Mysty Posted August 24, 2009 Report Share Posted August 24, 2009 I didn't quite know where to place this, since some of the cards are from video games, but anyway, here are the speed cards, including the ones from WC2009. I also included their texts since some are different in the game. [spoiler=Speed Worlds]Speed WorldField SpellWhen you activate a Spell Card, other than a "Speed Spell", you take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card (max 12). When you take damage, remove Speed Counters from this card for each multiple of 1000 damage taken.NOTE: In the video game, it prohibited non-"Speed Spell" Spell cards altogether. Speed World 2Field SpellWhen you activate a Spell Card, other than a "Speed Spell", you take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card (max 12). By removing a number of Speed Counters from this card, activate one of the following:● 4: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand.● 7: Draw 1 card.● 10: Destroy 1 card on the field.NOTE: I bet in the video game that uses this, i bet it will have similar errata to Speed World. [spoiler=the Speed Spells]Note that I'm not putting "Speed spell - " at the beginning of each name to save space. Also, all Speed Spells are either Normal or Quick-Play Spells.[spoiler=regular Speed Spells]Acceleration LimiterNormalUntil the end of the opponent's second End Phase, they cannot place Speed Counters during standby Phases.NOTE: That's what the effect really did in WC2009, but I don't know how to word it. Accelerator DrawNormalAnime effect: Activate only while you control a "Speed World" with 12 Speed Counters on it. Draw 2 cards.WC2009 effect: (Also requires your opponent to have 4 or less Speed Counters.) Angel BatonAnime effect: Activate only while you have 2 or more Speed Counters. Draw 2 cards. Send 1 card from your hand to the Graveyard.WC2009 effect: (Requires you to remove 7 Speed Counters to activate.) Count UpNormalActivate when your Speed Counters are 2 or higher. Send a number of cards from your hand to the Graveyard. Increase your Speed Counters by 2 for each card sent to the Graveyard by this effect. Curse of FateNormalActivate only when you control a "Speed World" with 2 or more Speed Counters. Place 2 Cursed Counters on a face-up monster you control. Once per turn, by removing 1 Cursed Counter of your monster, inflict half of the ATK of that monster to your opponent's Life Points. If you do, that monster cannot declare an attack this turn. Dash PilferNormalActivate only while you control a "Speed World" with 4 or more Speed Counters on it. Gain control of 1 face-up Defense Position monster your opponent controls until the End Phase. Final AttackNormalActivate only while you control a "Speed World" with 8 or more Speed Counters on it. Double the ATK of 1 monster you control. That monster cannot attack your opponent directly and is destroyed during the End Phase. Gap StormNormalActivate only while the difference between the Speed Counters on a "Speed World" you control and a "Speed World" your opponent control is 10 or more. Destroy all Spell and Trap Cards on the field. Half SizeNormalActivate only when you control a Speed World with 3 or more Speed Counters. Select one monster your opponent controls. Halve its ATK and gain Life Points equal to its ATK. OverboostNormalGain 4 Speed Counters. During the End Phase, the number of Speed Counters on your "Speed World" becomes 1. Power BatonNormal in anime, quick-play in video gameAnime: Activate when you have 6 or more Speed Counters. Send 1 Monster Card from your Deck to your Graveyard to have 1 monster you control gain ATK equal to the sent monster's ATK until the end of the next Damage Step. You cannot conduct your normal draw during your next Draw Phase.WC2009: (Only boosts ATK by half the sent monster, but is a quick-play) Rapid Shot WingNormalAnime: Activate only while you control a "Speed World" with 4 or more Speed Counters on it. Target monster gains 100 ATK for each Speed Counter on your "Speed World" until the End Phase.WC2009: (Only requires 3 or more Speed Counters.) Reactor PodNormalAnime: Activate only while you control a "Speed World" with 4 or more Speed Counters on it. Select 1 monster you control with 1000 ATK or less and inflict damage to your opponent equal to the original ATK of the selected monster.WC2009: (Inflicts damage equal to the selected monster's ATK.) Shift DownNormalAnime: Remove 6 Speed Counters. Draw 2 cards.WC2009: (Requires you to remove 12 Speed Counters.) Silver ContrailsQuick-PlayAnime: Activate only while you control a "Speed World" with 5 or more Speed Counters on it. Select 1 WIND monster you control. The selected monster gains 1000 ATK during the Battle Phase this turn.WC2009: This card can only be activated by removing 2 Speed Counters. Increase the ATK of 1 face-up monster by 1000 points until the End Phase of this turn. Slowdown MachineNormalDuring the turn this card is activated, remove 1 of your opponent's Speed Counters for every 500 points of damage inflicted to your opponent. Sonic BusterNormalAnime: Activate only while a "Speed World" you control