Astro Dude Posted August 22, 2009 Report Share Posted August 22, 2009 I'm deciding to create this card called Level Draw. If this is the first time this card is mentioned I wish to have as many posts as possible, but if it's already been done the moderators can delete this thread. Anyway here's how it works: Name: Level DrawType: Normal Spell CardAbility: Discard one Normal Monster card from your hand. Draw a number of Cards equal to the level of the monster you discarded. This card has potential in an Exodia deck. What do you think? Link to comment
-Griffin Posted August 22, 2009 Report Share Posted August 22, 2009 Way too powerful, in a D-hero draw engine, this is an instant 'draw 8' - that would make any (decent) Exodia Deck win on the turn they activated it. Any Deck with monsters over level 1 would run 3 of this. The whole idea is just too powerful to make a balanced card. Prehaps 'Remove from play 1 monster you control. Draw cards equal to half that monster's level (rounded up)'Still an overpowered card when thought is put into using it, but a bit more balanced. Link to comment
CrabHelmet Posted August 22, 2009 Report Share Posted August 22, 2009 This is the most retardedly overpowered thing I've seen in a long time. Remember that Trade-In requires you to ditch a Level 8 (and its level must be exactly 8, making it useless if you don't have a monster of that level available) and still only lets you draw two cards, and yet it still gets used. Griffin's version is only a bit more balanced in the sense that BLS is a bit more balanced than CED. Link to comment
-Griffin Posted August 22, 2009 Report Share Posted August 22, 2009 Yeah >_>;;;It's a hard concept to balance while not making it un-usable. My version can still turn BW-Blizzard into a 'draw 4' Link to comment
Astro Dude Posted August 22, 2009 Author Report Share Posted August 22, 2009 Hmmm... You have a point. You would have way too many cards in your hand if you discarded a level 12 monster. Needs work. How about: Remove one Monster from your side of the Field, in your hand or in your Graveyard. Draw Cards equal to Half that monster's level (rounded up). I added the In your Hand or in the Graveyard thing to give duelists some options on which to remove. Link to comment
-Griffin Posted August 22, 2009 Report Share Posted August 22, 2009 Now people can remove any Level 8 Synchro that's already died and get an instant +3, it's effect can be used for other things all the time so it's hardly situational.Divided by four would still probably see a little use, my Sabersworns would, at least. Link to comment
Astro Dude Posted August 22, 2009 Author Report Share Posted August 22, 2009 Give me the details about the card names you posted. Plus, I said it was any monster, whether it be Normal, Effect, Fusion, Ritual or Synchro. Link to comment
CrabHelmet Posted August 22, 2009 Report Share Posted August 22, 2009 Hmmm... You have a point. You would have way too many cards in your hand if you discarded a level 12 monster. Needs work. How about: Remove one Monster from your side of the Field' date=' in your hand or in your Graveyard. Draw Cards equal to Half that monster's level (rounded up). I added the In your Hand or in the Graveyard thing to give duelists some options on which to remove.[/quote'] Remember when I said Griffin's version was ludicrously broken? Now, notice how you just took Griffin's version and made it even more powerful by not even requiring the monster to be in your hand? Now, do you think that a card more broken than a broken card might just be broken itself? Even making it divided by four and rounded down doesn't balance it. That's how broken it is. Link to comment
Mysty Posted August 22, 2009 Report Share Posted August 22, 2009 Hmmm... You have a point. You would have way too many cards in your hand if you discarded a level 12 monster. Needs work. How about: Remove one Monster from your side of the Field' date=' in your hand or in your Graveyard. Draw Cards equal to Half that monster's level (rounded up). I added the In your Hand or in the Graveyard thing to give duelists some options on which to remove.[/quote'] Remember when I said Griffin's version was ludicrously broken? Now, notice how you just took Griffin's version and made it even more powerful by not even requiring the monster to be in your hand? Now, do you think that a card more broken than a broken card might just be broken itself? Even making it divided by four and rounded down doesn't balance it. That's how broken it is. ^This. Everybody take a sip.Even if it were worded like this:Discard a Level 4 or higher monster card. Draw a number of cards equal to the Level of the monster divided by 4, rounded down.It would become a more versatile, better version of Trade In. All the other ideas for the card stated so far are easily broken. Link to comment
-Griffin Posted August 22, 2009 Report Share Posted August 22, 2009 I was planning 'RFG a monster you control, draw equal to level divided by 4, rounded up' no, I'm not doing to OCG rite.I don't like draw cards which requires removing cards from your hand, just seems too generic. Link to comment
Haou Devil 12 Posted August 22, 2009 Report Share Posted August 22, 2009 I'm deciding to create this card called Level Draw. If this is the first time this card is mentioned I wish to have as many posts as possible' date=' but if it's already been done the moderators can delete this thread. Anyway here's how it works: Name: Level DrawType: Normal Spell CardAbility: Discard one Monster card from your hand. Draw a number of Cards equal to the level of the monster you discarded. This card has potential in an Exodia deck. What do you think?[/quote'] I made a "Level Draw" in my Fan Fic and this is how I would create it. Level Draw[spell]By paying 500 Life Points, select 1 monster on the field and draw cards from your Deck equal to half the level of the selected monster. That's how I've been using it in my Fan Fic. Link to comment
