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Max Darkness

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I loled extremely at that' date=' Max.

 

But I will not have him have that kind of deck, allthough the idea has crossed my mind.

[/quote']

 

"As long as "Angry Drunk" is face-up on the field, I can Special Summon 1 "Bar Crawler" (DARK/Level 2/ATK 500/DEF 700) from my Deck by skipping my Main Phase 1. Now, I tune my two monsters together to Synchro Summon my ace monster. Show yourself, "Drunken Rabble" (EARTH/Level 6/ATK 2700/DEF 0)!"

"This card can attack directly by sending any combination of "Pint of Lager", "Vodka Shot" and "Moonshine" from my Deck to my Graveyard. Now go, Confused Drunk Attack!"

 

Jupiter: "...Crap..."

 

 

i have an account there but the pics that upload i want to use those and 1 of them is for a contest and i have to use that pic


and how do u edit pics that u imported form ur camera

 

Use Microsoft Paint, clicking 'Save As' and selecting .Jpeg.

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WHY IS NO ONE RATING MY LIGHT SET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Mainly because I'm having too much fun playing around with Ursus' fic.

 

 

As for the cards' date=' these 'from the [i']insert Attribute here[/i]' monsters are getting rather repetitive.

 

"The Magician from the Light" is incredibly underpowered.

 

As for the "Sword of Light", when you say '...summon any God card from...' are you referring to the Obelisk, Osiris and Ra? Because if so, then it's a very poor card.

 

"Gamma Ray Burst" is stupidly overpowered.

 

'Returns' has always been associated with monsters going from the Graveyard to the hand, not the Deck.

 

"The Master of Light" is also very underpowered.

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[spoiler=New Cards from me]

I wanted these to be a set focussed up on fouling up your opponent's strategy by stopping them from playing some of their more/most powerful monsters, namely Fusions and Synchros. I'm not very happy with them, but I'll see what you guys think.

 

The reason their effects are so powerful is because of the constant Life Point drains from their effects. By the time you've got the last monster out, at least two turns have gone by and you've lost at least 1500 Life Points. Also, due to the fact they can't be Special Summoned, their harder to get onto the field in the first place.

 

And although some might recommend adding "Prime Material Dragon" to absorb the damage, a LIGHT Dragon-Type won't fit very well with a DARK Fiend-Type Deck.

 

A note about the names. They're not made-up, they are romanised Japanese.

"Kajou Aijin" = Spiral Mistress

"Mahou Seibutsi" = Death Magic

"Zetsumei Seirei" = Demise Spirit

"Bourei Yuugen" = Occult Ghost

"Kajou Kaibutsu" = Twisted Monster

 

35n8uqd.jpg

b] This card cannot be Special Summoned. This card returns to the owner

 

 

b] This card cannot be Special Summoned. This card returns to the owner

 

 

b] This card cannot be Special Summoned. This card returns to the owner

 

 

p><p>This card cannot be Special Summoned except by Fusion Summon. This card returns to the owner

 

 

 

Effect: "Matou Seibutsu" + "Bourei Yuugen"

This card cannot be Special Summoned except by Synchro Summon. This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card's Special Summon cannot be negated. During your Main Phase 2, you can pay Life Points equal to this card's Level x 100. If you do, this card is not returned to its controller's Extra Deck during your End Phase. If this card is selected as an attack target, once per turn, you can switch the target to a different monster you control. This card cannot be removed from your Extra Deck except by Synchro Summon or a "Kajou" Monster Card effect. This card cannot be destroyed by battle with a Synchro Monster and any Battle Damage is reduced to 0. Once per turn, you can remove 1 Tuner Monster in your Deck from play to remove 1 Synchro Monster in your opponent's Extra Deck from play, until the second Standby Phase after this effect was activated. As long as this card remains face-up on the field, your opponent cannot Synchro Summon, except by paying 1000 Life Points.

