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Some Crystal Beast cards


danilyu

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Hi all, I am new here, and I was thinking about the possibility of having new Crystal Beast cards. Well, here are some ideas that I have. Feedbacks will be greatly appreciated.

 

Crystal Beast Garnet Phoenix

Winged Beast/Effect

FIRE, level 4

1600/1000

 

When this card is placed into your Spell & Trap Card Zone, you may Special Summon 1 "Crystal Beast" monster with an ATK of 1500 or less from your Graveyard onto your side of the field. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Opal Dove

Winged Beast/Effect

LIGHT, level 4

100/100

 

You can discard this card to the Graveyard to add 1 "Ancient City - Rainbow Ruins" from your Deck to your hand. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Radiance Dragon

Dragon/Effect

LIGHT, level 8

2500/0

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 4 or more "Crystal Beast" cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. ● Switch the battle position of this card into face-up Defence Position. Place as many "Crystal Beast" cards from your Graveyard onto your Spell & Trap Card Zone. You cannot switch the battle position of this card until your next turn, except by a card effect. ● Send any number of "Crystal Beast" cards from your Spell & Trap Card Zones to your Graveyard. In addition to this card's normal attack, it can attack as many times as the number of "Crystal Beast" cards sent to the Graveyard using this effect. If you use this effect, any Battle Damage dealt by this card is 0.

 

Crystal Beast Onyx Serpent

Reptile/Effect

Quick Effect

DARK, level 3

800/800

 

You may send this face-up card to the Graveyard to negate the activation of a Monster Card Effect, destroy it, and you take 1000 damage. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

NOTE: Can be used while it occupies a Spell & Trap Card Zone.

 

Crystal Beast Aquamarine Gator

Reptile/Effect

Continuous Effect

WATER, level 4

2300/1000

 

This card cannot attack unless if you control at least 2 "Crystal Beast" Cards in your Spell & Trap Card Zone. If this card is sent to the Graveyard, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Supports

 

Crystal Beast Idol

Continuous Spell Card

Cost/Trigger Effect

 

Send 1 "Crystal Beast" Card from your Deck to the Graveyard. After this card's activation, gain 600 Life Points every time a "Crystal Beast" card is added to a Spell & Trap Card Zone. This card is removed from play when removed from the field.

 

NOTE: This card can be used for the effect of Ancient City - Rainbow Ruins as it is a "Crystal Beast" card itself.

 

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Crystal Merchant

Effect Monster

Ignition Effect

1000/2000

EARTH, Level 4

Spellcaster

 

Once per turn, you may search your Deck for a "Crystal Beast" Card and add it to your hand. Your opponent draws 1 card.

 

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Crystal Beast Shrine

Continuous Trap Card

 

Discard 2 "Crystal Beast" cards from your hand. As long as this card remains face-up on the field, you may treat any of your Monster Card Zones as your Spell & Trap Card Zones. That zone cannot be used for Monster Cards if it is occupied with a Spell or a Trap Card. If this card is removed from the field or becomes inactive, remove from play all cards in your Monster Card Zones.

 

NOTE: This card can be used for the effect of Ancient City - Rainbow Ruins as it is a "Crystal Beast" card itself.

 

I may come up with more soon.

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Nice cards and great effects.

But for Radience Dragon's second effect' date=' probably change it to half damage instead of 0 because that kinda defeats the purpose of having up to 6 attacks.

 

But other than that, these are really cool!

[/quote']

What I had in mind for Radiance Dragon's second effect is to clear the opponent's field. Otherwise, should your opponent's field be clear, the half damage would be rigged (which is 1250 * 6 = 7500 damage), coming off a monster that can be special summoned with no cost but rather a certain requirement. I'm still new to this, but thanks for the feedback! Really appreciate it! Oh, and Radiance Dragon is supposed to be an inferior version of Rainbow Dragon, for those who are unaware.

