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[DISC]Call of the Haunted


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Actually' date=' I don't, but thanks for that statement. Doesn't change the OPness of this card, and yes it is as OP as Reborn, just in different areas.

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It isn't.

 

CotH and MR and comparable to G Sharc and DD Capsule.

 

G Sharc is no frills - it gets the card in your hand, definetly.

DD Capsule can get it to your hand, but your opponent can destroy it because it remains on the Field, therefore stopping the effect.

 

MR is GS.

CotH is DD Capsule.

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Guest Chaos Pudding

Actually' date=' I don't, but thanks for that statement. Doesn't change the OPness of this card, and yes it is as OP as Reborn, just in different areas.

[/quote']

 

It isn't.

 

CotH and MR and comparable to G Sharc and DD Capsule.

 

G Sharc is no frills - it gets the card in your hand, definetly.

DD Capsule can get it to your hand, but your opponent can destroy it because it remains on the Field, therefore stopping the effect.

 

MR is GS.

CotH is DD Capsule.

 

Not a good comparison. As CotH is a Trap, it can be chained to the activation of effects that would kill it, possibly fetching a Sangan/Dandylion/etc. and gaining advantage. Not to mention, being a Trap, it can activate during the Battle Phase, fetching a monster from the Grave after a nasty Mirror Force/etc.

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Only deck that wount run call of the haunted is LS... meh i like that its back because its the lesser of the 3 evils.

 

While true' date=' I still think it would be better as a contiuous spell

[/quote']

 

Being Continuous means nothing to card effects, actually if it was a continuous it would be banned because of how much fast it would be.

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True, but if you keep all of effect of the trap card, it would be very easy to counter act and is only from your grave, one of the big reasons why Reborn was OP. Making a continuous spell stops the battle phase revival but keeps the MST/Twister destruction valid. While keeping it a trap allows for PWWB dominance, making it a Continous spell takes away many more OP properties of Call. Making it a spell over a trap also stops the chaining of this card to other effects. While it's a trap, it can be played after LV to keep field presence while being a spell stops that. I'm not saying it would take away all OP properties, but it takes away the important ones. They could also simply rule that ignition effects can't be chained to the destruction effect of the card to stop the Brionic loop (if it is viable while it is a spell that is)

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Guest PikaPerson01

Only deck that wount run call of the haunted is LS... meh i like that its back because its the lesser of the 3 evils.

 

While true' date=' I still think it would be better as a contiuous spell

[/quote']

 

Assuming we're using the same definition of the word better, having it auto win the game would also make it "better", no?

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Guest PikaPerson01

No one said it's just as bad as Reborn. It is, however, more overpowered then it was before by being a spell.

 

Furthermore, some of the Brionac combos (Rescue Cat) still work, just not in exactly the same way.

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It should be a Continuous Spell.

 

Call of the Haunted

Continuous Spell

This card cannot be activated from your hand. This card cannot be activated the turn it is set. Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

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It should be a Continuous Spell.

 

Call of the Haunted

Continuous Spell

Pay 800 Life Points. Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field' date=' destroy the monster. When the monster is destroyed, destroy this card.[b'] Only 1 Call of the Haunted may be activated per turn.[/b]

 

I was thinking more that... sorta like Double Summon. Yeah it could be played instantly, but it would also have a cost and it would break the Brionic combo.

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