danilyu Posted August 20, 2009 Report Share Posted August 20, 2009 Hi all, I am new here, and I was thinking about the possibility of having new Crystal Beast cards. Well, here are some ideas that I have. Feedbacks will be greatly appreciated. Crystal Beast Garnet PhoenixWinged Beast/EffectFIRE, level 41600/1000 When this card is placed into your Spell & Trap Card Zone, you may Special Summon 1 "Crystal Beast" monster with an ATK of 1500 or less from your Graveyard onto your side of the field. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Crystal Beast Opal DoveWinged Beast/EffectLIGHT, level 4100/100 You can discard this card to the Graveyard to add 1 "Ancient City - Rainbow Ruins" from your Deck to your hand. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Radiance DragonDragon/EffectLIGHT, level 82500/0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 4 or more "Crystal Beast" cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. ● Switch the battle position of this card into face-up Defence Position. Place as many "Crystal Beast" cards from your Graveyard onto your Spell & Trap Card Zone. You cannot switch the battle position of this card until your next turn, except by a card effect. ● Send any number of "Crystal Beast" cards from your Spell & Trap Card Zones to your Graveyard. In addition to this card's normal attack, it can attack as many times as the number of "Crystal Beast" cards sent to the Graveyard using this effect. If you use this effect, any Battle Damage dealt by this card is 0. Crystal Beast Onyx SerpentReptile/EffectQuick EffectDARK, level 3800/800 You may send this face-up card to the Graveyard to negate the activation of a Monster Card Effect, destroy it, and you take 1000 damage. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. NOTE: Can be used while it occupies a Spell & Trap Card Zone. Crystal Beast Aquamarine GatorReptile/EffectContinuous EffectWATER, level 42300/1000 This card cannot attack unless if you control at least 2 "Crystal Beast" Cards in your Spell & Trap Card Zone. If this card is sent to the Graveyard, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Supports Crystal Beast IdolContinuous Spell CardCost/Trigger Effect Send 1 "Crystal Beast" Card from your Deck to the Graveyard. After this card's activation, gain 600 Life Points every time a "Crystal Beast" card is added to a Spell & Trap Card Zone. This card is removed from play when removed from the field. NOTE: This card can be used for the effect of Ancient City - Rainbow Ruins as it is a "Crystal Beast" card itself. ---------------------- Crystal MerchantEffect MonsterIgnition Effect1000/2000EARTH, Level 4Spellcaster Once per turn, you may search your Deck for a "Crystal Beast" Card and add it to your hand. Your opponent draws 1 card. ---------------------- Crystal Beast ShrineContinuous Trap Card Discard 2 "Crystal Beast" cards from your hand. As long as this card remains face-up on the field, you may treat any of your Monster Card Zones as your Spell & Trap Card Zones. That zone cannot be used for Monster Cards if it is occupied with a Spell or a Trap Card. If this card is removed from the field or becomes inactive, remove from play all cards in your Monster Card Zones. NOTE: This card can be used for the effect of Ancient City - Rainbow Ruins as it is a "Crystal Beast" card itself. I may come up with more soon. Link to comment
JLP1701 Posted August 20, 2009 Report Share Posted August 20, 2009 Nice cards and great effects.But for Radience Dragon's second effect, probably change it to half damage instead of 0 because that kinda defeats the purpose of having up to 6 attacks. But other than that, these are really cool! Link to comment
danilyu Posted August 20, 2009 Author Report Share Posted August 20, 2009 Nice cards and great effects.But for Radience Dragon's second effect' date=' probably change it to half damage instead of 0 because that kinda defeats the purpose of having up to 6 attacks. But other than that, these are really cool![/quote']What I had in mind for Radiance Dragon's second effect is to clear the opponent's field. Otherwise, should your opponent's field be clear, the half damage would be rigged (which is 1250 * 6 = 7500 damage), coming off a monster that can be special summoned with no cost but rather a certain requirement. I'm still new to this, but thanks for the feedback! Really appreciate it! Oh, and Radiance Dragon is supposed to be an inferior version of Rainbow Dragon, for those who are unaware. Link to comment