 

 

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yes 1 word or 7 a-w-e-s-o-m-e


i need help with these cards and some of this i made when i just started and never really bothered to look at them until now so dont like think im bad because thes cards are when i started and that i never fixed an some of them i didnt post the effect because i though you could see it the way it was and at first i was going to post the new ones but i diceded to post all

and I'm planing to make evelutions and the final would be "The Eternal God" Instead of The "God" and can you help with effects or name. And how many evolutions should they have.

I really need help with the names, effects, and atk and def.126514k.jpg126514.jpg126514t.jpg126514r.jpg[spoiler=Lore]This card cannot be normal summoned or set. This card can only be sepcial summoned by tributing 3 dark type monsters. Deal 500 points of damage to oppent for every turn this card remians on the field. Once per turn you can discard 2 cards from your hand to deacreas 1 of your oppents monster atk by 500 and increase this cards atk by 500 until the end of your oppenets end phase.

126514.jpg][spoiler=Lore]This card cannot be normal summoned or set. This card can only be special summoned by the effect of "The Gods Loyal Servant" Once per turn you can change the Attrubite or type of this card until the end of your oppenets turn. This card is unaffected by the effects of cards that desginate to destroy this card.(and i want to add something else but i dont know what)

126514k.jpg[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters and "Chris The Ultimate Warrior" on your field. This card gains 500 ATK for each monster you control.This card is unaffected by the effects of Monster Cards and Spell & Trap Card.

126514.jpgThis card can't be normal summoned or set. This card can be special summoned by tributing 1 face up Chris The Ultimate Warrior on the feild. When this card is on the feild you cannot have a Chris The Ultimate warrior on the feild. If your oppennet has Chris the Ultimate warrior on the feild it is destroyed regardless.This card gains 200 atk for every dragon in the garveyard.126514n.jpgThis card cannot be Normal Summoned or Set. This card can only be Special Summon by Tributing 3 Dragon-Type monsters. Once per turn you can pay half of your Life Points. If you do, this card can attack 3 times this turn. Destroy this card at the End Phase of the turn you activated its effect and take damage equal to half of this card's original effect.

126514.jpg126514a.jpg126514j.jpg126514.jpg126514.jpg126514l.jpg126514g.jpg126514a.jpg126514u.jpg126514t.jpg126514q.jpg

im not done but this is it for know(btw im not sure if its my computer but sometimes the entire card doesnt shoe up)

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Hey guys, sorry for not posting much at all, but school is freaking me out, which is one reason why I haven't submitted my card for the challenge Max. :( Thanks for the promotion though! XD

 

@Ursus: Nice fanfic! You've inspired me to start writing one as well. :)

 

@Max and Chrid: I'll rate your cards tomorrow, I have to get off the computer right away!

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And thank you for that' date=' [b']Sweety.[/b] :D

 

...okay...

 

 

[spoiler=@ Chrid97]

What follows is a list of name changes, effect changes and fixes and total rethinks.

 

The God of Fire - Blaze

 

Divine Fire - Varme

 

FIRE/Level 6/Pyro/ATK 2000/DEF 1500

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 FIRE monsters you control. This card is also treated as a Warrior-Type monster. This card gains ATK equal to the combined Levels of Level 4 or lower FIRE monsters you control x 100. This card cannot be destroyed, except by battle. During each of your End Phases, you can discard 1 FIRE monster from your hand to destroy 1 non-FIRE monster your opponent controls. Each time either player Summons a non-FIRE monster, that player takes damage equal to the Summoned Monster's Level x 100.

 

 

The God of Land - Cosmos

 

Divine Earth - Verden

 

EARTH/Level 6/Rock/ATK 1500/DEF 2000

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 EARTH monsters you control. This card is also treated as a Plant-Type monster. This card gains ATK equal to the combined Levels of Level 4 or lower EARTH monsters you control x 100. This card cannot be destroyed, except by battle. Once per turn, you can Special Summon 1 Level 5 or higher Plant or Rock-Type monster from your Deck in Attack Position. The Summoned monster has its effect(s) negated and is destroyed during your opponent's Main Phase. Each time you Summon an EARTH monster, gain Life Points equal to the Summoned monster's Level x 100.

