Mysty Posted August 17, 2009 Report Share Posted August 17, 2009 These are most, if not all, of the random cards that I made when writing my fan-fics, usually made up on the spot when writing the duel and situational and/or pretty bad. Anyway, here they are: Anti-TrunadeNormal TrapActivate only when "Giant Trunade" is activated. Spells and Traps you control are not returned to their owners' hands by that "Giant Trunade". Draw a card for each card not returned to their owners' hands this way. Arbitrary JudgmentCounter TrapWhen your opponent activates or summons a card(s) by another card's effect, destroy the activated or summoned card(s). Cards destroyed this way have their effect(s) negated. Black Obelisk DragonDARK Level 8 [Dragon / Effect]ATK 3000 DEF 2500When this card is destroyed and sent to the Graveyard, you can equip it to a Dragon-type monster you control. The equipped monster gains 3000 ATK.NOTE: created by logan2712, slightly edited by me. Card ReflectionNormal SpellReveal a face-down Spell or Trap Card you control. Set any number of cards with the same name from your Deck. Your opponent can then set the same number of cards from their Deck. Control ChangeNormal TrapActivate by chaining this card to a Spell or Trap Card and selecting that Spell or Trap Card. The selected card is under the control of the opponent of that card's original controller. The original targets are not changed. (This effect doesn't resolve if the new controller doesn't have any Spell or Trap Card Zones open.) Cross of the DimensionsNormal SpellYou cannot activate this card if there is an active Field Spell on the field. Each player must activate a Field Spell from their hand, Deck, or Graveyard. If a player cannot, that player draws 4 cards and takes 1000 damage. For the rest of the duel, there can be more than 1 active Field Spell, the Field Spells cannot be removed from the field, and a new Field Spell cannot be activated. Crystal RadianceNormal TrapActivate by sending a "Crystal Beast" Continuous Spell you control to the Graveyard. Destroy all DARK monsters on the field. Dark Tuner DeathwizardLevel 12 DARK [Fiend / Dark Tuner]ATK 0 DEF 0If this card is used for a Dark Synchro Summon of a Dark Synchro monster, Special Summon a monster from your hand. This card is what Dark Tuner Deathwizard would be like if it were a Tuner:Dark Tuner DeathwizardLevel 12 DARK [Fiend / Tuner]ATK 0 DEF 0If this card is used for a Synchro Summon of a monster that uses a DARK Tuner, subtract the Levels of the other monsters from this card instead of adding them. If this card is used for a Synchro Summon of a Synchro monster that uses a DARK Tuner, Special Summon a monster from your hand. Explosive CylinderNormal TrapActivate only when an opponent's monster declares a direct attack. Negate the attack and inflict damage to your opponent equal to 1.5 x the ATK of the attacking monster. Frog CroakQuick-Play SpellActivate only if you control a "Frog" monster. Destroy all face-up cards your opponent controls. Your opponent draws a card for every card destroyed this way. "Frog" monsters you control that attack directly use their original ATK for damage calculation this turn. Kingdom - Remove TuningNormal SpellFor this turn, all face-up Tuners and Dark Tuners currently on the field are not treated as Tuner monsters. If the total Level of monsters affected by this effect is 1 or less, draw a card and take 400 damage. Mega BombNormal SpellActivate only during Main Phase 2 if your opponent had 2 or more monsters at the beginning of the Battle Phase and they were all destroyed by battle. Your opponent takes 1000 damage for every monster destroyed by battle this turn and you take twice as much damage. Mega MaelstromNormal TrapActivate by sending all other cards you control to the Graveyard. Destroy all cards your opponent controls. Resistance ArmyLevel 4 EARTH [Warrior / Effect]ATK 1850 DEF 0This card cannot be destroyed by card effects. If this card would be destroyed in battle, you can pay 800 Life Points instead. Split FieldContinuous SpellThere can be more than 1 active Field Spell at a time. As long as 2 or more Field Spells are active, your Field Spell(s) cannot be destroyed by card effects. Summon VarietyNormal SpellIf you summoned a Synchro monster, Fusion monster, and a Ritual monster, at least one of which is also an Effect monster, this turn, you can activate this card from your Deck. You can only activate this card if you control a Synchro monster, a Fusion monster, and a Ritual monster, at least 1 of which is an effect monster. Draw 3 cards. Union DragonLevel 4 LIGHT [Dragon / Effect]ATK 1550 DEF 1550When this card is summoned, you can equip one Union Monster from your Graveyard to this card. You can send a card equipped to this card to the Graveyard to increase the ATK of a monster you control by the original ATK of this card. Please comment. If I make up any other cards on the spot during a duel, I'll be sure to add them to this page. Link to comment
EnkoMaun Posted August 17, 2009 Report Share Posted August 17, 2009 Interesting, I haven't read Easter Epiphany for a while now. Cross of the Dimension's 4 card draw effect makes it awful, and the field spell rule just sucks. I read the new chapters before commenting, and I know you can't fix it, but, because it is the rule that there can't be more than 1 field spell on the field, I'd reword it into this: "You cannot activate this card if there is a face-up Field Spell Card on the field. Both players reveal their hands. If there is a Field Spell Card in either player's hand, activate the Field Spell Card. Inflict 1000 damage to the player that doesn't have a Field Spell Card. If both players have a Field Spell Card, remove this card from play and decrease both player's Life Points by 500." The others look decent, but too conditional. Link to comment
