Tabris Posted September 3, 2009 Report Share Posted September 3, 2009 Oh, yeah, we all know that Konami sucks at everything they do. So, The Will being The Will, I will surely set things right. At least in the Net. So help me (insert favorite role model here). Basically, those that are not included in this set are not going to be revised - ever. The sun can't really shine on some motherf***ers, for Konami said so. MRD-000Gate Guardian DARK/LV12/Psychic/Synchro/4750/4400 "Sanga of the Thunder" + 2 Level 4 non-Tuner monsters When this card is successfully Synchro Summoned, when this card battles with a monster, you can reduce its ATK to 0 until the end of the Damage Step (you can activate this effect once while this card is face-up). This card cannot be removed from the field by the effects of Effect Monster Cards with an ATK that is lower than the ATK of this card. MRD-017Big Eye DARK/LV4/Fiend/1200/1000 You can Special Summon this card from your hand. When this card is Normal Summoned or flipped face-up, see he 5 cards from the top of your Deck, arrange them in the order desired, and replace them on top of your Deck. MRD-024Elegant Egotist Normal Spell Special Summon 1 "Harpie Lady" monster from your hand or Deck. MRD-034Blast Juggler FIRE/LV3/Machine/800/900 You can discard this card from your hand to destroy up to 2 monsters with an ATK of 1000 or less, or to negate the activation and/or effect of an Effect Monster with a DEF of 1000 or less and destroy it. MRD-057Tribute to the Doomed Normal Spell Destroy 1 monster on the field. Then you discard 1 card from your hand. MRD-059The Cheerful Coffin Normal Spell Discard up to 3 monsters from your hand. Then draw cards equal to the number discarded. MRD-065Time Wizard LIGHT/LV2/Spellcaster/500/400 Toss a coin. If you call it right, destroy all monsters that your opponent controls. If you call it wrong, destroy all monsters that you control. MRD-086Princess of Tsurugi WIND/LV3/Warrior/1600/1600 FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points for each Spell and Trap Card that they control. MRD-107Muka-Muka EARTH/LV2/Rock/600/300 This card gains ATK and DEF equal to the number of Rock-Type monsters in your Graveyard x 300. MRD-128Magic Jammer Counter-Trap Negate the activation and effect of a Spell Card and destroy it. You can then discard 1 card from your hand. MRD-142Heavy Storm Normal Spell Destroy all face-down Spell and Trap Cards. Not there yet, either. Link to comment
JG. Posted September 3, 2009 Report Share Posted September 3, 2009 Hm, I like these. F*** you Konami, Tabris is better than you! Link to comment
danilyu Posted September 3, 2009 Report Share Posted September 3, 2009 Does this mean Gate Guardian doesn't need Kazejin or Suijin? I think it would be better if the Synchro materials are like this: 1 Tuner + "Sanga of the Thunder", "Kazejin", or "Suijin" + 1 non-Tuner monster This is to give more flexibility and to actually make use of the other Gate Guardian parts. I like your ideas so far though. 9/10 Link to comment
Tabris Posted September 4, 2009 Author Report Share Posted September 4, 2009 Does this mean Gate Guardian doesn't need Kazejin or Suijin? I think it would be better if the Synchro materials are like this: 1 Tuner + "Sanga of the Thunder"' date=' "Kazejin", or "Suijin" + 1 non-Tuner monster This is to give more flexibility and to actually make use of the other Gate Guardian parts. I like your ideas so far though. 9/10[/quote'] I'm planning to remake Sanga, Sui, and Kaze into LV4s, with Sanga being a LV4 Tuner. So no worries there. Link to comment
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