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What I had in mind for Radiance Dragon's second effect is to clear the opponent's field. Otherwise' date=' should your opponent's field be clear, the half damage would be rigged (which is 1250 * 6 = 7500 damage), coming off a monster that can be special summoned with no cost but rather a certain requirement. I'm still new to this, but thanks for the feedback! Really appreciate it! Oh, and Radiance Dragon is supposed to be an inferior version of Rainbow Dragon, for those who are unaware.

[/quote']

 

Ok, I can see how half damage is still too much.

 

I just think that there should be some damage. Maybe 500 damage for each card destroyed or something. But I'm a newb, so I could be wrong.

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So Opal Dove can go straight from your hand to the graveyard' date=' search out Ruins, and then go to your S/T zone?

[/quote']

I hate to double post, but I came up with something new. I think I made too many bird-type crystal beasts, so...

 

Crystal Beast Onyx Serpent

Reptile/Effect

Quick Effect

DARK, level 3

800/800

 

You may send this face-up card to the Graveyard to negate the activation of a Monster Card Effect, destroy it, and you take 1000 damage. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

NOTE: Can be used while it occupies a Spell & Trap Card Zone.

 

Crystal Beast Aquamarine Gator

Reptile/Effect

Continuous Effect

WATER, level 4

2300/1000

 

This card cannot attack unless if you control at least 2 "Crystal Beast" Cards in your Spell & Trap Card Zone. If this card is sent to the Graveyard, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Supports

 

Crystal Beast Idol

Continuous Spell Card

Cost/Trigger Effect

 

Send 1 "Crystal Beast" Card from your Deck to the Graveyard. After this card's activation, gain 600 Life Points every time a "Crystal Beast" card is added to a Spell & Trap Card Zone. This card is removed from play when removed from the field.

 

NOTE: This card can be used for the effect of Ancient City - Rainbow Ruins as it is a "Crystal Beast" card itself.

 

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Crystal Merchant

Effect Monster

Ignition Effect

1000/2000

EARTH, Level 4

Spellcaster

 

Once per turn, you may search your Deck for a "Crystal Beast" Card and add it to your hand. Your opponent draws 1 card.

 

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Crystal Beast Shrine

Continuous Trap Card

 

Discard 2 "Crystal Beast" cards from your hand. As long as this card remains face-up on the field, you may treat any of your Monster Card Zones as your Spell & Trap Card Zones. That zone cannot be used for Monster Cards if it is occupied with a Spell or a Trap Card. If this card is removed from the field or becomes inactive, remove from play all cards in your Monster Card Zones.

 

NOTE: This card can be used for the effect of Ancient City - Rainbow Ruins as it is a "Crystal Beast" card itself.

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Wow, I'm not gonna lie. These are amazingly impressive for a 1-Star. You have quite the talent for Cardmaking. And Crystal Beast support in such a way is amazing. I will tell you however, that Opal Dove may be a little OVP'd. Maybe make it so that it has to be removed from play in order to grab Ancient City. As of now, your rating is a 9.9, but once you fix up Opal Dove, you will have earned yourself a 10/10 + Rep. It does however depend on farther views upon your cards. =]

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Wow' date=' I'm not gonna lie. These are amazingly impressive for a 1-Star. You have quite the talent for Cardmaking. And Crystal Beast support in such a way is amazing. I will tell you however, that Opal Dove may be a little OVP'd. Maybe make it so that it has to be removed from play in order to grab Ancient City. As of now, your rating is a 9.9, but once you fix up Opal Dove, you will have earned yourself a 10/10 + Rep. It does however depend on farther views upon your cards. =']

Thank you! For the Opal Dove, I fixed it so that it becomes a Spell card when it's sent from the field to the grave, just like other Crystal Beasts. I think this lets it become reusable using Crystal Blessing (or whatever that card was that brings crystals from the grave), but that's just me.

 

Yeah, all my creations are on the first post.

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  • 4 weeks later...

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