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This isnt a "woe is me i hate the new ban list" thread...


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I'm just happy that I get to have 3 breakers, since is not quite as effective at stopping things these days, what with all the chainables running around, but I can still kill off several cards in one turn with breaker, endymion, spell power grasp and apprentice to give more/ sub.

 

it makes noobs quit on DMU and WC09 with just one, with three....

 

I'm actually worried that if someone actually makes an insane breaker chaos deck he will get limited or even banned next time around. I would not like that.

 

anyway, with DSF banned the otk synchro deck has been weakened significantly, so it's back to beating each other's face in.

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Eh...I just said that cause most of my decks involve using DSF. Oh well' date=' it's fine banned. Atleast I won't have it used against me anymore.

[/quote']

 

Biasts =/= what should happen on the banlist

 

DSF was broken, period. There is absolutly no reason what so ever that you can say that makes it unbroken and unbanable. It allows like 50 OTKs/FTKs that made the game so freakin fast that it isn't even fun anymore. DSF being banned actually gives failnomi SOME sense in this card game.

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This banlist doesn't effect me at all.

 

Lolycm.

 

Blackwings got hit fairly hard with the destruction of DSF anyhow.

 

2ns7zur.png

 

 

 

 

EVERYTHING got hit hard with the destruction of DSF.

 

Yes, I was actually being sarcastic, numbnuts. Though you can't really tell on the internet.

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This banlist doesn't effect me at all.

 

Lolycm.

 

Blackwings got hit fairly hard with the destruction of DSF anyhow.

 

2ns7zur.png

 

 

 

 

EVERYTHING got hit hard with the destruction of DSF.

 

Yes' date=' I was actually being sarcastic, numbnuts. Though you can't really tell on the internet.

[/quote']

 

Because sarcasm tags don't exist on the internet. :P

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Raiza at 3 avoids Stardust, promotes locks, and lets monarchs gain ground against Lightsworn and Zombies (the top decked card blocks the topped card topped by Plaguespreader). and allows use of Conscription to rebut.

D.D. Warrior Lady at 3 is good for getting rid of annoying cards.

Breaker at 3 promotes use of the crappy Endymion decks.

Chaos Sorcerer at 2 is fine, because it cant remove Face downs, which means you have to flip the monster before your remove it, and, promotes use of crappy Endymion decks.

 

lolarmedwing.

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Raiza at 3 avoids Stardust' date=' promotes locks, and lets monarchs gain ground against Lightsworn and Zombies (the top decked card blocks the topped card topped by Plaguespreader). and allows use of Conscription to rebut.

D.D. Warrior Lady at 3 is good for getting rid of annoying cards.

Breaker at 3 promotes use of the crappy Endymion decks.

Chaos Sorcerer at 2 is fine, because it cant remove Face downs, which means you have to flip the monster before your remove it, and, promotes use of crappy Endymion decks.

 

lolarmedwing.

[/quote']

 

Best. Newbie. EVAR

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Raiza at 3 avoids Stardust' date=' promotes locks, and lets monarchs gain ground against Lightsworn and Zombies (the top decked card blocks the topped card topped by Plaguespreader). and allows use of Conscription to rebut.

D.D. Warrior Lady at 3 is good for getting rid of annoying cards.

Breaker at 3 promotes use of the crappy Endymion decks.

[b']Chaos Sorcerer at 2 is fine, because it cant remove Face downs, which means you have to flip the monster before your remove it, and, promotes use of crappy Endymion decks.[/b]

 

lolarmedwing.

 

Except that it also promotes the nigh dead and fricken annoying Chaos decks... yay? While that isn't horrible, it WAS banned for a reason

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Raiza at 3 avoids Stardust' date=' promotes locks, and lets monarchs gain ground against Lightsworn and Zombies (the top decked card blocks the topped card topped by Plaguespreader). and allows use of Conscription to rebut.

D.D. Warrior Lady at 3 is good for getting rid of annoying cards.

