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Terror arises


skyshadow

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for years ive been studying how dark monsters have evolved from the combo of tomato and last will to pc using disc commander to teledad and blackwings w/ every new monster ive been looking up ways to create the perfect dark deck immune to the weaknesses of other dark decks, such as over tribute hands or inability to defend. and now i believe that i have created a new breed of dark monsters that will become unstoppable. Terror monsters are dark monsters of different types. there is one for every type including psychic. they dont synchro cause i havent been able to perfect a tuner for the job (meh) but they have an incredible ability to swarm the field and are independant in most ways.

 

 

Fiend of Terror

-dark -fiend -1500/0 -Level 4

This monster is unaffected by the effects of other “Terror” cards or by the effects “Yubel” monsters. As long as this monster is face-up on the field, no other monster can attack. You can only have one copy of this card face-up on your side of the field.

 

Cerberus of Terror

-dark -beast -2400/0 -Level 6

This monster is unaffected by the effects of other “Terror” cards or by the effects “Yubel” monsters. If this monster's attack isn't negated, then you can remove a Dark monster in your hand from play. If you do, this monster can attack again. This effect can be used twice per turn. You can only have one copy of this card face-up on your side of the field.

 

Winged Dragon of Terror

-dark -dragon -2700/0 -Level 8

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. This monster cannot be normal summoned or set. This monster cannot declare an attack on the turn it is special summoned summoned. When this monster is special summoned summoned, destroy all other cards on the field. You can only have one copy of this card face-up on your side of the field.

 

Soul Reaper of Terror

-dark -zombie -1800/0 -Level 4

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. When this monster is normal summoned, add 1 "Terror" monster from your deck to your hand. You can only have one copy of this card face-up on your side of the field.

 

Minotaur of Terror

-dark -beast-warrior -1700/0 Level 4

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. All Dark monsters inflict piercing damage. At the end of the turn, destroy all other Dark monsters that have declared an attack. You can only have one copy of this card face-up on your side of the field.

 

Rare Fish of Terror

-dark -fish -1200/0 -Level 4

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. When this monster is normal summoned summoned, add one spell card in your graveyard to your hand. At the end of the current phase, if that spell has not been activated, discard it. You can only have one copy of this card face-up on your side of the field.

 

Dark Hydra of Terror

-dark -sea-serpent -1400/0 -Level 4

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. When this monster is normal summoned, place one trap card in your graveyard face-down in your spell/trap card zone. You can only have one copy of this card face-up on your side of the field.

 

Maiden of Terror

-dark -aqua -Level 1 0/0

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. Remove this card and one other Dark monster on yourside of the field from play to draw 3 cards. You can only have one copy of this card face-up on your side of the field.

 

Reptile: Black Viper of Terror

-dark -reptile -300/0 -Level 1

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. Discard this card from your hand to double the atk of all Dark monsters on the field until the end of the turn. You can use this effect during either player’s turn. You can only have one copy of this card face-up on your side of the field.

 

Thunder: Lightning Judge of Terror

-dark -thunder -1000/0 -level 4

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. When this monster is normal summoned, destroy one monster on the field. You can only have one copy of this card face-up on your side of the field.

 

Stone Ogre of Terror

-dark -rock -0/0 -Level 1

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. Remove this card in your graveyard from play to special summon one “Stone Ogre of Terror” from your hand or deck.

 

Lord of Terror

-dark -warrior -Level 10 -3500/0

This monster cannot be normal summoned or set. This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. As long as this card is face-up on the field, traps must wait an extra turn for activation, spells must be set and wait until the next turn before activation, and monsters, other than Terror monsters, must be set before being normal summoned. You can only have one copy of this card face-up on your side of the field.

 

Abyss Flower of Terror

-dark -plant -1150/0 -Level 3

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. If this card is in your graveyard when a Dark monster is destroyed, remove this card from play to special summon that monster(s) back to your side of the field. A monster summoned by this effect is destroyed at the end of the turn. You can only have one copy of this card face-up on your side of the field.

 

Alexander of Terror

-dark -machine -1500/0 Level 4

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. If this monster attacks, destroy it during the end phase of the turn. At this time look at your opponent’s hand. If any of those cards have an attack lower than the atk of this monster, destroy those cards. You can only have one copy of this card face-up on your side of the field.

 

Necromancer of Terror

-dark -spellcaster 1600/0 Level 4

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. When this monster is normal summoned, you can special summon one Dark monster in your graveyard to your side of the field. At the end of the turn, destroy the summoned monster. You can only have one copy of this card face-up on your side of the field.

 

Arch Angel of Terror

-dark -fairy -500/0 Level 2

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. When this monster is destroyed in battle and sent to the graveyard, you can pay 1000 life points to special summon one Dark monster from your deck. A monster special summoned by this effect is destroyed at the end of the turn. You can only have one copy of this card face-up on your side of the field.

 

Arachnid of Terror

-dark -insect -1000/0 Level 4

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. When this monster is normal summoned, send one random card from your opponent’s hand to the graveyard. You can only have one copy of this card face-up on your side of the field.

 

Mind Swapper of Terror

-dark -psychic -1000/0 -Level 3

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. Take control of a monster attacked by this card at the end of the battle phase. You can pay half your life points, and this monster is not destroyed in battle by this attack. You can only have one copy of this card face-up on your side of the field.

