Tabris Posted September 2, 2009 Report Share Posted September 2, 2009 Oh, yeah, we all know that Konami sucks at everything they do. So, The Will being The Will, I will surely set things right. At least in the Net. So help me (insert favorite role model here). Basically, those that are not included in this set are not going to be revised - ever. The sun can't really shine on some bastards, for Konami said so. And on others - Polymerization is one of 'em - funked outta here. LOB-001Blue-Eyes White Dragon LIGHT/LV9/Dragon/3500/3000 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. LOB-005Dark Magician DARK/LV8/Spellcaster/3200/2800 The ultimate wizard in terms of attack and defense. LOB-006Gaia the Swift Knight EARTH/LV7/Warrior/2600/2300 If this is the only Monster Card in your hand, you can Special Summon this card from your hand. LOB-007Celtic Guardian EARTH/LV4/Warrior/1400/1200 This card cannot be destroyed as a result of battle with or by the effect of a monster with an ATK of 1900 or more. LOB-045Dragon Capture Jar Continuous Trap Destroy all face-up Dragon-Type monsters. Dragon-Type monsters summoned after this card is activated are changed to face-up Defense Position. LOB-050Umi Field Spell Decrease the Level of all WATER monsters on the field and in your hand by 1. All WATER monsters on the field gain 200 ATK and DEF. LOB-052Dark Hole Normal Spell Activate only at the start of your Main Phase 1. Destroy all monsters on the field. You cannot Normal or Special Summon this turn. LOB-058Trap Hole Counter-Trap Activate when a monster with an ATK of 1000 or more is Normal or Flip Summoned. Negate its Summon and destroy it. LOB-060Two-Pronged Attack Normal Trap Activate when you control 2 or more monsters. Destroy 1 monster that your opponent controls. LOB-064Gravedigger Ghoul Quick-Play Spell Remove 2 monsters in your opponent's Graveyard from play. Neither monster can be played for the rest of the Duel (monsters on the field are excluded). LOB-069Red-Eyes B. Dragon DARK/LV7/Dragon/2400/2000 You can Special Summon this card from your hand by removing 1 Dragon-Type monster that you control from play. Once per turn, you can Special Summon 1 Dragon-Type monster except "Red-Eyes B. Dragon" from your hand or Graveyard. LOB-070Reaper of the Cards DARK/LV4/Fiend/1350/1900 Once per turn, toss a coin. If you get it right, destroy 1 card on the field. If you get it wrong, flip 1 face-up card face-down. LOB-073Hard Armor EARTH/LV3/Warrior/1800/600 A living suit of armor that attacks enemies with a bone-jarring tackle. LOB-094Stop Defense Quick-Play Spell Select 1 monster that your opponent controls and switch it to Attack Position. (If the card is face-down, flip it face-up. If the card has a Flip Effect, it is activated immediately.) LOB-118Pot of Greed Normal Spell Draw 1 card for each face-up "Greed" card that you control +1. Not that much yet. Link to comment
Tabris Posted September 4, 2009 Author Report Share Posted September 4, 2009 Awww... no one else? Link to comment
Guest Merciful Idiot Posted September 4, 2009 Report Share Posted September 4, 2009 .....What was the point in these? Link to comment
danilyu Posted September 4, 2009 Report Share Posted September 4, 2009 I like some ideas, such as Two-Pronged Attack, but I don't see much point in boosting the vanillas and putting retrained cards to replace the originals in this set. Link to comment
Tabris Posted September 4, 2009 Author Report Share Posted September 4, 2009 .....What was the point in these? 1. To boost my saggin' ego. 2. To revise things. I funking love this game too much to have mine self pissed off by corporate jerkoffs. Link to comment
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