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Re-Vision!: Legend of Blue Eyes.


Tabris

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Oh, yeah, we all know that Konami sucks at everything they do. So, The Will being The Will, I will surely set things right.

 

At least in the Net.

 

So help me (insert favorite role model here).

 

Basically, those that are not included in this set are not going to be revised - ever. The sun can't really shine on some bastards, for Konami said so.

 

And on others - Polymerization is one of 'em - funked outta here.

 

 

 

 

 

 

LOB-001

Blue-Eyes White Dragon

 

LIGHT/LV9/Dragon/3500/3000

 

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

 

 

LOB-005

Dark Magician

 

DARK/LV8/Spellcaster/3200/2800

 

The ultimate wizard in terms of attack and defense.

 

 

LOB-006

Gaia the Swift Knight

 

EARTH/LV7/Warrior/2600/2300

 

If this is the only Monster Card in your hand, you can Special Summon this card from your hand.

 

 

LOB-007

Celtic Guardian

 

EARTH/LV4/Warrior/1400/1200

 

This card cannot be destroyed as a result of battle with or by the effect of a monster with an ATK of 1900 or more.

 

 

LOB-045

Dragon Capture Jar

 

Continuous Trap

 

Destroy all face-up Dragon-Type monsters. Dragon-Type monsters summoned after this card is activated are changed to face-up Defense Position.

 

 

LOB-050

Umi

 

Field Spell

 

Decrease the Level of all WATER monsters on the field and in your hand by 1. All WATER monsters on the field gain 200 ATK and DEF.

 

 

LOB-052

Dark Hole

 

Normal Spell

 

Activate only at the start of your Main Phase 1. Destroy all monsters on the field. You cannot Normal or Special Summon this turn.

 

 

LOB-058

Trap Hole

 

Counter-Trap

 

Activate when a monster with an ATK of 1000 or more is Normal or Flip Summoned. Negate its Summon and destroy it.

 

 

LOB-060

Two-Pronged Attack

 

Normal Trap

 

Activate when you control 2 or more monsters. Destroy 1 monster that your opponent controls.

 

 

LOB-064

Gravedigger Ghoul

 

Quick-Play Spell

 

Remove 2 monsters in your opponent's Graveyard from play. Neither monster can be played for the rest of the Duel (monsters on the field are excluded).

 

 

LOB-069

Red-Eyes B. Dragon

 

DARK/LV7/Dragon/2400/2000

 

You can Special Summon this card from your hand by removing 1 Dragon-Type monster that you control from play. Once per turn, you can Special Summon 1 Dragon-Type monster except "Red-Eyes B. Dragon" from your hand or Graveyard.

 

 

LOB-070

Reaper of the Cards

 

DARK/LV4/Fiend/1350/1900

 

Once per turn, toss a coin. If you get it right, destroy 1 card on the field. If you get it wrong, flip 1 face-up card face-down.

 

 

LOB-073

Hard Armor

 

EARTH/LV3/Warrior/1800/600

 

A living suit of armor that attacks enemies with a bone-jarring tackle.

 

 

LOB-094

Stop Defense

 

Quick-Play Spell

 

Select 1 monster that your opponent controls and switch it to Attack Position. (If the card is face-down, flip it face-up. If the card has a Flip Effect, it is activated immediately.)

 

 

LOB-118

Pot of Greed

 

Normal Spell

 

Draw 1 card for each face-up "Greed" card that you control +1.

 

 

 

 

 

 

Not that much yet.

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