has 4 or more Speed Counters on it. Select 1 monster you control and inflict damage to your opponent equal to half its ATK. (This effect does not resolve if this card's effect reduces your opponent's Life Points to 0.)WC2009: (Only requires 2 Speed Counters and can defeat your opponent.) Speed EnergyQuick-PlayAnime: Activate only while you control a "Speed World" with 6 or more Speed Counters on it. Target monster gains 200 ATK for each Speed Counter on your "Speed World" until the End Phase. That monster cannot attack your opponent directly.WC2009: (Instead requires the removal of 2 Speed Counters and allows affected monster to attack directly.) Speed Fusion (basically a Speed version of "Polymerization")NormalActivate only while you have 4 or more Speed Counters. Fusion Summon a Fusion Monster. Speed JammerNormalActivate by removing 2 of your Speed Counters. Remove 6 of your opponent's Speed Counters. Summon SpeederNormalAnime: Activate only while you control a "Speed World" with 4 or more Speed Counters on it. Special Summon 1 Level 4 or lower monster from your hand.WC2009: When you have 3 or more Speed Counters, you can activate this card by removing 2 of your Speed Counters. Special Summon a Level 4 or lower monster from your hand. This monster cannot attack during the turn it is Special Summoned. Synchro ReturnNormalActivate only while you control a "Speed World" with 5 or more Speed Counters on it. Special Summon 1 Synchro monster that is removed from play. That Synchro monster is removed from play during the End Phase. The End of StormNormalAnime: Activate only while you control "Speed World" with 10 or more Speed Counters. Destroy all monsters on the field and inflict 300 damage to each player for each monster they controlled that was destroyed.WC2009: (Requires you to remove 10 of your Speed Counters.) Tune-Up 123NormalActivate when you have 4 or more Speed Counters. Select 1 monster you control. Roll a 6-sided die and increase its Level according to the result.● 1 or 2: 1.● 3 or 4: 2.● 5 or 6: 3. Vision WindNormalAnime: Activate only while you control a "Speed World" with 2 or more Speed Counters on it. Special Summon 1 Level 2 or lower monster from your Graveyard. That monster is destroyed during the End Phase of the turn.WC2009: (Required the removal of 2 of your Speed Counters.) Wheelie BreakerNormalActivate by removing 8 of your Speed Counters. Destroy all face-up monsters your opponent controls. Zero Rebirth (known as Zero Reverse in WC2009)Normal in anime, Quick-Play in WC2009Anime: Activate only while you control a "Speed World" with 3 or more Speed Counters on it. Special Summon 1 monster destroyed by an opponent's card effect this turn in Attack Position. Its ATK becomes 0.WC2009: This card can only be activated by removing 4 of your Speed Counters. During the turn this card is activated, Special summon 1 destroyed monster from the Graveyard, and place it on the field in Attack position. The monster is Special Summoned at 0 ATK. [spoiler=regular spells made into Speed Spells]NOTE: I'm only posting the additional requirements of Speed counters rather than the entire effect.Ancient RulesAdditional requirement: Have 3 or more Speed Counters. Back To Square OneAR: Have 3 or more Speed Counters. Bait DollAR: Have 2 or more Speed Counters. Battle TunedAR: Have 3 or more Speed Counters. Book of MoonAR: Remove 2 of your Speed Counters. Brain ControlAR: Remove 8 of your Speed Counters. Card DestructionAR: Remove 6 of your Speed Counters. Chain StrikeAR: Remove 2 of your Speed Counters. Chaos EndAR: Have 6 or more Speed Counters. Cold WaveAR: Remove 2 of your Speed Counters. Creature SwapAR: Have 5 or more Speed Counters and remove 3 of them. Dark CoreAR: Have 3 or more Speed Counters. De-FusionAR: Remove 2 Speed Counters. Delinquent DuoAR: Remove 12 Speed Counters. Double SummonAR: Have 2 or more Speed Counters. Enemy ControllerAR: Have 4 or more Speed Counters. Fiend's SanctuaryAR: Remove 2 of your Speed Counters. Final DestinyAR: Remove 2 of your Speed Counters. FissureAR: Remove 4 of your Speed Counters. Foolish BurialAR: Remove 2 of your Speed Counters. Giant TrunadeAR: Have 6 or more Speed Counters and remove 3 of them. Gold SarcophagusAR: Remove 5 of your Speed Counters. Hammer ShotAR: Remove 3 of your Speed Counters. Harpie's Feather DusterAR: Remove 12 of your Speed Counters. Heavy StormAR: Have 8 or more Speed Counters and remove 6 of them. Inferno Reckless SummonAR: Remove 2 of your Speed Counters. Last WillAR: Remove 6 of your Speed Counters. Limiter RemovalAR: Remove 8 of your Speed Counters. Magical MalletAR: Have 4 or more Speed Counters. MetamorphosisAR: Remove 8 of your Speed Counters. Mind ControlAR: Have 5 or more Speed Counters and remove 3 of them. Miracle FusionAR: Remove 3 of your Speed Counters. Monster RebornAR: Remove 10 of your Speed Counters. My Body as a ShieldAR: Have 3 or more Speed Counters. Mystic BoxAR: Remove 2 of your Speed Counters. Mystical Space TyphoonAR: Have 6 or more Speed Counters and remove 2 of them. Nobleman of CrossoutAR: Remove 4 of your Speed Counters. Nobleman of ExterminationAR: