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Water synchros/tuners


silencer

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Mold ameba

monster

level 3

WATER

aqua/tuner

1600/1200

 

if this monster is going to used in a synchro summon of a WATER attrribute synchro you can lower or increase this cards level by 1.

 

antennea morane

monster

level 3

WATER

sea serpent/tuner

1700/1000

 

when this monster is used in the synchro summon of a WATER atribute synchro, draw 1 card.

 

Sheak the frost sea snake

monster

level 6

WATER

SYNCHRO

sea serpent/effect

2600/1800

 

whenever this monster attacks you can increase the attack of all other WATER attribute monsters you control by 900.

 

Deep sea leviathan kairyo

monster

level 6

WATER

SYNCHRO

sea serpent/effect

2500/2100

 

when this monster is synchro summoned, destroy all spell and trap cards on the opponents side of the field.

 

Grand denizen

monster

level 8

WATER

SYNCHRO

aqua/effect

3000/1500

 

you can remove 2 WATER attribute monsters in your graveyard to destroy all cards on the field except this card.

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Mold ameba

monster

level 3

WATER

aqua/tuner

1600/1200

 

if this monster is going to used in a synchro summon of a WATER attrribute synchro you can lower or increase this cards level by 1.

 

The OCG just looks plain wrong on this one' date=' and the effect give too many options. Any level 2-4 non-tuner makes Brio, any 3-5 makes Gungnir, and don't even get me started on the OP'd Synchs below >_>

 

antennea morane

monster

level 3

WATER

sea serpent/tuner

1700/1000

 

when this monster is used in the synchro summon of a WATER atribute synchro, draw 1 card.

 

Too high ATK, OCG's not right, also fairly generic.

 

Sheak the frost sea snake

monster

level 6

WATER

SYNCHRO

sea serpent/effect

2600/1800

 

whenever this monster attacks you can increase the attack of all other WATER attribute monsters you control by 900.

 

No materials, bad OCG, hardly an interesting effect

 

Deep sea leviathan kairyo

monster

level 6

WATER

SYNCHRO

sea serpent/effect

2500/2100

 

when this monster is synchro summoned, destroy all spell and trap cards on the opponents side of the field.

 

Generic effect, OP'd, no materials, bad OCG.

 

Grand denizen

monster

level 8

WATER

SYNCHRO

aqua/effect

3000/1500

 

you can remove 2 WATER attribute monsters in your graveyard to destroy all cards on the field except this card.

 

OP'd, no materials, bad OCG, as generic as such OP'd effects get.

[/quote']

 

I would offer specific help, but I'm falling asleep at my computer, the cards aren't very good, fix up the OP'd synchros and I'll help the OCG tomorrow.

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