Toffee. Posted August 29, 2009 Report Share Posted August 29, 2009 • Jirai Gumo apparently is a Trap card that can be placed face-down on any space' date=' but that space is marked with a spider. It also only has 2100 ATK and 1000 DEF. Jirai Gumo also reduces whatever it attacks through its trap effect to its original stats. They also first referred to it as Landmine Spider, and later as Jirai Gumo.• Apparently Kunai with Chain can transfer its ATK boost to other warriors. Also, two allied monsters can occupy the same space.• Despite the fact that Sanga is face-down, it's quite easy to tell that it's Sanga, negating the purpose of it being face-down.• Dungeon Worm can move any amount of spaces under the walls and attack anything. It also hides underground, but attacking the burrows can allow for the attack of the worm. It is also weak to fire, so it loses any ATK bonus not given to it by an equip card.• The hats hide the monsters in 4 consecutive places.• Monster Tamer increases the ATK of any monster your teammate controls by 600 and lets it be controlled by you during your turns.• Suijin also attacks everything in the maze• Summoned Skull has an electrical attack that can travel directly to Suijin.• Spellbinding Circle stops Gate Guardian from activating its effects.• Riryoku takes away half the opponents' Life Points and add them to a monster's ATK points. It appeared to add one set of Life Points to each of Gate Guardian's remaining 2 sections. Riryoku also ends the turn.• Shift switches the places of the monsters.[/quote']Best. Meta. Ever. Maybe it could be done like there's a Speed World with Speed Spells' date=' Labyrinth Wall with Labyrinth Spells?[/quote']You mean like this?: Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 29, 2009 Report Share Posted August 29, 2009 Maybe it could be done like there's a Speed World with Speed Spells' date=' Labyrinth Wall with Labyrinth Spells?[/quote']You mean like this?: I'm sorry, but that spell is fricken funny. Megaman ftl. Also, although flying monsters can't enter, every BW has legs... besides, Fane, Vayu and Sirocco are all standing in their pictures so couldn't they just walk and not fly inside of the maze? Link to comment Share on other sites More sharing options...
Crow™ Posted August 29, 2009 Report Share Posted August 29, 2009 Also' date=' although flying monsters can't enter, every BW has legs... besides, Fane, Vayu and Sirocco are all standing in their pictures so couldn't they just walk and not fly inside of the maze?[/quote']True.And Jester Confit can bounce around the maze on his fancy bouncy ball. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 29, 2009 Report Share Posted August 29, 2009 I didn't really understand how a Winged-Beast with legs couldn't just walk nor why a monster that flies can't just fly low inside of the maze and just not be allowed to fly over the walls. A special spell card could be made to allow them to fly over walls for one turn but keep their movement equal to their stars. Heh, Vayu could only move one space XD Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted August 30, 2009 Report Share Posted August 30, 2009 Because this is yugioh and that whould make sense (at above) Link to comment Share on other sites More sharing options...
Toffee. Posted August 30, 2009 Report Share Posted August 30, 2009 Also' date=' although flying monsters can't enter, every BW has legs... besides, Fane, Vayu and Sirocco are all standing in their pictures so couldn't they just walk and not fly inside of the maze?[/quote']True.And Jester Confit can bounce around the maze on his fancy bouncy ball. Funny, how Black Skull Dragon has legs, but he cant fly.Same with Blackwings. Flying monsters cant move, but appearently can launch an attack on any space. Link to comment Share on other sites More sharing options...
Captain Lawless Posted August 30, 2009 Report Share Posted August 30, 2009 LS would be screwed. GB's would pwn harder.Satellite Cannon would always be meta, no matter what. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 30, 2009 Author Report Share Posted August 30, 2009 Does it count as battling if an opponent's monster runs into a square occupied by your monster? Link to comment Share on other sites More sharing options...
Mysty Posted August 30, 2009 Report Share Posted August 30, 2009 Does it count as battling if an opponent's monster runs into a square occupied by your monster? I'm not too sure if the opponent's monster could move past yours. If the opposing monster cannot move past your monster without battling, then the battle would happen. And Yubel would be top-tier, unless they make Yubel and her other forms "flying creatures" and therefore unable to move into the labyrinth.Satellite Cannon could probably attack any monster your opponent controls, no matter where it is.How do Direct Attacks work? Link to comment Share on other sites More sharing options...