Breaker at 3 promotes use of the crappy Endymion decks.

[b']Chaos Sorcerer at 2 is fine, because it cant remove Face downs, which means you have to flip the monster before your remove it, and, promotes use of crappy Endymion decks.[/b]

 

lolarmedwing.

 

Except that it also promotes the nigh dead and fricken annoying Chaos decks... yay? While that isn't horrible, it WAS banned for a reason

I don't consider it a Chaos Deck unless BLS and CED are ran in it.

 

And unless Chaos can be run in Advanced format, i don't consider it at all.

 

Fissure at 3 will assure Chaos Sorcerer wont stay on the field for too long.

 

It was banned because it was thought "Removed From Play" meant the removed shouldn't come back into play, EVER. But with Macro Decks on the rise, Remove From Play is just another Graveyard or resource pile. Removing from Play monsters is pretty much a necessity now, because for some reason, the broken cards never stop coming back from the graveyard.

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I don't see what's wrong with Gale. All it is is a shrink with legs. How about we ban Black Whirlwind instead' date=' because, oh, I don't know, it searches out Gale most of the times?

 

On-topic: The list is still retarted as ever, but thank god the 4 cards that are banned that actually deserved to be banned and Raiza and D.D. Warrior Lady are finally back at 3.

 

And hell, anything better than the Tele-DAD and all-Chaos-monsters-were-still-legal list.

 

DD warrior lady at 3

 

D.D. Warrior and D.D. Assailant are unlimited.

Why should D.D. Warrior Lady be limited?

 

because you can choose to activate her effect at any time, warrior must always go off, and assailant must die, neither of these are part of lady's restrictions on her effect.

 

in fact, her only restriction is that she must attack.

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I don't see what's wrong with Gale. All it is is a shrink with legs. How about we ban Black Whirlwind instead' date=' because, oh, I don't know, it searches out Gale most of the times?

 

On-topic: The list is still retarted as ever, but thank god the 4 cards that are banned that actually deserved to be banned and Raiza and D.D. Warrior Lady are finally back at 3.

 

And hell, anything better than the Tele-DAD and all-Chaos-monsters-were-still-legal list.

 

DD warrior lady at 3

 

D.D. Warrior and D.D. Assailant are unlimited.

Why should D.D. Warrior Lady be limited?

 

because you can choose to activate her effect at any time, warrior must always go off, and assailant must die, neither of these are part of lady's restrictions on her effect.

 

in fact, her only restriction is that she must attack.

 

Uh, no, the only restriction is that she must battle but then again, so do the other two[/b]

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the only pointless decisions of this banlist are lonfire at 2 and solemn at 1, thats it

 

raiza at 3 was a problem 2 years ago, but its only a problem for bad players, and in the odd occasion having little cards (but could still win) then getting triple raizaed, that sucked hard, but now it dosnt matter

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2 Lonefire Blossom Semi = Should've been Limited.

 

2 It has an OTK that uses 3 copies and the card is fine so semi-limiting it is enough.

 

I dunno, Cliff said it, ask him. I don't know anything about it but I think it had something to do with Tytannial and Symbol of Heritage (?) or that thing that allowed the Dewloren FTK with DSF as that's all I can think of. I don't know what the OTK is but I've heard about it on other threads too, so it isn't just cliff saying something.

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There apparently was an OTK with Lonefire' date=' but I will admit that Solemn at 1 is just lame.

[/quote']

Too many new players unable to ebay a solemn or have anything to trade for one (unknowing that they could get them from Gold Series 2) ran to Konami and created a hurricane of complaints about getting Solemn Beatfaced. And also, Solemn at 3 meant the player with the most field control would not lose that power. You can block a Mirror Force, a Torrential, a summon here and there, a Judgment Dragon, and other things Konami went "oh noez" on because the winning player WOULD win, and they could always have enough LP to activate it.

 

Still a bad move, seeing how knocking yourself to 4000 to block a powerful card from shafting you was extremely helpful.

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