normal for finishing off bosses or in times of need*

 

 

So fill out a sheet and I'll read over you and probably accept you. I'll allow a max of two characters if you feel the need to have another but no going overboard with attacks and stuff, just stay basic for now. Epicness can come at a later date.

 

Rules:

1. Have fun alright? and when applicable try to put some homor and spirit in your posts.

2. Ask me before you do plot twists which could shake the place, cause if I like it, I'll mostlikely say yes, cause i'm very easy going with that sort of thing.

3. Try to steer clear of romance but I don't mind a bit if you need to with characters who already have relationships which are like that.

4. Grammar Grammar Grammar! Try to make sure you correct typoes. Although I'm not the one to boot people for minor typo's cause some of them make me laugh, please try to correct them if you make them.

5. Definitely no God-modding unless you ask first about the character you're gonna Mod.

6. No player pwning unless they allow it. Although if you get pwned you'll just turn into a trophy and probably get taken away till later or if you're lucky, you'll get revived on the spot when the fighting calms down if there was fighting. So there's really no perma-death here.

7. If you're gonna get new abilities or something tell me before hand so i can make sure it's no too powerful for the time period of the game etc.

8. When I make NPCs, I'll usually say that can be controlled by anyone, but please don't go stupid with them. They're usually there for a purpose.

9. All of the above.

 

[spoiler=My App]

Name Grimmjow Jaegerjaquez (グリムジョー・ジャガージャック, Gurimujō Jagājakku)

Realm Bleach, Heuco Mundo

Side Evil!

Description

Normal: http://2.bp.blogspot.com/_9dTvl9cCwX8/RyaT16U6s0I/AAAAAAAAARs/rdCw4vC6vPE/s400/grimmjow-final2.jpg

Resurreccion: http://images3.wikia.nocookie.net/bleach/en/images/9/9a/Grimmjow_Resurreccion.jpg

Weapons Pantera (豹王 (パンテラ), Pantera; Spanish for "Panther", Japanese for "Panther King") His Zanpakutō's guard resembles a crooked "S," while the sheath and handle are light blue

Abilities

-Master Hand-to-Hand Combatant: He is a very proficient hand-to-hand combatant, possessing considerable strength and flexibility, capable of out-fighting Ichigo's Bankai during their first two fights, even with one arm during the second battle. He is also fairly powerful for his rank, as he is able to at the very least subdue an unreleased Ulquiorra, an Espada two ranks higher than himself.

 

-Expert Swordsmanship Specialist: Although he usually prefers hand-to-hand combat, Grimmjow is also able to fight effectively with his Zanpakutō as well. Even during the time his arm was cut off, he has even displayed that he could fight off both Ichigo Kurosaki and Shinji Hirako when each of them were wearing their Hollow masks.

 

-Hierro: As the Sexta Espada, Grimmjow has the passive ability known as Hierro. As seen in initial fight with Ichigo Kurosaki, Grimmjow was able to grab Ichigo's Bankai and block with his arms and fists without receiving any damage at all, though Ichigo's Getsuga Tenshō attack was strong enough to leave a scar. Later, after increasing his own power, Ichigo is able to cut Grimmjow.

 

-Great Spiritual Power: His spirit energy is very high, noted by Rukia to be "worlds apart" from his Fracción and making her wonder if he was even the same species. However, he is easily overwhelmed by Aizen's spiritual pressure and is not under the same release restraints as the top four Espada. He is capable of exerting Spiritual Pressure of overwhelming power. [4]

 

-Highly Perceptive Combatant: Similar to Kenpachi Zaraki, Grimmjow has shown himself to be deceptively sharp in battle, able to notice traits about his opponent quickly and effectively. During each of his battles with Ichigo, Grimmjow was quickly able to determine facts about Ichigo's abilities despite them being relatively new.

 

-Cero: Grimmjow makes liberal use of Cero in battle, firing them from the palm of his hand. In the anime, it is commonly colored red, although in the games, it is often colored blue. He also has a habit of firing at point blank range to increase lethality even though he sometimes gets caught in the backlash. His Cero is powerful enough to neutralize the Cero of fellow Espada Ulquiorra Cifer during their brief scuffle, even though it badly burned his right arm from his hand to his elbow. Grimmjow has also shown the ability to fire one Cero from each hand, but it is unclear whether this is a unique ability.

Grimmjow charging his Cero.

