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Also' date=' Lightsworn is a "sack deck" because it mills off cards and increases the Lightsworn players knowledge of what remains in the deck. Being able to access the grave with cards like "Lumina, Lightsworn Summoner" and "Beckoning Light" make it the best Reverse Toolbox in the game.

 

The variety of Lightsworn monsters also help the deck. They have revival in the form of Lumina. Swarm in the form of Wulf. Destruction in the form of Ryko, Lyla, and Celestia. They can stop defensive players with Ehren. Draw power in the form of Garoth. Finally, they have Aurkus, which stops targeting effects.

 

Having access to cards like "Necro Gardna" and "Plaguespreader Zombie" while not hurting the deck gives it an even bigger edge over other decks, because it essentially gives the Lightsworn player "free cards."

 

Lightsworns also have their own searcher card, which helps them not only search out a card, but also fuels their own effects. They have their own "Boss" monster in the form of "Judgment Dragon", which can end games.

 

Also, take into consideration "Honest" and how it helps them over come a lot by battle. They can also reuse "Honest" and other monsters by flipping "Beckoning Light" and they can even do this in the battle phase "Beckoning Light" can also get rid of your bad hands too.

 

Are they unbeatable? No.

Are they an auto pilot deck? No.

 

You just gotta be smart while playing, and make reads, which is what you should be doing anyway.

[/quote']

 

How is this not the most relevant post in this thread?

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LS does require skill, as shown by a kid at my locals who has it but never does very well because he sucks with it. That said, it is luck based. There are some card in the deck that have absolutely no skill aspects at all... wulf and necro gardna come to mind. Usually I can win against LS. I would only lose because they milled their wulfs and drew honests. There is no deck so reliant on random luck than them (well maybe arcanas, but they are not close to the top.)

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