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Fusing monsters and spells/traps!Impossible you say?I think not.


Suruki

Is this a good idea  

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  1. 1. Is this a good idea

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Here's some ideas for fusing monter with spells and traps.

 

spells:

 

Spell Fusion

Normal Spell

Send to the Graveyard the Monster(s) and Spell(s) listed on a "Spell Monster" card and Fusion Summon that card.

 

Spell Master

Normal Spell

Add one "Spell Fusion" or "Trap Fusion" to your hand.

 

Trap Fusion

Normal Spell

Send to the Graveyard the Monster(s) and Trap(s) listed on a "Trap Monster" card and Fusion Summon that card.

 

Spell Monsters:

 

Fusion Magician

********

Spell Monster / Spellcaster / Effect

1 Spellcaster type monster + 1 "Polymerization"

This card can only be Fusion Summoned due to the Effect of "Spell Fusion".Once per turn during your Main Phrase pay 600 Life Points to add one fusion material monster or one "Polymerization" to your Hand.

Atk:2800 Def:2000

 

Dark Flame Dragon

********

Spell Monster / Dragon / Effect

1 Lvl 4 or higher Dragon type monster + 1 "Salamadra"

This card can only be Fusion Summoned due to the Effect of "Spell Fusion".While this card is face up all "Fire" type monsters gain 400 extra Atk and Def.

Atk:2500 Def:2000

 

Big Bang Golem

********

Spell Monster / Rock / Effect

1 Rock type monster + 1 "Big Bang Shot"

This card can only be Fusion Summoned due to the Effect of "Spell Fusion".This card gain 400 Atk for every Lvl 5 or higher "Rock" type monster on your side of the feild excluding itself.When this monster attacks an opponents monster whose Def is less than the Atk of this monster deal the difference as damage to your opponent.

Atk:2500 Def:2000

 

Reaper Of Despair

********

Spell Monster / Fiend / Effect

1 Lvl 3 or more Fiend type monster + 1 "Axe Of Despair"

This card can only be Fusion Summoned due to the Effect of "Spell Fusion".This card gains 500 Atk for each "Fiend" type Monster in the Graveyard.

Atk:2500 Def:1500

 

Trap Monsters:

 

Trap Bug

********

Trap Monster / Insect / Effect

1 Insect type monster + 1 "Trap Hole"

This card can only be Fusion Summoned due to the Effect of "Trap Fusion".When your opponent Normal Summons a Monster with 1000 or less Def destroy it.

Atk:2600 Def:1800

 

Dust Dragon

********

Trap Monster / Dragon / Effect

1 Dragon type monster + 1 "Dust Tornado"

This card can only be Fusion Summoned due to the Effect of "Trap Fusion".Once per turn discard 1 card to the Graveyard to destroy 1 Spell or Trap card on your opponents side of the field.

Atk:2500 Def:2000

 

Scrap Iron Dragon

********

Trap Monster / Machine / Effect

1 Machine type monster + 1 "Scrap Iron Scarecrow"

This card can only be Fusion Summoned due to the effect of "Trap Fusion".Once per turn during your opponents Battle Phrase pay 500 life points to end their Battle Phrase.

Atk:2300 Def:1800

 

Dismensional Knight

********

Trap Monster / Warrior / Effect

1 Warrior type monster + 1 "Dismensional Prison"

This card can only be summoned due to the effect of "Trap Fusion".Once per turn discard one card to the graveyard to remove from play one monster on your opponents field.If this effect was used this turn this monster cannot attack.

Atk:2600 Def:2000

 

Gravity Spider

********

Trap Monster / Insect / Effect

1 Insect type monster + 1 "Zero Gravity"

This card can only be summoned due to the effect of "Trap Fusion".Once per turn discard 1 card.If you do choose up to 2 of your opponent's monsters and change their battle positions.

Atk:2600 Def:2000

 

Self Destrution Machine

********

Trap Monster / Machine / Effect

1 Machine type monster + 1 "Self Descrution Button"

This card can only be summoned due to the effect of "Trap Fusion".Once per turn sacrifice 1 monster and inflict damage based on the following:

-If your life points are higher inflict the monster's attack halfed.

-If your life points are lower inflict the monster's attack doubled.

Atk:2500 Def:2300

 

Restriction Beast

********

Trap Monster / Beast / Effect

1 Beast or Beast-Warrior type monster + 1 "Mask of Restrict"

This card can only be summoned due to the effect of "Trap Fusion".As long as this monster is on the feild your opponent cannot sacrifice monsters.

Will add more later.

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I like the idea. It reminds me of the Legendary dragons from the Doma Arc. But, wouldn't it have been easier to just name the Spell card on the Spell Monster's Fusion Requirements and just use Polymerization?

 

For example:

 

Imagine a Spell Card colored Monster Card.

D.D. Magician

DARK/6/1900/2200

Spellcaster/Spell Monster/Effect

1 Spellcaster-type Monster + 1 "Magical Dimension"

Once per turn, you can Sacrifice 1 Spellcaster-type monster to Special Summon 1 Spellcaster-type monster from your hand. Then, you can destroy 1 card your opponent controls. When this card is destroyed and sent to the Graveyard you can add 1 Spellcaster-type monster from your Graveyard to your hand.

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These crads are cool.

 

Keep it up.

 

Mine

 

Pot of Greed Ancient Saint

*****

Spell Monster / Fairy / Effect

1 Fairy type monster + 1 Pot of Greed

This card can only be Fusion Summoned due to the Effect of "Spell Fusion". Once per turn, during your Draw Phase, Draw 1 extra card for each face up Fairy-Type monster on the field other then this card.

Atk: 1500 Def: 1900

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