Zkaiser Posted August 26, 2009 Report Share Posted August 26, 2009 Ninja Commander DaisukeLIGHT/5/2300/1700Warrior/EffectThis card can only be Special Summoned while you control two face up "Ninja" monsters. When this card is Special Summoned you can flip all other face-up monsters on the field face-down. While this card remains face-up on the field "Ninja" monsters can be Flip Summoned the turn they are set. Black NinjaDARK/4/1500/800FLIP:Destroy 1 Attack Position monster on the field. Azure NinjaEARTH/2/800/800Warrior/EffectFLIP:Add 1 "Ninjitsu" Trap Card from your hand or Graveyard. Ninja Wave TacticsContinuous TrapWhen a "Ninja" monster you control is destroyed by battle you can pay 300 Life Points to Set 1 level 4 or lower "Ninja" monster from your Deck. Ninjistu Art of the DoppelgangerQuick-Play SpellActivate only when a Flip Effect "Ninja" monster(s) is flipped face-up. The effect of this card becomes the same as 1 of the flipped monster(s). Link to comment
Zkaiser Posted August 27, 2009 Author Report Share Posted August 27, 2009 I just want a little feedback guys. Link to comment
Enrise Posted August 27, 2009 Report Share Posted August 27, 2009 Why does it seem like the first two cards have nothing to deal with the rest? Link to comment
Zkaiser Posted August 27, 2009 Author Report Share Posted August 27, 2009 Because they don't :P Link to comment
Enrise Posted August 27, 2009 Report Share Posted August 27, 2009 Because they don't :P It would make more sense, to have related cards in 1 thread, and not have cards from a different idea in the same thread. Link to comment
Zkaiser Posted August 27, 2009 Author Report Share Posted August 27, 2009 Oh ok. I'll remove those top two. Link to comment
Zkaiser Posted August 28, 2009 Author Report Share Posted August 28, 2009 Does no one have an opinion on my ninjas? Link to comment
VoicesOfChaos Posted August 29, 2009 Report Share Posted August 29, 2009 The Ninja commander seems really cool. Being able to Flip Summon monsters the turn they are set seems like a unique mechanic. Almost seems too powerful but then again Ninjas don't have game-breaking effects so probably balanced especally since he requires a tribute anyways. Black Ninja makes a lot of sense considering White Ninja. Not really overpowered ether since Man-Eater Bug and Old Vindictive Magician are any position monster. Azure Ninja seems awesome although I think instead of "setting from your hand or graveyard" it should "Add it from your Deck or Graveyard to your hand". Doesn't seem to make sense just to set it from your hand by its effect. Since you have Azure Ninja you should make more Ninjutsu cards since currently it can only work "Doppelganger", "Decoy", and "Transformation". Also maybe make something like Fuhma Shuriken where it only equips to Ninjas. Overall very good and cool in my opinion. Link to comment
Zkaiser Posted August 29, 2009 Author Report Share Posted August 29, 2009 Yeah, I'm planning on making more Ninjutsu and equip cards later. yeah and I agree with you about Azure. I'll change him. Thanks for you opinion! Link to comment
Frybread002 Posted February 5, 2010 Report Share Posted February 5, 2010 Well I agree pretty much agree with the last guy "Voices of Chaos" Pretty good cards, only work that needs to be done is just more cards. Link to comment
The_Weasel_46 Posted February 5, 2010 Report Share Posted February 5, 2010 I like the commander a lot. Heck, I like them all a lot! Very balanced.Good job. Link to comment
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