JLP1701 Posted August 20, 2009 Report Share Posted August 20, 2009 What I had in mind for Radiance Dragon's second effect is to clear the opponent's field. Otherwise' date=' should your opponent's field be clear, the half damage would be rigged (which is 1250 * 6 = 7500 damage), coming off a monster that can be special summoned with no cost but rather a certain requirement. I'm still new to this, but thanks for the feedback! Really appreciate it! Oh, and Radiance Dragon is supposed to be an inferior version of Rainbow Dragon, for those who are unaware.[/quote'] Ok, I can see how half damage is still too much. I just think that there should be some damage. Maybe 500 damage for each card destroyed or something. But I'm a newb, so I could be wrong. Link to comment
Guest PikaPerson01 Posted August 20, 2009 Report Share Posted August 20, 2009 So Opal Dove can go straight from your hand to the graveyard, search out Ruins, and then go to your S/T zone? Link to comment
danilyu Posted August 20, 2009 Author Report Share Posted August 20, 2009 Yes. That's why I made its ATK 100 instead of 2100 like other field-card searchers (e.g. Zeradias). Link to comment
danilyu Posted August 20, 2009 Author Report Share Posted August 20, 2009 So Opal Dove can go straight from your hand to the graveyard' date=' search out Ruins, and then go to your S/T zone?[/quote']I hate to double post, but I came up with something new. I think I made too many bird-type crystal beasts, so... Crystal Beast Onyx SerpentReptile/EffectQuick EffectDARK, level 3800/800 You may send this face-up card to the Graveyard to negate the activation of a Monster Card Effect, destroy it, and you take 1000 damage. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. NOTE: Can be used while it occupies a Spell & Trap Card Zone. Crystal Beast Aquamarine GatorReptile/EffectContinuous EffectWATER, level 42300/1000 This card cannot attack unless if you control at least 2 "Crystal Beast" Cards in your Spell & Trap Card Zone. If this card is sent to the Graveyard, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Supports Crystal Beast IdolContinuous Spell CardCost/Trigger Effect Send 1 "Crystal Beast" Card from your Deck to the Graveyard. After this card's activation, gain 600 Life Points every time a "Crystal Beast" card is added to a Spell & Trap Card Zone. This card is removed from play when removed from the field. NOTE: This card can be used for the effect of Ancient City - Rainbow Ruins as it is a "Crystal Beast" card itself. ---------------------- Crystal MerchantEffect MonsterIgnition Effect1000/2000EARTH, Level 4Spellcaster Once per turn, you may search your Deck for a "Crystal Beast" Card and add it to your hand. Your opponent draws 1 card. ---------------------- Crystal Beast ShrineContinuous Trap Card Discard 2 "Crystal Beast" cards from your hand. As long as this card remains face-up on the field, you may treat any of your Monster Card Zones as your Spell & Trap Card Zones. That zone cannot be used for Monster Cards if it is occupied with a Spell or a Trap Card. If this card is removed from the field or becomes inactive, remove from play all cards in your Monster Card Zones. NOTE: This card can be used for the effect of Ancient City - Rainbow Ruins as it is a "Crystal Beast" card itself. Link to comment
◊ Hᵃᵏᵃˢᵉ ◊ Posted August 20, 2009 Report Share Posted August 20, 2009 Wow, I'm not gonna lie. These are amazingly impressive for a 1-Star. You have quite the talent for Cardmaking. And Crystal Beast support in such a way is amazing. I will tell you however, that Opal Dove may be a little OVP'd. Maybe make it so that it has to be removed from play in order to grab Ancient City. As of now, your rating is a 9.9, but once you fix up Opal Dove, you will have earned yourself a 10/10 + Rep. It does however depend on farther views upon your cards. =] Link to comment
danilyu Posted August 20, 2009 Author Report Share Posted August 20, 2009 Wow' date=' I'm not gonna lie. These are amazingly impressive for a 1-Star. You have quite the talent for Cardmaking. And Crystal Beast support in such a way is amazing. I will tell you however, that Opal Dove may be a little OVP'd. Maybe make it so that it has to be removed from play in order to grab Ancient City. As of now, your rating is a 9.9, but once you fix up Opal Dove, you will have earned yourself a 10/10 + Rep. It does however depend on farther views upon your cards. =']Thank you! For the Opal Dove, I fixed it so that it becomes a Spell card when it's sent from the field to the grave, just like other Crystal Beasts. I think this lets it become reusable using Crystal Blessing (or whatever that card was that brings crystals from the grave), but that's just me. Yeah, all my creations are on the first post. Link to comment
kritter917 Posted September 17, 2009 Report Share Posted September 17, 2009 I think the ideas are just right, exept for Radiance Dragon just needs a little work, and I would like to know if you need help making them it to cards? if so send a PM Link to comment
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