VolTama Posted August 30, 2009 Report Share Posted August 30, 2009 Does it count as battling if an opponent's monster runs into a square occupied by your monster? I'm not too sure if the opponent's monster could move past yours. If the opposing monster cannot move past your monster without battling' date=' then the battle would happen. And Yubel would be top-tier, unless they make Yubel and her other forms "flying creatures" and therefore unable to move into the labyrinth.Satellite Cannon could probably attack any monster your opponent controls, no matter where it is.How do Direct Attacks work?[/quote'] I'm pretty sure your monsters have to be on the other side of the Labyrinth (opponent's opening) to direct attack. Link to comment Share on other sites More sharing options...
Mysty Posted August 30, 2009 Report Share Posted August 30, 2009 Does it count as battling if an opponent's monster runs into a square occupied by your monster? I'm not too sure if the opponent's monster could move past yours. If the opposing monster cannot move past your monster without battling' date=' then the battle would happen. And Yubel would be top-tier, unless they make Yubel and her other forms "flying creatures" and therefore unable to move into the labyrinth.Satellite Cannon could probably attack any monster your opponent controls, no matter where it is.How do Direct Attacks work?[/quote'] I'm pretty sure your monsters have to be on the other side of the Labyrinth (opponent's opening) to direct attack. You would have to destroy any of your opponent's monsters that are there before attacking directly I suppose. Link to comment Share on other sites More sharing options...
Toffee. Posted August 30, 2009 Report Share Posted August 30, 2009 Yubel would be top-tier' date=' unless they make Yubel and her other forms "flying creatures" and therefore unable to move into the labyrinth.[/quote']How would Yubel be the meta? What about her drawback? O,o Satellite Cannon could probably attack any monster your opponent controls' date=' no matter where it is.[/quote']Because its just that epic.It would probobly take the opponent more then 10 turns to get your side. And by then, Satelite Cannon will just be chargin' its lazor, until it be firin it 4 gaem How do Direct Attacks work?Better yet, how would Advance Summons work? Link to comment Share on other sites More sharing options...
RyanAtlus Posted August 30, 2009 Report Share Posted August 30, 2009 It'd be an entirely different game...it'd be a hit, like those Capmon figurines.Duelist of the Roses was epic. Link to comment Share on other sites More sharing options...
Mysty Posted August 30, 2009 Report Share Posted August 30, 2009 Yubel would be top-tier' date=' unless they make Yubel and her other forms "flying creatures" and therefore unable to move into the labyrinth.[/quote']How would Yubel be the meta? What about her drawback? O,oI don't know. Somebody raised that point though. Maybe because Yubel - The Ultimate Nightmare could move 12 spaces and attack. Yubel and Terror incarnate can block passages and attacks in general. Making them flying creatures would prevent this, but YtUN being able to move through the labyrinth with 12 steps per turn and then being able to attack would be terrifying. Satellite Cannon could probably attack any monster your opponent controls' date=' no matter where it is.[/quote']Because its just that epic.It would probobly take the opponent more then 10 turns to get your side. And by then, Satelite Cannon will just be chargin' its lazor, until it be firin it 4 gaemWhat makes it worse is the fact that it doesn't need to move, while your opponents would need to get to the space next to it in order to attack it, which would be near-impossible. How do Direct Attacks work?Better yet' date=' how would Advance Summons work?[b']Tribute Summons and Sets would probably work similarly to what I proposed for Fusion Summons, Synchro Summons, and Ritual Summons.[/b] i think this labyrinth game would be somewhat similar to Capsule Monster Coliseum in its way of movement and other stuff. at least that's how I envision it.The strange thing is that no monsters were ever in defense position during that duel. Can Defense Position monsters move? Also, should monsters be allowed to be summoned in face-up Defense Position (mainly for moving reasons)? Would Set monsters be able to move 1 square per turn? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 30, 2009 Report Share Posted August 30, 2009 If this were to happen, I would assume you could set a monster, but it would be for DEF only so it could not move. Also, about Yubel, it WOULD be the Meta as Terror Incarnate would just rape your opponent until you can get to their LP and then all you need to do is remove it from the field... rigged? Actually, Yubel wouldn't be Meta, Yubel/Phoenix would be meta so you could keep your Opponent's field clear. Link to comment Share on other sites More sharing options...
