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Magnemite -EARTH-

Lvl3

[Thunder/Effect]

Once per turn, you can discard 1 card to activate this effect. Change the battle position of 1 face-up Machine-Type monster on the field to attack position, and decrese it's ATK by 800 points, and increse the ATK of this card by the same ammount. During the End Phase of the turn in which this card destroyed an Opponent's monster as a result of battle, you can Release this card to Special Sumon 1 "Magneton" from your hand or deck.

1100ATK / 1600DEF

 

Magneton -EARTH-

Lvl6

[Thunder/Effect]

This card's effect is negated, unless this card was Special Summoned by the effect of "Magnemite". Once per turn, you can discard 1 card to look at all face-down defence position monsters on your Opponent's side of the field, and change the battle position of all Machine-Type monsters to face-up attack position. If this card attacks a MAchine-Type monster, increse the ATK of this card by 1000 points.

2000ATK / 2400DEF

 

Magnezone -EARTH-

Lvl9

[Thunder/Effect]

This card cannot be Normal Sumoned or Set. This card can only be Special Summoned by Releaseing 1 "Magneton" you control, while you control a face-up "Mountain". If this card battles a Machine-Type monster, increse the ATK of this card by 1200 points. Once per turn, you can select and activate 1 of the following:

•Check the contents of all face-down cards on the field, and If there are any Machine-Type monsters on the field, change the battle position of them to face-up attack position(flip effects are negated). The origional ATK of the monster(s) who's battle position was changed with this effect, becomes 500 points.

•During this turn, this card can attack your Opponent's Lifepoints directly. The battle damage this card inflicts to your Opponent's lifepoints, from attack directly with this effect is reduced by half.

2800ATK / 3200DEF

 

^It's effect is suposed to be a combination Magnet-Pull/Magnet Rise^

 

Magikarp -WATER-

Lvl1

[Fish/Effect]

During each player's End PHase, place 1 Evo Counter on this card. During the Draw Phase of either player's turn, and if this card has 10 or more Evo Counters on it, you can Release this card to Special Summon 1 "Gyrados" from your hand or deck.

500ATK / 500DEF

 

Gyrados -DARK-

Lvl10

[sea Serpent/Effect]

You can discard this card from your hand to place 7 Evo Counters on a face-up "Magikarp" you control. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of a "Magikarp". During your Mainphase, you can destroy 1 other card you control to increse the ATK of this card by 500 points. The Opponent cannot activate any Spell, Trap, or monster effects during the Battle Phase. This card can attack all monsters your Opponent controls, once each. If this card attacks, with an ATK higher then the DEF of the Opponent's defence position monster, inflict the difference as battle damage to your Opponent's Lifepoints.

3000ATK / 2800DEF

 

Golden Magikarp -LIGHT-

Lvl2

[Fish/Tuner]

This card cannot be Special Summoned, except from the hand, and only by Removing from play 1 "Magikarp" in your Graveyard.

1500ATK / 500DEF

 

Red Gyrados -FIRE-

Lvl12

[sea Serpent/Synchro/Effect]

"Golden Magikarp" + "Gyrados"

This card gains the effect of all "Gyrados" in your Graveyard. This card cannot be removed from the field by the effect of a Spell or Trap card your Opponent controls.

4000ATK / 3800DEF

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So basically with the Golden Magicarp' date=' you can normal summon/set it, or you can special summon it by removing from play 1 Magicarp in your graveyard? Unless there wss some benefit to special summoning it, why would you do that?

 

6.5/10

[/quote']

 

Its simple. you dont waste your Normal Summon.

Also, I reduced it's ATK by 100. So it can be searched with Sengan.

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