 

-Gran Rey Cero: As an Espada, he is able to use this Espada-exclusive Cero variant, which produces a much larger and more powerful version of the normal Cero, enough potentially to cause great damage to Las Noches itself. For this Aizen banned its use inside the fortress, although Grimmjow clearly ignored this during his last battle with Ichigo. In order to fire it seems Grimmjow must first cut his own hand on his Zanpakutō, mixing his blood with the Cero. Grimmjow's Gran Rey Cero is colored blue in the anime.

 

-Bala: He has demonstrated the ability to use Bala, another common Arrancar power, but he seems to prefer the somewhat slower and more powerful Cero.

 

-Garganta: Garganta is how Arrancar move to and from Hueco Mundo. Grimmjow demonstrated this ability during his own personal invasion of Karakura Town. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.

 

-Sonído Master: As the 6th Espada, Grimmjow is very proficient in the use of Sonído.

 

Final Smash 1st Smashball, Change

-Resurrección: His release command for his Zanpakutō is "Grind" (軋れ, kishire), referring to grinding one's teeth. To release his Zanpakutō, he holds it up, like the start of a low sweep stroke, with his right hand. The sword glows as he puts his left hand up to it. He then rakes his hand along the the length of the blade, with a swift motion, while calling out its release command, in turn releasing a torrent of spiritual power that causes tremendous gusts of wind in the immediate vicinity. Grimmjow's appearance changes drastically to something more feline and predatory. His teeth become jagged and sharp, his hands turn into black claws and his feet become black clawed paws, similar to that of a cat, along with a slender whip-like tail. His hair becomes very long and flowing, and the markings around his eyes enlarge and extend to the tips of his ears, which become cat-like. He loses his distinctive jaw mask, which is replaced by a sort of a headgear on his forehead. His clothing changes to become a form-fitting white segmented armor, similar to his original Adjuchas-Hollow form. He has blades protruding from his forearms and his calves.

Resurrección Special Ability: His abilities while released include:

-Enhanced Hierro: Grimmjow's Hierro receives an augmentation as well. He was hit by a pointblank Getsuga Tenshō from Ichigo Kurosaki in his Vizard state and received no visible damage.

-Enhanced Speed & Agility: Complimenting his already impressive speed and power, Grimmjow's released state augments his speed drastically, giving him animal-like agility and movement to match.

-Enhanced Strength: His strikes pack enough power to incidentally destroy large skyscraper-sized pillars in Las Noches via collateral damage during the fight with Ichigo. His strength was also enough to send Ichigo through several buildings with one strike, as well as send him flying hundreds of feet with, merely with a few light punches and kicks.

-Shockwaves: When in his released form, he can roar loudly enough to create shockwaves in the air and surrounding area, powerful enough to throw off his opponents.

-Darts: He can also fire a large number of explosive "darts" from his elbows with enough charge to demolish huge buildings. They look somewhat similar to an axe blade, but with an indention in the middle.

 

2nd Smashball: Attack Move

Desgarrón (豹王の爪 (デスガロン), desugaron; Spanish for "Tear", Japanese for "Panther King's Claw"): His strongest attack; His claws glow and then he makes a slashing motion that creates giant "claws" of solidified energy, each about a kilometer long, from the end of each finger. The attacks act as a ranged claw attack, which he controls like his regular claw attacks, by using slashing motions.

 

 

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Name:Roxas.

Realm:Kingdom Hearts.

Good or bad:Evil.

Description:

[spoiler=Pic]

a-roxas.jpg

 

 

Weapons or armaments:Keyblades (Swords)

Abilities:Fire,Thunder,Blizzard,Heal,Gravity.

 

Expert Swordsmenship- His style is based upon equal lines of ATK and DEF so it balences out the elements. He mostly sticks to Offence instead of Defense. Unless he knows he can eliminate he will switch to Offence. Sometimes he makes the Noobodies attack for him when he is under pain or he is not in the mood for fighting wich rarely happens.

 

Can NEVER be seperated from his swords-Since he is a chosen one his chosen keyblades they will alwys appear in his hands whenever he chooses.

 

Controling Noobodies-Noobodies are creatures that are white/grey. They have a Zipper for a month and a Noobody symbol for there eyes. They are very flexible and can use gravity for levitateing. He can summon even the Twilight Thorns the largest of all the noobodies.

 

Final Smash:

 

He puts his hood on and he becomes super fast and can use energy attacks and summon Noobodies. His energy attacks are based upon the Organization XIII symbol and by force. When he uses energy attacks he glows white. These include: White Dash, Cage Explosion, Key Whirlwind, Noobody Scramble, White Slash, White Mealstorm, White Thunder, White Aura, White Sheild, White Speed, White Flare, White Blizzard, White Cure, Whire Shot, White Light, White Force, White Storm.