Aximil Posted August 30, 2009 Report Share Posted August 30, 2009 Wait...if all the cards are moving around, what about your Magic and Trap cards? Do they just sit back at the beggining or something and activate onto anything? Or would it be like duelist of the roses with moving spell/trap cards? Link to comment Share on other sites More sharing options...
Toffee. Posted August 30, 2009 Report Share Posted August 30, 2009 Wait...if all the cards are moving around' date=' what about your Magic and Trap cards? Do they just sit back at the beggining or something and activate onto anything? Or would it be like duelist of the roses with moving spell/trap cards?[/quote'] Joey's Kunai with Chain can be activated from where-ever, and what ever monster he wanted, would gain the effect of it. Link to comment Share on other sites More sharing options...
Aximil Posted August 30, 2009 Report Share Posted August 30, 2009 Wait...if all the cards are moving around' date=' what about your Magic and Trap cards? Do they just sit back at the beggining or something and activate onto anything? Or would it be like duelist of the roses with moving spell/trap cards?[/quote'] Joey's Kunai with Chain can be activated from where-ever, and what ever monster he wanted, would gain the effect of it. I think it would be more fun to have them move around like Duelist of the Roses. And your opponent could jack the card if they got to it first. Would make it pretty fun. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 30, 2009 Report Share Posted August 30, 2009 S/t cards would sit at the beginning until activated and would then affect whatever they are being activated for. It isn't a hard concept. Link to comment Share on other sites More sharing options...
Toffee. Posted August 30, 2009 Report Share Posted August 30, 2009 Wait...if all the cards are moving around' date=' what about your Magic and Trap cards? Do they just sit back at the beggining or something and activate onto anything? Or would it be like duelist of the roses with moving spell/trap cards?[/quote'] Joey's Kunai with Chain can be activated from where-ever, and what ever monster he wanted, would gain the effect of it. I think it would be more fun to have them move around like Duelist of the Roses. And your opponent could jack the card if they got to it first. Would make it pretty fun. If the game WERE like Duelists of the Roses, then there would be no Advance Summons.You would appearently wait a specific number of turns befor you can freely sumon said monster. Link to comment Share on other sites More sharing options...
RyanAtlus Posted August 31, 2009 Report Share Posted August 31, 2009 Final Countdown would be awesome.3x Magic Labyrinth would block the way for my opponents. Link to comment Share on other sites More sharing options...
Toffee. Posted August 31, 2009 Report Share Posted August 31, 2009 Final Countdown would be awesome.3x Magic Labyrinth would block the way for my opponents. Like this? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 31, 2009 Report Share Posted August 31, 2009 Final Countdown would be awesome.3x Magic Labyrinth would block the way for my opponents. Like this? And then right before the end you Play Magic Labyrinth and make it so they have to go ALL the way back and around to get to you. Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 31, 2009 Report Share Posted August 31, 2009 just to say, my friends and I tried to do this for real. we got into a few snags that allowed us to make some workings about it. labyrinth wall is still a monster, so the walls can be broken through, even if nether player controls a copy of said card. this means that you may kill a wall piece with an attack of 3001 or more. the grid was 5 by 5, with a 2 by 5 summoning area for each player. it doesn't use up movement to move in the summoning area. a monster in the summoning area of the other player may make a direct attack if they have a vertical line to the far edge in their range. the grid is made by both players, each player putting a line onto the grid one at a time, but no area is allowed to be closed off. magical labrinth allows you to change 1 line a turn, every turn, after the MOVEMENT PHASE. (added in to be before and after battle. people would often erect a wall to protect their weaker creatures that where about to be attacked. if you had left over movement after battle, you could use it after, you did not get a new movement altogether.) a monster summoned by tribute comes into play a number of spaces equal to or less than it's level. (we found that having something turning into something suddenly bigger was not fair 90% of the time, mostly when it was a monster that was just about to reach the other player .) monsters have an attack range of 1 per 1000 ATK. monsters with the power to do direct attacks may move through walls and move at double speed. the movement phase is where all monsters of the turn player are allowed to move their level in spaces. "flying/floating" monsters move as normal, but may "jump" over one wall a turn, and monsters agreed to have "special" movement rules got to move in any direction equal to their level, and may move diagonally. that's are far as we got. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 31, 2009 Report Share Posted August 31, 2009 That's... actually fairly reasonable. Edit: I guess Spirit monsters suck even more now XD Link to comment Share on other sites More sharing options...
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