Mysty Posted August 17, 2009 Author Report Share Posted August 17, 2009 Interesting' date=' I haven't read Easter Epiphany for a while now. Cross of the Dimension's 4 card draw effect makes it awful, and the field spell rule just sucks. I read the new chapters before commenting, and I know you can't fix it, but, because it is the rule that there can't be more than 1 field spell on the field, I'd reword it into this: "You cannot activate this card if there is a face-up Field Spell Card on the field. Both players reveal their hands. If there is a Field Spell Card in either player's hand, activate the Field Spell Card. Inflict 1000 damage to the player that doesn't have a Field Spell Card. If both players have a Field Spell Card, remove this card from play and decrease both player's Life Points by 500." The others look decent, but too conditional.[/quote'] Ever hear of the rule that says "Whenever a card effect conflicts with the rules, the card wins."? It's the rule that allows for many effects to work. This rule is basically understood among trading card games because many cards wouldn't work if this rule didn't exist in those card games. Here are a few examples:1. Monsters that inflict piercing damage.2. Monsters that attack multiple times.I don't see how that text is different than the text in Cross of the Dimensions.I won't CHANGE Cross of the Dimension's effect or Split Field's effect, but if you have another way of wording it, please write it. As for CotD, even though that "draw 4 cards" effect gives your opponent a huge advantage, the inability of the Field to leave play can make it really powerful. Necrovalley is an excellent choice for CotD. Gravekeepers getting a constant 500 ATK and DEF boost FTW?As for the other cards, they were designed to fit into the conditions of the duel. A few can be quite helpful though. Link to comment
EnkoMaun Posted August 17, 2009 Report Share Posted August 17, 2009 Nope, the wording is fine.I guess you know better, but CotD is still a very bad version of Demise of the Land. You should try to make them less conditional, it would also make the duels look even more realistic.I guess that's where using real cards help. Off topic: I am SO happy that you quit on script format. Link to comment
Mysty Posted August 18, 2009 Author Report Share Posted August 18, 2009 Nope' date=' the wording is fine.I guess you know better, but CotD is still a very bad version of Demise of the Land. You should try to make them less conditional, it would also make the duels look even more realistic.I guess that's where using real cards help. Off topic: I am SO happy that you quit on script format.[/quote'] If I could think of a real card that would fit the circumstances of the duel, I would use it. Sometimes I cannot and, therefore, these situational cards are created. Plus, making them less situational will take most of the flavor away from them. Although Cross of the Dimensions could be edited to be less situational, I don't plan on editing it. The characters are supposed to use horrible cards, that's what makes their victories exciting. I mean, if everybody ran only meta decks and powerful cards, the duels would be pretty boring after a while. Off topic reply: Writing things not in script format really adds pizazz to the duels and stretches them out. They also take up a lot of space, so I can't type as much in one block. Link to comment
EnkoMaun Posted August 18, 2009 Report Share Posted August 18, 2009 Nope' date=' the wording is fine.I guess you know better, but CotD is still a very bad version of Demise of the Land. You should try to make them less conditional, it would also make the duels look even more realistic.I guess that's where using real cards help. Off topic: I am SO happy that you quit on script format.[/quote'] If I could think of a real card that would fit the circumstances of the duel, I would use it. Sometimes I cannot and, therefore, these situational cards are created. Plus, making them less situational will take most of the flavor away from them. Although Cross of the Dimensions could be edited to be less situational, I don't plan on editing it. The characters are supposed to use horrible cards, that's what makes their victories exciting. I mean, if everybody ran only meta decks and powerful cards, the duels would be pretty boring after a while. Off topic reply: Writing things not in script format really adds pizazz to the duels and stretches them out. They also take up a lot of space, so I can't type as much in one block. I never made people run meta decks in my fan fic. I made them run different things, and the duels just went like a normal game, because nobody had the chance to instantly counter anything. Off topic reply reply: It was really the only fatal flaw in your fan fics. Link to comment
