Jesus Posted August 29, 2009 Report Share Posted August 29, 2009 http://yugioh.wikia.com/wiki/Chaos_End XDDDD. Discuss. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted August 29, 2009 Report Share Posted August 29, 2009 7 monster removed from play is hard to achieve unless you're losing, if it said 7 cards...... Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted August 29, 2009 Report Share Posted August 29, 2009 Too bad it didn't say "Destroy all Monsters on your Opponents side of the field", would have made it sideable in Dragons/Heroes. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 29, 2009 Report Share Posted August 29, 2009 7 monster removed from play is hard to achieve unless you're losing' date=' if it said 7 cards......[/quote'] It does say seven cards. Dang, Bazoo/Gustaph/Blade decks? Link to comment Share on other sites More sharing options...
Captain Lawless Posted August 29, 2009 Report Share Posted August 29, 2009 7 monster removed from play is hard to achieve unless you're losing' date=' if it said 7 cards......[/quote'] It does say seven cards. Dang, Bazoo/Gustaph/Blade decks? I run 2-3 in my Eatos Biker Gang and Bawzoo deck.decks that can remove easily can use it better than just run of themill decks like DAD who only remove for stuff like DAD, Alliure, Dark Creator.. Link to comment Share on other sites More sharing options...
Jesus Posted August 29, 2009 Author Report Share Posted August 29, 2009 I'm suprised nobody's said anything about Chaos Decks yet. I guess I'll have to be the one to say something. >.> How about this in Chaos? You're more than likely to have 7 or more removed from play cards, especially because you're obviously running 2 Chaos Sorcerer, along with a possibility of D.D. Warrior Lady, Cyber Valley, DAD, Allure, ect. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 29, 2009 Report Share Posted August 29, 2009 7 monster removed from play is hard to achieve unless you're losing' date=' if it said 7 cards......[/quote'] It does say seven cards. Dang, Bazoo/Gustaph/Blade decks? I run 2-3 in my Eatos Biker Gang and Bawzoo deck.decks that can remove easily can use it better than just run of themill decks like DAD who only remove for stuff like DAD, Alliure, Dark Creator.. Well, my Monarchs plays Caius, Chaos Sorcerer, D.D. Lady, DAD, Alchemist and Allure; a whole of removal. I'm suprised nobody's said anything about Chaos Decks yet. I guess I'll have to be the one to say something. >.> How about this in Chaos? You're more than likely to have 7 or more removed from play cards' date=' especially because you're obviously running 2 Chaos Sorcerer, along with a possibility of D.D. Warrior Lady, Cyber Valley, DAD, Allure, ect.[/size'] You're retarded for running Cyber Valley in Chaos. Link to comment Share on other sites More sharing options...
Jesus Posted August 29, 2009 Author Report Share Posted August 29, 2009 I'm suprised nobody's said anything about Chaos Decks yet. I guess I'll have to be the one to say something. >.> How about this in Chaos? You're more than likely to have 7 or more removed from play cards' date=' especially because you're obviously running 2 Chaos Sorcerer, along with a possibility of D.D. Warrior Lady, Cyber Valley, DAD, Allure, ect.[/size'] You're retarded for running Cyber Valley in Chaos. Explain Reasonings. IMO Valley in Chaos isn't that bad of an idea. It's searchable by Angel' date=' thus meaning it's light, plus if you mill it off with a card like Trooper or Ryko, or it somehow gets sent to Grave, you can remove it from play to Special Summon Chaos Sorcerer.[/size'] Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 29, 2009 Report Share Posted August 29, 2009 I'm suprised nobody's said anything about Chaos Decks yet. I guess I'll have to be the one to say something. >.> How about this in Chaos? You're more than likely to have 7 or more removed from play cards' date=' especially because you're obviously running 2 Chaos Sorcerer, along with a possibility of D.D. Warrior Lady, Cyber Valley, DAD, Allure, ect.[/size'] You're retarded for running Cyber Valley in Chaos. Explain Reasonings. IMO Valley in Chaos isn't that bad of an idea. It's searchable by Angel' date=' thus meaning it's light, plus if you mill it off with a card like Trooper or Ryko, or it somehow gets sent to Grave, you can remove it from play to Special Summon Chaos Sorcerer.[/size'] For Cyber Valley to effectively function, it's removing itself from play or itself and something else. Either way, it's depriving your graveyard of Chaos materials, because it never hits the graveyard. You could say it provides the deck extra speed, but it's entire purpose is counter-intuitive to the deck. Furthermore, if you use Cyber Valley as a defence mechanism, Necro Gardna would do a better job. Necro Gardna affords grave control for DAD and offers protection, while not being prone to destruction. By your reasoning, Gradius would work just as well as Cyber Valley. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted August 29, 2009 Report Share Posted August 29, 2009 7 monster removed from play is hard to achieve unless you're losing' date=' if it said 7 cards......[/quote'] It does say seven cards. Dang, Bazoo/Gustaph/Blade decks? well that's just weird, my version says monster cards, if i saw the edit konami did, i would've used it in my macro deck when i had it Link to comment Share on other sites More sharing options...
Jesus Posted August 29, 2009 Author Report Share Posted August 29, 2009 I'm suprised nobody's said anything about Chaos Decks yet. I guess I'll have to be the one to say something. >.> How about this in Chaos? You're more than likely to have 7 or more removed from play cards' date=' especially because you're obviously running 2 Chaos Sorcerer, along with a possibility of D.D. Warrior Lady, Cyber Valley, DAD, Allure, ect.[/size'] You're retarded for running Cyber Valley in Chaos. Explain Reasonings. IMO Valley in Chaos isn't that bad of an idea. It's searchable by Angel' date=' thus meaning it's light, plus if you mill it off with a card like Trooper or Ryko, or it somehow gets sent to Grave, you can remove it from play to Special Summon Chaos Sorcerer.[/size'] For Cyber Valley to effectively function, it's removing itself from play or itself and something else. Either way, it's depriving your graveyard of Chaos materials, because it never hits the graveyard. You could say it provides the deck extra speed, but it's entire purpose is counter-intuitive to the deck. Furthermore, if you use Cyber Valley as a defence mechanism, Necro Gardna would do a better job. Necro Gardna affords grave control for DAD and offers protection, while not being prone to destruction. By your reasoning, Gradius would work just as well as Cyber Valley. A Recruiter Chaos build will most of the time be running Creature Swap, or sometimes even Instant Fusion. This way you're essentially not losing much resources with the exception of the Valley, and your level 5 of lower fusion monster, depending wether or not you played Instant Fusion or Swap, in which case you're killing off one of you're opponents monsters. Not to mention the fact that sometimes the RC buld is either maindecking or sideboarding BfaDD, or RftDD. Plus if you Shining Angel it out, then you've alredy got a LIGHT monster in your Graveyard to Special Summon Chaos Sorcerer with. I do however see your opinion on how this is depriving your Graveyard, but IMO wouldn't the the draw make up for that? There's a load of different uses for Valley, including playing Instant Fusion + Valley, getting the draw, or Creature Swapping on of your recruiters, removing from play their monster, getting a draw, then beating over your own recruiter for the pull. Link to comment Share on other sites More sharing options...
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