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Now Bazoo needs a bike.


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What Konami needs to make, is:

A green biker dude with yellow armor that removes Fusions for 1000 ATK bonus.

A green biker dude with pink armor that removes Synchros and powers up the other riders with 800 ATK bonus.

A green biker dude with green armor that removes Ritural monsters that lets the other bikers attack twice.

 

And then a spell card called "Go Go 5D's Biker Rangers!"

that lets you summon a bunch of amonsters(by "bunch of monsters", I mean all 5 bikers at once)

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(X-L has WC09 now). Theres this guy, right? In this shop with bike parts, who plays a Deck involving these guys, and comboing with that WIND searcher bug thing. It did alright against, but when it came up to my AggroMonarchs, no. He had a hole bunch of normal Traps and Spells to get these guys up, but it never worked when I got Jinzo, and when I did get Jinzo, I usually end up winning :/

 

They all suck. Baboo is alright though.

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Gustaph can go all the way up to 2600' date=' and Bazoo can go all the way up to 3400.

[/quote']

 

I don't see how that works. Bazoo can remove three monsters, at 300 each, boosting him 900. Giving him 2500 ATK.

 

Until the opponent's next turn it says.

 

Unless you somehow can use his effect on your opponents turn, I don't see how that helps. If it's your turn, when your turn ends it will be your opponent's next turn.

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