Remove 4 of your Speed Counters. Offerings to the DoomedAR: Have 3 or more Speed Counters. Painful ChoiceAR: Remove 12 of your Speed Counters. Pot of AvariceAR: Remove 2 of your Speed Counters. Raigeki:AR: Remove 12 of your Speed Counters. ReloadAR: Remove 2 of your Speed Counters. RiryokuAR: Remove 2 of your Speed Counters. ScapegoatAR: Remove 5 of your Speed Counters. Shield CrushAR: Remove 3 of your Speed Counters. ShrinkAR: Remove 3 of your Speed Counters. Smashing GroundAR: Remove 4 of your Speed Counters. Soul ExchangeAR: Remove 2 of your Speed Counters. Soul TakerAR: Remove 3 of your Speed Counters. Special HurricaneAR: Remove 3 of your Speed Counters. Stray LambsAR: Remove 2 of your Speed Counters. Summoner's ArtAR: Have 3 or more Speed Counters. The Shallow GraveAR: Remove 3 of your Speed Counters. TornadoAR: Have 3 or more Speed Counters. Tremendous FireAR: Have 3 or more Speed Counters. Tribute to the DoomedAR: Have over 3 Speed Counters? TwisterAR: Have 3 or more Speed Counters. Upstart GoblinAR: Have 4 or more Speed Counters. [spoiler=other cards that work with Speed Counters]Gate BlockerEARTH Level 4 [Rock / Effect]ATK 100 DEF 2000Your opponent cannot activate effects that would place Speed Counters on "Speed World" during the Standby Phase. Gate Blocker 2EARTH Level 6 [Rock / Effect]ATK 100 DEF 3000You can Special Summon this card by Tributing 1 "Gate Blocker" you control. Your opponent cannot use the effect of "Speed World" to place Speed Counters on itself. Accel ZoneNormal TrapAnime: Activate when your opponent gains Speed Counters other than by the effect of "Speed World". You gain 5 Speed Counters.WC2009: This card only be activated when your opponent activates a "Speed Spell" Spell card. Increase your Speed Counters by 6. Doom AcceleratorNormal TrapAnime: Activate only when you receive Battle Damage. You do not lose Speed Counters on a "Speed World" you control due to damage taken in this battle. Gain 1 Speed Counter for each multiple of 500 damage you took from that battle.WC2009: This card can be activated when you suffer Battle Damage. Increases your Speed Counters by 1 for every 300 points of Battle Damage to your Life Points. Full Throttle Continuous TrapPlace 1 Speed Counter on a face-up "Speed World" every Standby Phase. Slip StreamNormal TrapAnime: Activate only when your opponent activates a "Speed Spell" Spell Card and you have less Speed Counters on a "Speed World" you control than a "Speed World" your opponent controls. During your next Standby Phase place Speed Counters on your "Speed World" equal to the difference in Speed Counters on "Speed World" between you and your opponent.WC2009: (Your opponent doesn't have to activate a "Speed Spell" for you to activate this card.) Speed BoosterContinuous TrapAnime: The following effects are activated when your Speed Counters exceed those of your opponent:● Opponent's turn: You can negate a number of attacks up to the difference in Speed Counters.● Your turn: Once per turn, you can inflict damage to your opponent equal to the difference in Speed Counters x 100.WC2009: (It could only negate 1 attack during each opponent's turn.) Speed EdgeContinuous TrapDuring each Standby Phase, if you have more Speed Counters than your opponent, inflict 300 damage times the difference of Speed Counters to your opponent. If I made any errors on any of the following, please tell me and I will edit it. Anyway, discuss what the ban list would look like for Turbo Duels, whether adding a cost of removing all 12 of your Speed Counters makes the really powerful banned cards balanced, if the Speed Counter requirements and costs of the cards make them all able to be put to 3 on a good list, whether you like the anime or the WC2009 effect better, etc. Link to comment Share on other sites More sharing options...
Mysty Posted August 25, 2009 Author Report Share Posted August 25, 2009 BUMP.The two Speed World cards would slow the game down dramatically. If Turbo Duels were real, they would probably be very interesting, as it would add quite a bit more strategy to the game. Although some decks would be completely shut down, other decks could get a chance to rise against Gladiator Beast and Lightsworn.Making those Speed-altered Spell cards would be cool too, especially on Speed World 2. On Speed World, it would be very tough to play one of the banned cards, but on Speed World 2 it would be a bit easier since your opponent would have fewer options of removing your Speed Counters. Does having to remove 10 or 12 Counters still make the broken cards worth using? Are they still banworthy even in a Turbo Duel?How different would the banlist be for Turbo Duels? Would it be different for each Speed World? What would the meta be like? I think it would be a Gladiator Beast meta. Link to comment Share on other sites More sharing options...
RyanAtlus Posted August 25, 2009 Report Share Posted August 25, 2009 I like the concept, and it's be cool if they were in the next generation of boosters. (after SDOD) Link to comment Share on other sites More sharing options...
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