-Griffin Posted August 22, 2009 Report Share Posted August 22, 2009 I'm deciding to create this card called Level Draw. If this is the first time this card is mentioned I wish to have as many posts as possible' date=' but if it's already been done the moderators can delete this thread. Anyway here's how it works: Name: Level DrawType: Normal Spell CardAbility: Discard one Monster card from your hand. Draw a number of Cards equal to the level of the monster you discarded. This card has potential in an Exodia deck. What do you think?[/quote'] I made a "Level Draw" in my Fan Fic and this is how I would create it. Level Draw[spell]By paying 500 Life Points, select 1 monster on the field and draw cards from your Deck equal to half the level of the selected monster. That's how I've been using it in my Fan Fic. That's also insanely overpowered. Then again, anime/fic cards are OP'd a lot, so I guess that's fair in context. Link to comment
danilyu Posted August 22, 2009 Report Share Posted August 22, 2009 I was thinking of some variations you could use for your card... 1st variation: Discard 1 monster card in your hand. Pay 800 Life Points per level of the monster card you have discarded. If you cannot, remove from play the top cards from your Deck equal to the level of the discarded card. If you do, then draw cards equal to half the level of the discarded card. 2nd variation: Pay 1000 Life Points and discard 1 monster card in your hand whose level is a multiple of 4. Draw cards from your deck equal to the level of the discarded monster divided by 4. A more versatile form of Trade-In, except for the Life Points cost. Just some suggestions. Link to comment
Astro Dude Posted August 22, 2009 Author Report Share Posted August 22, 2009 Very good. But I think I get it. This card is a bad idea. Link to comment
.Leo Posted August 22, 2009 Report Share Posted August 22, 2009 wow. i agree with Crab Helmet this is BROKEN. not a really good card. try again. Link to comment
Astro Dude Posted August 23, 2009 Author Report Share Posted August 23, 2009 Read my last post. Link to comment
Caeel Posted August 23, 2009 Report Share Posted August 23, 2009 How about: Discard one level 2 or higher monster from your hand. Draw cards equal to half of the discarded monster's level, then take damage equal to the level of the discarded monster X200. Link to comment
玄魔の王 Posted August 23, 2009 Report Share Posted August 23, 2009 How about: Discard one level 2 or higher monster from your hand. Draw cards equal to half of the discarded monster's level' date=' then take damage equal to the level of the discarded monster X200.[/quote'] Yubel decks would take 2000+ damage for a +3 or +4 man. Not much better than the original. Try: Level DrawNormal SpellDiscard 1 monster card from your hand, then draw the correct number of cards based on its Level:-4 or lower: Draw 1 card.-Level 5 to 8: Draw 2 cards.-Level 9+: Draw 3 cards. Not the best OCG ever, but it's +1 at best, and only for a really big monster. Link to comment
Mysty Posted August 23, 2009 Report Share Posted August 23, 2009 How about: Discard one level 2 or higher monster from your hand. Draw cards equal to half of the discarded monster's level' date=' then take damage equal to the level of the discarded monster X200.[/quote'] Yubel decks would take 2000+ damage for a +3 or +4 man. Not much better than the original. Try: Level DrawNormal SpellDiscard 1 monster card from your hand, then draw the correct number of cards based on its Level:-4 or lower: Draw 1 card.-Level 5 to 8: Draw 2 cards.-Level 9+: Draw 3 cards. Not the best OCG ever, but it's +1 at best, and only for a really big monster. So in other words a Yubel draw engine?This is basically a better version of Trade-In, but still a balanced card. That one works. Link to comment
玄魔の王 Posted August 24, 2009 Report Share Posted August 24, 2009 How about: Discard one level 2 or higher monster from your hand. Draw cards equal to half of the discarded monster's level' date=' then take damage equal to the level of the discarded monster X200.[/quote'] Yubel decks would take 2000+ damage for a +3 or +4 man. Not much better than the original. Try: Level DrawNormal SpellDiscard 1 monster card from your hand, then draw the correct number of cards based on its Level:-4 or lower: Draw 1 card.-Level 5 to 8: Draw 2 cards.-Level 9+: Draw 3 cards. Not the best OCG ever, but it's +1 at best, and only for a really big monster. So in other words a Yubel draw engine?This is basically a better version of Trade-In, but still a balanced card. That one works. See? I know what I'm talking about. Link to comment
Keeneye47 Posted August 24, 2009 Report Share Posted August 24, 2009 it could work, if u make it for lv 3's and lower. that could help not over-power the card i like the idea, just fix it up Link to comment
玄魔の王 Posted August 24, 2009 Report Share Posted August 24, 2009 it could work' date=' if u make it for lv 3's and lower. that could help not over-power the card[/quote'] That overpowers Vayu turbo, but otherwise good thinking. Link to comment
Astro Dude Posted August 24, 2009 Author Report Share Posted August 24, 2009 Yeah those ideas could work. Maybe I can limit what monsters can be needed to activate it to Normal Monsters, like the Fortune Fairies. Link to comment
玄魔の王 Posted August 24, 2009 Report Share Posted August 24, 2009 Yeah those ideas could work. Maybe I can limit what monsters can be needed to activate it to Normal Monsters' date=' like the Fortune Fairies.[/quote'] Normal Monsters would work out. Link to comment
Astro Dude Posted August 26, 2009 Author Report Share Posted August 26, 2009 Yeah. I'll say: Discard one Normal Monster from your Hand, etc. Link to comment
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