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The Termino Clan


EnkoMaun

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All righty, new archetype!

I kinda started disliking making singular archetypes, but my booster sets just seem to be ignored. So yeah.

 

Termino (restrict, terminate in latin) monsters, limit your opponent's actions, by blocking card zones, discarding cards, sending cards back to the deck, and when operated fully, completely locking your opponent. And they also can swarm the field with effects that remove themselves from play, and revive new ones.

So, enjoy and COMMENT.

[spoiler=Termino!]

[spoiler=Main Cards]

Termino Sealmaster (* * *) DARK

Spellcaster/Effect – ATK 1400 DEF 1500

When this card is Summoned, select up to 2 Set cards on the field. As long as this card remains face-up on the field, your opponent cannot activate/flip face up the selected cards.

 

Termino Widegrabber (* * * *) DARK

Spellcaster/Effect – ATK 1600 DEF 1100

When this card is Summoned, you can remove it from play to send 1 card in your opponent’s hand back to the opponent’s Deck.

 

Termino Portal (* *) DARK

Spellcaster/Tuner – ATK 900 DEF 500

If this card is sent to the Graveyard, you can remove it from play to Special Summon 1 other removed from play “Termino” monster. Once per turn, you can remove 1 card from the top of your Deck from play to increase the ATK of this card by 1000 until the End Phase.

 

Termino Cardguard (* * * *) DARK

Spellcaster/Effect – ATK 100 DEF 1500

You can Normal Summon this card in face-up Defense Position. As long as this card remains on the field, whenever a player takes damage, that player cannot Special Summon monsters except “Termino” monsters until the Standby Phase of their next turn. If this card is attacked, you can remove from play 1 monster from your Deck to the Graveyard to increase the DEF of this card by 1000.

 

Termino Blader (* * * *) DARK

Spellcaster/Effect – ATK 1200 DEF 1800

During your Standby Phase, your opponent must discard 2 cards from their hand. If they cannot, double the ATK of this card until your next Standby Phase.

 

Termino Blob Shooter (* * * * *) DARK

Spellcaster/Effect – ATK 1800 DEF 1900

You can Normal Summon this card by removing from play 1 monster on in your Deck. Once per turn, you can destroy 1 monster on the field. Your opponent cannot use the Monster Card Zone that occupied the destroyed monster. You cannot conduct your Battle Phase during the turn this card is activated.

 

Termino Psychopath (* * * * * *) DARK

Spellcaster/Effect – ATK 2400 DEF 1000

As long as this card is face-up on the field, your opponent cannot activate or Set Trap cards. During your End Phase, pay 800 Life Points. If you cannot, destroy this card.

 

Termino Harbringer (* * * * * * * * *) DARK

Spellcaster/Synchro/Effect – ATK 2100 DEF 2400

“Termino Portal” + 2 or more non-Tuner monsters

When this card is Synchro Summoned successfully, you can send it to the Graveyard to Special Summon as many removed from play “Termino” monsters as you can to your side of the field. When a monster Special Summoned by this effect is destroyed, decrease your Life Points by 1000.

 

Termino Darkbright (* * * * * *) DARK (*NEW*)

Spellcaster/Effect - ATK 1500 DEF 1100

1 Tuner + 1 or more non-Tuner monsters

Remove from play the monsters that were used to Synchro Summon this card. Increase the ATK of this card by 500 for each card removed from play by this effect. Once per turn, you can Special Summon 1 of your removed from play monsters. If this card is destroyed during your turn, your opponent cannot Normal Summon or Set during their next turn.

 

 

 

[spoiler=Support Cards]

Termino Trap Door

Normal Spell Card

Send any number of “Termino” monsters from your side of the field to the Graveyard, and pay 500 Life Points for each monster sent to the Graveyard. Destroy cards on the field equal to the number of “Termino” monsters sent to the Graveyard by this effect. The Card Zones occupied by the cards that were destroyed cannot be used until the End Phase of your opponent’s turn.

 

Foolish Removal

Normal Spell Card

Remove 1 monster in your Deck from play. Then shuffle your Deck.

 

Terminal Error (*NEW*)

Normal Trap Card

When the effect of a "Termino" monster is negated, you can send it to the Graveyard. The controller of the card that negated the effect of the "Termino" monster discards 1 card from their hand.

 

Termino Zone Morph (*NEW*)

Continuous Spell Card

Each time a Spell or Trap Card is activated, Special Summon 1 "Fake Termino Token" (DARK/Fiend-Type/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Mode. This token cannot be destroyed by battle or card effects. As long as a "Fake Termino Token" is on the field, "Termino" monsters can attack directly. If a "Termino" monster attacks directly, the Battle Damage becomes 400.

 

 

 

 

 

More support cards shall be added, after I get comments.

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"If this card is sent to the Graveyard, you can remove it from play to Special Summon 1 removed from play “Termino” monster." OP'd, even on just 1 monster.

Here's a situation:

I have any Termino monster RFG'd and any on my field.

My opponent attacks/uses a card effect to destroy my monster or even just 'send it to the Graveyard.

I use the effect to get the RFG'd monster, and since the cost is RFGing the one just sent, I have one in my RFG.

We are now back to the beginning.

The same happens 100 times.

I still haven't lost any field power.

 

The cards are impossible to destroy by battle or card effects, or 'send to the Graveyard' by card effects (Norelas) and have no drawback.

 

WUT.

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You didn't fix it at all :s

ANY 2 Termino monsters still make an infinite loop' date=' unbreakable by anything except Brio in today's Meta.

[/quote']

 

I call bullshit. Raiza, Caius and similar monsters will do away with it, and Shadow-Imprisoning Mirror, Imperial Iron Wall and Kycoo locks its effect.

 

These seem like good cards, but, as I've said before, DARK is overused, so 8/10.

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DARK was always overused.

 

Meh' date=' the last archetype I've done was a LIGHT Rock-Type, I missed DARK.

 

Thx for the nice comment, but Griffin is kinda right. Not every deck uses IIW, Monarchs or Kycoo.

 

Reworded Termino Portal's effect.

 

And added a brand new card!

[/quote']

 

True about that, but keep in mind I just scratched the surface. Macro kills it, Koa'ki Meiru kills it, Goyo can kill it because of priority, etc.

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DARK was always overused.

 

Meh' date=' the last archetype I've done was a LIGHT Rock-Type, I missed DARK.

 

Thx for the nice comment, but Griffin is kinda right. Not every deck uses IIW, Monarchs or Kycoo.

 

Reworded Termino Portal's effect.

 

And added a brand new card!

[/quote']

 

True about that, but keep in mind I just scratched the surface. Macro kills it, Koa'ki Meiru kills it, Goyo can kill it because of priority, etc.

Well, that's true.

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But those all only fit into specific Decks, the only valid answer given was Goyo, since it's so splashable, but I think prio actually goes against Goyo there, turn player gets Chain Link 1, then Termino gets link 2, Termino resolves first and it's out of the Graveyard before Goyo hits it.

Naming specific counters is never a good way to argue for or against the power level of something. While non-destructive effects can counter it, those will always make up 80% of played monster removal. Even if people run 50% of their monster removal (an insane amount) as non-destructive, it's not fair that an entire archtype is immune to it. If a single monster is, such as an EBI Summoned by tributing Hard Armed Dragon, then it's possible to point out that it's non-invincible, but have such a strength in an entire archtype which would still be strong without it is too much.

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