Mysty Posted August 21, 2009 Author Report Share Posted August 21, 2009 Nope' date=' the wording is fine.I guess you know better, but CotD is still a very bad version of Demise of the Land. You should try to make them less conditional, it would also make the duels look even more realistic.I guess that's where using real cards help. Off topic: I am SO happy that you quit on script format.[/quote'] If I could think of a real card that would fit the circumstances of the duel, I would use it. Sometimes I cannot and, therefore, these situational cards are created. Plus, making them less situational will take most of the flavor away from them. Although Cross of the Dimensions could be edited to be less situational, I don't plan on editing it. The characters are supposed to use horrible cards, that's what makes their victories exciting. I mean, if everybody ran only meta decks and powerful cards, the duels would be pretty boring after a while. Off topic reply: Writing things not in script format really adds pizazz to the duels and stretches them out. They also take up a lot of space, so I can't type as much in one block. I never made people run meta decks in my fan fic. I made them run different things, and the duels just went like a normal game, because nobody had the chance to instantly counter anything. Off topic reply reply: It was really the only fatal flaw in your fan fics. Yeah, meta decks tend to be boring if run by the main character because the main character almost always wins; having the meta deck only guarantees it to happen.So I suppose very few people in your fan-fic use Solemn?Also, added a card used recently, Control Change. OffTRRR: Okay that's cool. If I actually had the time and the will to do so, I would go back and fix EoaD. In fact, I should probably do that. Link to comment
Mysty Posted August 25, 2009 Author Report Share Posted August 25, 2009 Added Control Change and Summon Variety to the list. Link to comment
EnkoMaun Posted August 25, 2009 Report Share Posted August 25, 2009 Nope' date=' the wording is fine.I guess you know better, but CotD is still a very bad version of Demise of the Land. You should try to make them less conditional, it would also make the duels look even more realistic.I guess that's where using real cards help. Off topic: I am SO happy that you quit on script format.[/quote'] If I could think of a real card that would fit the circumstances of the duel, I would use it. Sometimes I cannot and, therefore, these situational cards are created. Plus, making them less situational will take most of the flavor away from them. Although Cross of the Dimensions could be edited to be less situational, I don't plan on editing it. The characters are supposed to use horrible cards, that's what makes their victories exciting. I mean, if everybody ran only meta decks and powerful cards, the duels would be pretty boring after a while. Off topic reply: Writing things not in script format really adds pizazz to the duels and stretches them out. They also take up a lot of space, so I can't type as much in one block. I never made people run meta decks in my fan fic. I made them run different things, and the duels just went like a normal game, because nobody had the chance to instantly counter anything. Off topic reply reply: It was really the only fatal flaw in your fan fics. Yeah, meta decks tend to be boring if run by the main character because the main character almost always wins; having the meta deck only guarantees it to happen.So I suppose very few people in your fan-fic use Solemn?Also, added a card used recently, Control Change. OffTRRR: Okay that's cool. If I actually had the time and the will to do so, I would go back and fix EoaD. In fact, I should probably do that.Not really, I never used Solemn Judgement.The character in my fic used a greed burn deck, so he used Dark Bribe instead. OffTRRRR: Eh, that's okay. But that's A LOT of duels. Are you sure? The new cards you added seem a lot better.And you made Cross of the Dimensions usable XD Link to comment
Mysty Posted August 25, 2009 Author Report Share Posted August 25, 2009 Nope' date=' the wording is fine.I guess you know better, but CotD is still a very bad version of Demise of the Land. You should try to make them less conditional, it would also make the duels look even more realistic.I guess that's where using real cards help. Off topic: I am SO happy that you quit on script format.[/quote'] If I could think of a real card that would fit the circumstances of the duel, I would use it. Sometimes I cannot and, therefore, these situational cards are created. Plus, making them less situational will take most of the flavor away from them. Although Cross of the Dimensions could be edited to be less situational, I don't plan on editing it. The characters are supposed to use horrible cards, that's what makes their victories exciting. I mean, if everybody ran only meta decks and powerful cards, the duels would be pretty boring after a while. Off topic reply: Writing things not in script format really adds pizazz to the duels and stretches them out. They also take up a lot of space, so I can't type as much in one block. I never made people run meta decks in my fan fic. I made them run different things, and the duels just went like a normal game, because nobody had the chance to instantly counter anything. Off topic reply reply: It was really the only fatal flaw in your fan fics. Yeah, meta decks tend to be boring if run by the main character because the main character almost always wins; having the meta deck only guarantees it to happen.So I suppose very few people in your fan-fic use Solemn?Also, added a card used recently, Control Change. OffTRRR: Okay that's cool. If I actually had the time and the will to do so, I would go back and fix EoaD. In fact, I should probably do that.Not really, I never used Solemn Judgement.The character in my fic used a greed burn deck, so he used Dark Bribe instead. OffTRRRR: Eh, that's okay. But that's A LOT of duels. Are you sure? The new cards you added seem a lot better.And you made Cross of the Dimensions usable XD Oh snap I forgot the card Arbitrary Judgment. EDIT: I posted it. I don't think I worded it quite the way it should be worded. I tried to make it so it would stop most of what Solemn Judgment doesn't, except monster effects. Link to comment
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