 

Chaos Crane of Terror

-dark -winged-beast -1000/0 -Level 4

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. When this monster is normal summoned, destroy up to two spell/trap cards on the field. You can only have one copy of this card face-up on your side of the field.

 

Wyvern of Terror

-dark -pyro -1400/0 -Level 3

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. As long as this monster is on the field, the effect “you can only have one copy of this card face-up on your side of the field,” is void for Terror monsters.

 

Cyber Raptor of Terror

-dark -dinosaur -2100/0 -Level 5

This monster is unaffected by the effects of other “Terror” monsters or by the effects “Yubel” monsters. You can special summon this card from your hand or graveyard by sending one Dark monster you control to the graveyard (except Cyber Raptor of Terror.) You can only have one copy of this card face-up on your side of the field.

 

Zone of Horrors

Spell -field

Activate each of the following effects by offering one "Terror" monster. Once activated they remain active, and cannot be negated:

-This card cannot be removed from the field, even by the activation of a new field spell card.

-Terror monsters with the effect, “When this monster is normal summoned,” or "when this monster is special summoned," change to, “Once per turn.”

-By removing from play one terror monster in your graveyard, negate the activation of a spell or trap card (including counter trap)controlled by your opponent and destroy it.

-Once per turn, destroy all "Terror" monsters you control to remove from play all, either spell, trap or monster cards, in your opponents graveyard. You must destroy a minimum of 2 "Terror" monsters to activate this effect.

-Once per turn, draw until you have 3 cards in your hand.

 

Luck of the Horrid

Spell

Discard any number of “Terror” monsters or “Yubel” monsters to draw the same amount of cards from your deck +1.

 

Irony of the Just

Spell -Quickplay

If a dark monster you control battles with a monster your opponent controls, destroy the opponent’s monster. If the monster was an Elemental Hero, Destiny Hero, or Evil Hero, inflict damage to the opponent equal to double the destroyed monster’s original attack.

 

Terror of Silence

Spell

If a dark monster on your side of the field was destroyed and sent to your Graveyard this turn, destroy all cards on your opponent’s side of the field and in their hand, then discard the same number of cards off the top of your deck.

 

Crusade of the Dark

Spell -continues

As long as this card is face up, all "Terror" monsters gain 500 atk. If this card is sent to the grave, draw 1 card.

 

Terror of the Core

Trap -counter

Activate in response to a spell card controlled by your opponent. Draw 2 cards.

Rising Wave

Trap -counter

Activate in response to the summoning of a monster. The turn is over.

 

Symphony of Terror

Trap

Your opponent cannot declare an attack until the end of his/her third turn after the turn this card was activated.

 

Rulings:

The effect, “This monster is unaffected by the effects of other Terror cards or by the effect of "Yubel" monsters” corresponds even if the monster activating his effect was removed from the field. Ex: if Fiend of Terror is summoned by the effect of Arch angel of Terror, Fiend of Terror is not destroyed at the end of the turn.

 

If Yubel is summoned via Arch Angel of Terror or Necromancer of Terror, the effect of Arch Angel or Necromancer to destroy the summoned monster does not take priority, you must still release a monster to keep Yubel from self-destruction then he is destroyed by the effect of Arch Angel or Necromancer.

 

what do you think of the concept?

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Nice idea, i'll give you a free OCG fix. I can tell you haven't been active in the game so recently just by looking at your OCG. The OCG mistakes are extremely minor for a LV1; just some basic capitalization and grammar errors.

 

8/10 - way too good to be a n00b i'm starting to think you're a legendary in disguise

 

FIX: This card is unaffected by the effects of other "Terror" monsters or by the effects of "Yubel" monsters. when this card is destroyed by battle and sent to the graveyard, Special Summon 1 DARK monster from your Deck to your side of the Field and increase your Life Points by half of it's ATK. At the end of the turn destroy the Special Summoned monster. There can only be 1 "Black Halo of Terror" on the field.

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Nice idea' date=' i'll give you a free OCG fix. I can tell you haven't been active in the game so recently just by looking at your OCG. The OCG mistakes are extremely minor for a LV1; just some basic capitalization and grammar errors.

 

8/10 - way too good to be a n00b i'm starting to think you're a legendary in disguise

 

FIX: This card is unaffected by the effects of other "Terror" monsters or by the effects of "Yubel" monsters. when this card is destroyed by battle and sent to the graveyard, Special Summon 1 DARK monster from your Deck to your side of the Field and increase your Life Points by half of it's ATK. At the end of the turn destroy the Special Summoned monster. There can only be 1 "Black Halo of Terror" on the field.

[/quote']

 

thx for the fix ill make great use of it ^^. to be honest i wrote the text the way i did because of the studying i did on the old errata on gravekeeper's cards like rite of spirit or gravekeeper's spy was written(since when i did my studying all the gravekeeper's were dark monsters). i guess i never bothered to notice i was still using an old form of text. but ya ill soon post the rest of the Terror monsters and will see if people like them.

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meh i guess when you make something that is perfect, you kinda create an OPing essence d: like i said before these were designed to be the most powerful set of darks immune to the weaknesses of other dark decks. oh well i guess ill just scrap them, i was actually planning on making them into cards and posting them on realistic forum. meh thx.

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