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... What? What's All?[/sarcasm]

 

That's WORSE!

#1: Where would he Absorb Venom From!? You could ONLy get Venom is you where to godmod and open a RIFT IN SPACE!

#2: He can Auto-Heal(God modding)!? I Blow off you arm, it grows back >.>

#3: How is Carnage a Weapon? I mean, sure As Humans we are Weapons... But how is he exactly a Weapon?

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Not Accepted' date=' you Failed too many times

 

[b']@Night Rider:[/b] Slightly better... Just explain how "Expert" of a Swordsman he is and about the Final Smash...

 

Ok just give me a minute or 2

 

Don't be scared of SPELLING and BIG WORDS

 

...

...

Have you even played SSB!?

 

What kind of question is that? Of course I have!

 

Then why is your Final Smash is a Transformation that is not followed by an Attack >.> Or not a Mega-Pwnage Attack >.>

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Not Accepted' date=' you Failed too many times

 

[b']@Night Rider:[/b] Slightly better... Just explain how "Expert" of a Swordsman he is and about the Final Smash...

 

Ok just give me a minute or 2

 

Don't be scared of SPELLING and BIG WORDS

 

...

...

Have you even played SSB!?

 

What kind of question is that? Of course I have!

 

Then why is your Final Smash is a Transformation that is not followed by an Attack >.> Or not a Mega-Pwnage Attack >.>

 

Because this Final Smash is based upon gaining abilities, its only time limited though.

 

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Name: Tormier ( My character is that of a random apprentice NPC from FE, I gave a name but this can be changed if needed.)

 

Realm: Fire Emblem

 

Good or bad: Neutral until he is actually recruited to a side. (Once again I can change this.)

 

Description: Going with the tradtional apprentice look Tormier is usual found in a basic forest green robe with a pair of brown shoes that match his shaggy brown hair. With a small blue spellbook that match his eyes the boy's appearence is complete.

 

Weapons or armaments: Tormier sticks with his spellbook for any agressive action however the book itself will be upgraded as time passes.

 

(It's also dependant on his alignment since the apprentice job tree extends into a few different paths.)

 

Abilities

 

Fire: Activated by the chanting of a spell with in the spellbook a flame of orange and red extends out into the form of a ball towards the opponent. The size is dependant on the amount of time put into the chant, the longer the chant is performed the bigger the fire attack will be. However since Tormier is only a apprentice he is limited to the basic sized fireball.

 

(Ex: Think of Samus' NSpec with a charge-up time of five seconds, it is a bit bigger then a pokeball and travels in a straight direction.)

 

Thunder: Activated by the chant of a spell with in the spellbook a divine bolt of electricity descends down towards the target to deliver it's judgment. The duration and width is dependant on the amount of time put into the chant. However with Tormier's limitations he can only use the basic level of said chant.

 

(Ex: This is basicly Pika's Thunder but it comes down to the target instead of the user and yes it does hit a object above the target if one exists.)

 

 

Final Smash:

 

Ultima: With the disappearence of his spellbook Tormier is engulfed by a white light of surging energy which is followed by a giant arc of energy, which is funneled in the direction of the closest living being with in Tormier's line of sight. With the limitations of a apprentice this attack leaves Tormier in a fatigued state in which limits the strength of the boy's spells.

 

(This FS can change if Tormier becomes evil but if he becomes good he would no longer be drained by it.

Ex: The attack has the same properities as Mario's FS however it does take more time with the push away. It does last longer.)

 

 

Again I can do editing if needed.

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Name: Kamina

 

Realm: TTGL (Tengen Toppa Gurren Lagann)

 

Good or bad: Good

 

Description: [spoiler=:D]AviKamina.jpg

 

 

Weapons or armaments: 1 Long Sword.

 

Abilities: None. Except a stunning mastery at swordsmanship.

 

Final Smash: Giga Drill Breaker - Getting in Gurren, Lagann fuses with him to create Gurren Lagan. Removing his sunglasses, he throws them like a boomerang. The sunglasses multiply into two then hit the opponent a few times before holding them in place. Growing a drill, it's size multiplies x3 (Making it BIG) and with a powerful boost, he drills at the opponent, ultimately causing massive damage (In the anime, it KILLED the enemy.). The glasses come back before the explosion occurs. If the opponent is large enough, the drill can make a hole through it's path.

 

If you can, try to make a nearby Smash Ball a Dues Ex Machina when the boss is very strong.

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