 

 

The God of Water - Ocean

 

Divine Water - Glasne

 

WATER/Level 6/Aqua/ATK 2500/DEF 1000

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 WATER monsters you control. This card is also treated as a Fish-Type monster. This card gains ATK equal to the combined Levels of Level 4 or lower WATER monsters you control x 100. This card cannot be destroyed, except by battle. You can skip your Draw Phase to activate 1 Quick-Play Spell Card or Trap Card from your hand, before your Battle Phase. Once per turn, you can swap 1 Spell or Trap Card in your hand with 1 in your Deck. Each time you Summon a WATER monster, add 1 Spell or Trap Card in your Graveyard to your Deck.

 

 

The God of Darkness - Night

 

Divine Darkness - Skyge

 

DARK/Level 6/Fiend/ATK 2000/DEF 1500

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 DARK monsters you control. This card is also treated as a Zombie-Type monster. This card gains ATK equal to the combined Levels of Level 4 or lower DARK monsters you control x 100. This card cannot be destroyed, except by battle. Once per turn, you can remove Level 4 or lower 1 DARK monster in your Graveyard from play to select 1 Level 5 or higher monster your opponent controls. The selected monster loses ATK and DEF equal to the removed monster's original ATK and DEF, until the End Phase. Each time you Summon a DARK monster, your opponent discards 1 card from the top of their Deck.

 

 

The Gods (sic) Protector - Chris, Chris the Ultimate Warrior and Chris the Ultimate Warrior 2 : Total Rethink

 

Exalted Defender Chris

 

LIGHT/Level 5/Warrior/ATK 2000/DEF 1000

 

This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 1 Level 5 or higher LIGHT monster you control. Once per turn, during your Draw Phase, you can select an Attribute (other than LIGHT), toss a coin and call it. If you call it right, this card's Attribute is also treated as the selected Attribute, until your End Phase. This card gains 100 ATK for every monster you control. You can negate the effects of Spell Cards that target this card. Once per turn, during your End Phase, you can remove this card from play to Special Summon 1 "Supreme Warrior Chris" from your Deck. You cannot use this effect during the turn you Summoned this card.

 

Supreme Warrior Chris

 

LIGHT/Level 7/Warrior/ATK 3000/DEF 1000

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Exhalted Defender Chris". Once per turn, during your Draw Phase, you can select an Attribute (other than LIGHT), toss a coin and call it. If you call it right, this card's Attribute is also treated as the selected Attribute, until your End Phase. This card gains 200 ATK for every monster you control. You can negate the effects of Spell and Trap Cards that target this card. Once per turn, during your End Phase, you can remove this card from play to Special Summon 1 "Transcendant Champion Chris" from your Deck. You cannot use this effect during the turn you Summoned this card.

 

 

Transcendant Champion Chris

 

LIGHT/Level 9/Warrior/ATK 4000/DEF 1000

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Supreme Warrior Chris". Once per turn, during your Draw Phase, you can select an Attribute (other than LIGHT), toss a coin and call it. If you call it right, this card's Attribute is also treated as the selected Attribute, until your End Phase. This card gains 400 ATK for every monster you control. You can negate the effects of Spell, Trap and Effect Monster Cards that target this card. If this card destroys a non-LIGHT monster by battle, it can attack once again. When this card is removed from the field it is removed from play. While this card is in your Removed from Play Zone, you can return 1 removed from play "Exhalted Defender Chris" to your Deck.

