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Neo-Heroes


EHERO Andrew

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Featuring Neo-Heroes

 

Neo-Hero Light Enforcer

Light

Level 4

[Warrior/Effect]

By Removing this card from your from play, negate the activation and effect of Spell, Trap and Monster Effects and destroy it. If you do this, this returns to your side of the field at your 2nd Main Phase.

ATK/1600 DEF/800

 

Neo-Hero Fighter Girl

Light

Level 4

[Warrior/Effect]

During your Standy Phase, return 1 "Neo-Hero" monster from your side of the field or Graveyard to your hand. If this card is destroyed by a card effect, it is sent to the Deck instead.

ATK/1500 DEF/1000

 

Neo-Hero Wingman

Level 5

[Warrior/Effect]

When this card is Tribute Summoned, return one card on the field, to the top of the owner's Deck. While this card is in the Graveyard, for one time only, negate all Spells and Traps until the End Phase of your next turn (activate effect at Draw Phase).

ATK/2400 DEF/1500

 

Neo-Hero Machine Man

Level 4

[Warrior/Effect]

If this card inflicts Damage to your opponent, draw 1 card.

ATK/1000 DEF/2100

 

Neo-Hero Swordsman

Level 4

[Warrior/Effect]

If this card attacks a monster or is attacked, this card and the target or attacking monster are returned the owners' hand.

ATK/1000 DEF/1000

 

Neo-Hero NeoWarrior

Level 10

[Warrior/Effect]

If there are no monsters on your side of the field, you can Special Summon this card. On the turn it was Special Summoned and there are monsters on your opponent's side of the field, this card can attack your opponent directly. No Spells and Traps can be activated on the turn it was Special Summoned.

ATK/3000 DEF/3000

 

Neo-Hero Armor Man

Level 4

[Warrior/Effect]

This card is unaffected by Trap cards.

ATK/1600 DEF/1600

 

 

Neo-Hero Fusions:

 

Neo-Hero Angel Girl

Level 8

[Warrior/Fusion/Effect]

"Neo-Hero Fighter Girl" + "Neo-Hero Wingman"

This card cannot be Special Summoned except by Fusion Summon. This card can also be Fusion Summoned when the above Fusion-Material Monsters are in the Graveyard. You can only Fusion Summon 1 "Neo-Hero" Fusion monster per turn. This card inflicts Piercing Damage. When this card is returned to the Fusion Deck, destroy 1 card on the field and this card is returned to the field during your next Standby Phase.

ATK/2100 DEF/2000

 

Neo-Hero Angel Warrior

Level 8

[Warrior/Fusion/Effect]

"Neo-Hero Swordsman" + "Neo-Hero Wingman"

This card can only be Special Summoned by Fusion Summon. This card can also be Fusion Summoned when the Fusion-Material monsters are in your Graveyard. You can only Fusion Summon 1 "Neo-Hero" Fusion monster per turn. Once per turn, you can return 1 card on the field to the top of the owner's Deck.

ATK/2500 DEF/2000

 

Neo-Hero Neo Wingman

Level 10

[Warrior/Fusion/Effect]

"Neo-Hero NeoWarrior" + "Neo-Hero Wingman"

This card cannot be Special Summoned except by Fusion Summon. This card can also be Fusion Summoned when the Fusion-Material monsters are in the Graveyard. You can only Fusion Summon 1 "Neo-Hero" Fusion monster per turn. Increase the ATK of the card for every "Neo-Hero" monster in your Graveyard by 300 points. When this card destroys a monsters, inflict damage to your opponent equal the ATK of the destroyed monster.

ATK/3000 DEF/2000

 

Neo-Hero Super Conductor

Level 7

[Warrior/Fusion/Effect]

"Neo-Hero Machine Man" + "Neo-Hero Armor Man"

This card can only be Special Summoned by Fusion Summon. This card can also be Fusion Summoned when the Fusion-Material monsters are in your Graveyard. You can only Fusion Summon 1 "Neo-Hero" Fusion monster per turn. Once per turn, you can destroy Spells and Traps on the field up to the number of Spells and Trap on your side of the field.

ATK/2100 DEF/1500

 

What do you think?

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Try to make them? How? Into real cards? If you mean make them in Yugioh Card Maker' date=' I already did them. I once tried to print them out but they never look like the real cards, in other words, the colors come out wrong.

[/quote']

 

lol well obviously, your not suppose ot makethem into real cards, there only for this forum lol. =)

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