TOMY_25 Posted September 3, 2009 Report Share Posted September 3, 2009 Here's a new archetype based on the fairy tale 'Pinocchio'...Please comment... Puppet Master Geppetto EARTH/Warrior/Effect3/800/500 Increase the ATK and DEF of all 'Combat Puppet' monsters, 'Prototype Pinocchio' and 'Inventor Boy Pinocchio' by 300. They are also not affected by your opponent's Trap Card. Prototype PinocchioEARTH/Machine/Effect4/1600/1700 Once per turn, only if there is 'Puppet Master Geppetto' on the field, you can activate this effect. During your Battle Phase, you can select a random card in your opponent's hand. These effects are applied according to the Type of the selected card. Monster: This card gains 200 ATK during damage calculation only. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.Spell: This monster can attack twice during the same Battle Phase.Trap: This card can attack your opponent directly. Inventor Boy PinocchioEARTH/Warrior/Effect4/1700/1700 Once per turn, you can discard 1 card from your hand to Special Summon 1 Level 4 or lower 'Combat Puppet' monster from your Graveyard. Combat Puppet-Nutcracker EARTH/Machine/Effect3/1200/1300 You can remove 1 Spell or Trap Card in your Graveyard from play to destroy 1 face-up monster on the field. This effect can only be used once per turn. Combat Puppet-Rose MaidenEARTH/Machine/Effect4/1500/1400 You can remove 1 Spell or Trap Card in your Graveyard from play to destroy up to 2 Spell or Trap Card(s) on the field. This effect can only be used once per turn. Combat Puppet-Tin ManEARTH/Machine/Effect3/1300/1800 You can remove 1 Spell or Trap Card in your Graveyard from play to add 1 Level 4 or lower 'Combat Puppet' monster from your Deck or Graveyard. This effect can only be used once per turn. Combat Puppet-String Marionette FighterEARTH/Machine/Effect6/2100/1400 You can remove 2 Spell or Trap Card in your Graveyard from play to take control of 1 of your opponent's face-up monster until the End Phase. This effect can only be used once per turn. Combat Puppet-Loyal ComradeEARTH/Machine/Effect4/500/2100 If this card inflicts Battle Damage to your opponent's Life Points while it is in Defense Position, it is doubled. When your opponent selects 1 of your 'Combat Puppet' monsters as an attack target, you can remove 1 Spell or Trap Card in your Graveyard from play to negate the attack. This effect can only be used once per turn. Combat Puppet-Battlefield DrummerEARTH/Machine/Tuner/Effect2/600/400 You can remove 1 Spell or Trap Card in your Graveyard from play to draw 1 card. This effect can only be used once per turn. Combat Puppet-Patriotic CommanderEARTH/Machine/Synchro/Effect6/2200/1900 Combat Puppet-Battlefield Drummer + 1 or more non-Tuner 'Combat Puppet' monsters.The ATK of this card increases by 300 for each 'Combat Puppet' monster in your Graveyard. When this card is sent to the Graveyard or removed from play, you can remove 2 Spell or Trap Card in your Graveyard from play to Special Summon it on your side of the field. Any monster that attacks this card is destroyed at the End Phase. Ultimate PinocchioEARTH/Machine/Effect9/3300/2800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of 'Puppet Upgrade'. If any 'Combat Puppet' monster you control is destroyed and sent to the Graveyard while this card is on your side of the field, you can select 1 of the destroyed monster to be treated as an Equip Card and equip it to this card. During your Main Phase, you can send the Equip Card equipped to this card to destroy 1 monster your opponent controls, and inflict damage to your opponent equal to the Level of the destroyed monster x 500. That's all for the monster....the Spell and Trap Cards will be coming soon.... Link to comment
TOMY_25 Posted September 6, 2009 Author Report Share Posted September 6, 2009 As mentioned before, Spell and Trap Card for Combat Puppet Archetype....Please comment... Puppet UpgradeQuick-Play Spell Card You can only activate this card when 'Puppet Master Geppetto' and 'Prototype Pinocchio' is on your side of the field and you have activated 'Geppetto's Workshop'. Send 'Prototype Pinocchio' on the field to the Graveyard as a Tribute, remove 3 'Combat Puppet' monsters in your Graveyard from play, and Special Summon 'Ultimate Pinocchio' from your hand or Deck. Geppetto's WorkshopField Spell Card 'Puppet Master Geppetto' cannot be destroyed by battle as long as this card remains face-up on the field. When you Normal Summoned or Special Summoned a 'Combat Puppet' monster(s), place 1 'Puppet Counter(s)' on this card (max.3). During your Main Phase, you can remove any number of 'Puppet Counters' to either increase your Life Points OR inflict damage to your opponent equal to the number of removed 'Puppet Counter' x 300. Teen Spirit!Normal Spell Card After activation, select 1 'Prototype Pinocchio' you control. Increase the ATK and DEF of the selected monster equal to the number of 'Combat Puppet' monsters in your Graveyard x 100 until the End Phase. During the Standby Phase of your next turn, you must pay Life Points equal to that amount. Parental GuidanceNormal Spell Card Activate only if 'Puppet Master Geppetto' is on your side of the field. When 'Prototype Pinocchio' inflicts Battle Damage to your opponent's Life Points, the controller of this card can draw 1 card. This effect can only be used until the End Phase. Legacy of The Puppet MasterNormal Spell Card You can only activate this card when 'Puppet Master Geppetto' is in your Graveyard. You can select 1 'Inventor Boy Pinocchio' or any Warrior-type monster (if any of 'Inventor Boy Pinocchio' card is not in your Deck) from your Deck and Special Summon it on your side of the field. The card name is also treated as 'Puppet Master Geppetto' and it also gets the effect of 'Puppet Master Geppetto' as long as it remains face-up on the field (the selected monster's original effect is still applicable). After you Special Summon the selected monster, pay 1000 Life Points. Puppet Power BoosterContinuous Spell Card Increase the ATK and DEF of all face-up 'Combat Puppet' monsters by 200 during your Battle Phase only. Gift From The Blue FairyNormal Spell Card Tribute 1 'Prototype Pinocchio' on your side of the field and Special Summon 1 'Inventor Boy Pinocchio' from your hand or Deck. No Lying!Counter Trap Card You can activate this card when 'Prototype Pinocchio' becomes an attack target. Randomly selects 1 card from your hand and declare its Type (Monster, Spell, OR Trap). If you guessed correctly, the attack is negated. Decoy PuppetNormal Trap Card Select 1 'Combat Puppet' monster you control and switch the control to your opponent. The monster's effect is negated. If your opponent attacks with the selected monster, destroy it and inflict damage to your opponent equal to the destroyed monster's ATK. If it is used as Tribute for Tribute Summon, the Tribute Summoned monster's ATK and DEF is halved. You cannot activate other card of the same name until the selected monster is removed from the field. Puppet's True LoyaltyCounter Trap Card You can activate this card when 1 of your 'Combat Puppet' monsters is targeted with effects that gain control of your monster. Your opponent chooses one of those effects:1 of your opponent's monsters is destroyed.The targeted monster is destroyed, and your opponent receive damage to his/her Life Points equal to the destroyed monster's Level x 200. Used PuppetsNormal Trap Card You can add up to 2 'Combat Puppet' monsters from the Graveyard to your Deck. That's all...Your opinions are most welcomed... Link to comment
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