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Umbra's Last Stop (1)


Umbra

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To mark my descent from YCM activity, here is the first of three Last Stop threads.

 

Ritual Devil Restrainer

DARK

Fiend / Tuner

3 / 1400 / 800

If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard as 1 of the monster's Level required for that Ritual Summon. While the Ritual Monster this card was used for the Ritual Summon of is face-up on the field, your opponent cannot draw cards outside of the Draw Phase.

 

Ritual Devil Berserker

DARK

Fiend

5 / 1800 / 1200

If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard as 1 of the monster's Level required for that Ritual Summon. Increase the ATK of the Ritual Monster this card was used for the Ritual Summon of by 1500 points. The Ritual Monster can attack twice during the same Battle Phase.

 

Ritual Devil Magicker

DARK

Fiend / Synchro

8 / 2300 / 2300

1 Tuner monster + 1 or more non-Tuner monsters

This card gains 300 ATK for each ”Ritual Devil” monster used for it's Synchro Summon. If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard as 1 of the monster's Level required for that Ritual Summon.While the Ritual Monster this card was used for the Ritual Summon of is face-up on the field, your opponent cannot activate Spell Cards.

 

Ritual Devil Oblivior

DARK

Fiend

4 / 0 / 0

If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard as 1 of the monster's Level required for that Ritual Summon. While the Ritual Monster this card was used for the Ritual Summon of is face-up on the field, once per turn, you can select 1 monster your opponent controls and remove it from play. Then, increase the Ritual Monster's ATK by the selected monster's Level x 200, until the End Phase.

 

Ritual Devil Massacrer

DARK

Fiend / Tuner

5 / 600 / 400

If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard as 1 of the monster's Level required for that Ritual Summon. Once per turn, when the Ritual Monster this card was used for the Ritual Summon battles, the other monster's ATK becomes 0 during damage calculation.

 

Dark Master – Zorc

DARK

Fiend / Ritual

8 / 3000 / 3000

This card can only be Ritual Summoned by ”Shadow Lord's Prophecy”. When this card destroys a monster by battle, you can roll 1 six-sided die, and activate the appropriate effect based on the die result:

1-2: Remove from play 1 card you control.

3-4: Remove from play 1 card your opponent controls.

5: Destroy this card and remove it from play.

6: Remove from play up to 3 cards on the field.

 

Shadow Lord's Prophecy

Ritual Spell

Tribute monster(s) you control or in your hand whose Level(s) equal 8 or higher. Ritual Summon 1 ”Dark Master – Zorc” from your hand or Deck. Until the End Phase, the Summoned monster is unaffected by Spell and Trap Cards.

 

Shinato, King of a Higher Plane

LIGHT

Fairy / Ritual

9 / 3500 / 3000

This card can only be Ritual Summoned by ”Shinato's Ascension”. You can Tribute 1 monster you control to Special Summon 1 monster from your hand. When this card destroys a monster by battle, select 1 monster you control. During your next Standby Phase, the selected monster can attack directly.

 

Shinato's Ascension

Ritual Spell

Tribute monster(s) you control or in your hand whose Level(s) equal 9 or higher. Ritual Summon 1 ”Shinato, King of a Higher Plane” from your hand or Deck. Until the End Phase, when the Summoned monster destroys a monster by battle, draw 1 card.

 

Reshef the Dark Being

LIGHT

Fiend / Ritual

8 / 3200 / 2800

This card can only be Ritual Summoned by ”Wake of Gods”. You can select a monster your opponent controls and equip it to this card as an Equip Spell Card. (up to 3 monsters can be equipped to this card at a time.) When this card would be removed from the field, you can destroy 1 monster equipped to this card instead. This card gains 400 ATK for each monster equipped to it.

 

Wake of Gods

Ritual Spell

Tribute monster(s) you control or in your hand whose Level(s) equal 8 or higher. Ritual Summon 1 ”Reshef the Dark Being” from your hand or Deck. Until the End Phase, the Summoned monster can attack once more for each monster equipped to it.

 


 

The King's Throne

Field Spell

If you control no monsters, destroy this card. You can only control 1 monster at a time. When a monster you control battles, multiply it's ATK/DEF by the number of monsters your opponent controls or 1, whichever is higher. When the equipped monster would be removed from the field, you can discard 1 card instead.

 

Death Breath

Spell Card

Activate only if you control a face-up Zombie-type monster, and a face-up ”The King's Throne”. Destroy all cards your opponent controls.

 

King of the Dead

DIVINE

Zombie

8 / 0 / 0

If you control a face-up ”The King's Throne”, this card's original ATK becomes 3000. This card cannot be destroyed by battle. Once per turn, you can remove from play 1 Zombie-type monster in your Graveyard to destroy 1 card on the field.

 


 

The Winged Dragon of Ra

DIVINE

Divine-Beast

10 / ? / ?

You can Normal Summon or Set this card with any number of Tributes. This card's original ATK/DEF becomes equal to the total ATK or DEF of the monster(s) used as Tribute for this card's Normal Summon, respectively. You can reduce your Life Points by any amount to increase this card's ATK by the same amount. You can pay 1000 Life Points to destroy 2 cards on the field.

 

Divine Phoenix

DIVINE

Divine-Beast

12 / 0 / 0

This card cannot be Summoned except by it's own effect. You can Tribute 1 ”The Winged Dragon of Ra” you control to Special Summon this card from your hand or Deck. This card's ATK/DEF is always equal to your opponent's Life Points. If your opponent controls 3 or more monsters, this card can attack directly. If this card is in your Graveyard after being destroyed, you can Special Summon it by Tributing 1 monster you control.

 

Egg of the Golden Dragon

DIVINE

Divine-Beast

2 / 800 / 600

If this card is used as Tribute for the Normal Summon or Set for ”The Winged Dragon of Ra”, it's ATK/DEF is treated as 2000.

 


 

The Lone King

DARK

Fiend

1 / 0 / 0

A lonely man, resting on a ruined throne. He thinks of the past, the empire he used to rule. Now, he is just a man – a king in a land of none. With a silent cry, he remembers.

 

A Dance to Remember

Spell Card

Special Summon 1 ”The Lone King” from your hand, Deck or Graveyard. Add 1 ”A Dance to Forget” in your Graveyard to your hand. If ”The Lone King” is the only monster you control, you can activate the card from your hand.

 

A Dance to Forget

Trap Card

Destroy 1 ”The Lone King” you control. Add 1 ”A Dance to Remember” in your Graveyard to your hand.

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