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Silence - desperately needs comments


-Griffin

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Since the old one was getting ignored for being so big, here's a new thread where cards will be posted before getting archived in my main thread.

 

Let's see who can guess the point of this archtype (I don't like the names, but it's the best I could think of right now ><;;; )

 

|Silent Lands|

|Field Spell|

|This card cannot be removed from the field by monster effects. Monsters cannot be removed from play from the Graveyard or hand. You can Normal Summon a WIND monster without tributes by returning WIND monsters from your Graveyard to your Deck equal to twice the tributes required to Normal Summon that monster.|

 

|Silent Unity|

|Winged-beast|WIND|Level 4|ATK 2100|DEF 2100|

|This card cannot attack. All monsters are treated as WIND. When this card is sent to the Graveyard, gain 800 Lifepoints.|

 

|Silent Equality|

|Aqua|WIND|Level 4|ATK 1900|DEF 1700|

|When cards are sent to your opponent's hand or Graveyard by a card effect, you can return them to your opponent's Deck by sending an equal number of WIND monsters from your Deck to the Graveyard.|

 

|Silent Dispair|

|Sea-Serpent|WIND|Level 4|ATK 1700|DEF 1800|

|When this card attacks an Attack Position monster with an original ATK lower than the original ATK of this card, return it to the top of the owner's Deck without applying damage calculation. When this card is removed from the field, reduce all Battle Damage to 0 until the End Phase.|

 

|Silent Persistence|

|Insect|WIND|Level 3|ATK 1600|DEF 1300|

|When this card is sent to the Graveyard by a card effect, add it to your hand. When this card is destroyed as a result of battle, send 1 WIND monster from your Deck to your Graveyard.|

 

|Silent Pride|

|Beast|WIND|Level 4|ATK 1800|DEF 1000|

|During either player's turn, tribute this card to send 2 WIND monsters from your Deck to the Graveyard destroy 1 monster with a DEF lower than half the ATK of this card. If you activate this effect, no monsters can be Special Summoned until the End Phase. When this card is sent the Graveyard by a card effect, gain 500 Life Points.|

 

|Silent Force|

|Rock|WIND|Level 6|ATK 2600|DEF 2000|

|This card cannot be Special Summoned. If you control no cards, you can Normal Summon this card without tributes. When this card is sent to the Graveyard by the effect of a monster, return if to your hand. Negate the effects of a card which battles with this card.|

 

|Silent Tranquility|

|Fairy|WIND|Level 8|ATK 3000|DEF 3000|

|This card cannot be Special Summoned. Each player can only Summon 1 monster per turn. When this card is destroyed by an opponent's card effect, no monsters can be Summoned until the End Phase and you take no damage this turn.|

 

|Silent Betrayal|

|Fiend|WIND|Level 8|ATK 3200|DEF 2800|

|This card cannot be Special Summoned. When this card is sent to the Graveyard by a card effect, add it to your hand and destroy all cards you control. When this card is Summoned, flip all cards on the field face-down, then return all cards you control to your hand. Remove this card from play during the End Phase if you control another card. This card cannot be sent to the Graveyard by card effects. Negate the effect of all monsters which are not face-up.|

 

More to be added later today

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Well, I got the idea from lolwiki of all places, it said something about how Tuners/Synchros have a lot of relation to sound-like concepts, and since this kills a lot of modern Synchro Decks, I thought it worked.

 

Also - added a back-up boss monster, it kinda needs its own Deck, but I think it's OP'd. Can someone balance it?

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The Zombie Deck is based around Special Summon abuse and treating monsters as Zombies. The whole type also relies on keeping the monsters the same type.

This Deck doesn't have a single card which can Special Summon things and not a single card in the set is the same type or changes the type it's treated as.

 

Can you explain how this is like the Zombie World Deck? They seem more like opposites to me. Also, is there any balance or OCG errors?

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The Zombie Deck is based around Special Summon abuse and treating monsters as Zombies. The whole type also relies on keeping the monsters the same type.

This Deck doesn't have a single card which can Special Summon things and not a single card in the set is the same type or changes the type it's treated as.

 

Can you explain how this is like the Zombie World Deck? They seem more like opposites to me. Also' date=' is there any balance or OCG errors?

[/quote']

 

I mean, the Field Spe-Oh wait, my bad, I made a mistake. It's Silent Unity that's like Zombie World. Effect wise, sorta.

Maybe I'm just really tired and reading it all wrong =...=

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