 

 

3 Headed Golden Dragon aka a Godzilla monster

 

Tri-Headed Halcyvern

 

Fusion/LIGHT/Level 8/Dragon/ATK 3600/DEF 2800

 

The Fusion Materials for this card are 3 Dragon-Type monsters you control. When this card is Summoned and during each of your Standby Phases, return 1 Dragon-Type monster in your Graveyard to your Deck. Once per turn, during your Main Phase, you can add 1 Level 4 or lower Dragon-Type monster to your hand from your Deck. Activate only during your Battle Phase. If this card destroys a monster by battle, it can attack twice again. Any Battle Damage this card inflicts to your opponent is reduced to 0. During the End Phase of the turn you activated this effect, destroy this card.

 

 

Black Angel

 

Fallen Resplendant

 

DARK/Level 7/Fairy/ATK 2800/DEF 2400

 

You can Special Summon this card from your hand if you control less than 2 monsters by sending 2 DARK monsters in your Deck to the Graveyard. This card is also treated LIGHT Fiend-Type monster while face-up on the field. Once per turn, you can destroy 1 Level 6 or lower monster on the field.

 

 

Death Knight and Death Wing : Total Rethink

 

Mortant Vindicator

 

DARK/Level 8/Warrior/ATK 3000/DEF 3000

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Mortant Avion" you control with 3 or more Mortis Counters on it from play. Each time this card destroys a monster by battle, put 1 Mortis Counter on it (Max. 4). This card gains 300 ATK for each Mortis Counter on it, during the Damage Step only. You can remove 2 Mortis Counters on this card to Special Summon 1 DARK Warrior-Type monster in your Graveyard to your side of the field in face-up Attack Position.

 

 

Mortant Avion

 

DARK/Level 4/Winged Beast/ATK 1000/DEF 1000

 

This card can only be Normal Summoned or Set by Tributing 1 DARK monster you control. Each time this card destroys a monster by battle, put 1 Mortis Counter on it (Max. 4). You can remove 1 Mortis Counter from this card to add 1 removed from play DARK monster to your Graveyard. You can remove 2 Mortis Counters from this card to add 1 DARK monster in your Graveyard to your hand. Activate only when this card has 4 Mortis Counters on it. Remove all Mortis Counters on this card. Your opponent discards their hand.

 

 

Flame King Dragon

 

FlamRex Dragon

 

FIRE/Level 8/Dragon/ATK 3200/DEF 2300

 

This card can only be Normal Summoned or Set by Tributing 2 Dragon-Type monsters. If this card is Special Summoned, it is destroyed during the End Phase. As long as this card remains face-up on the field, Level 6 or lower Dragon-Type monsters can be Summoned without Tributing. Once per turn, you can destroy 1 Dragon-Type monster on the field. When this card destroys a monster by battle, your opponent discards cards from the top of their Deck equal to the Level of the destroyed monster.

 

 

Golden Dragon

 

Glorious Drake

 

LIGHT/Level 5/Dragon/ATK 1650/DEF 1250

 

When this card destroys a monster by battle, you can Tribute 1 Dragon-Type monster you control to Special Summon that monster to your side of the field. Monsters summoned by this effect have their Attribute changed to LIGHT at the end of the Battle Phase. If this card is removed from the field, destroy all monsters Special Summoned by this effect.

 

 

Inferno King

 

Caustian Ruler

 

FIRE/Level 10/Pyro/ATK 4000/DEF 0

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying half your Life Points while your Life Points are higher than 2000. During each of your Standby Phases, inflict 1000 damage to your opponent. If this card attacks a non-FIRE or non-WATER monster, destroy the monster with this card's effect without applying damage calculation. If this card is attacked by a WATER monster, destroy this card without applying damage calculation. As long as this card remains in your Graveyard, during each of your opponent's End Phases, your opponent takes damage equal to the number of non-FIRE monsters they control x 300.

 

 

The Bringer of Light aka "Oracle Dragon"

 

Ascension Dragon

 

LIGHT/Dragon/Level 6/ATK 1000/DEF 2500

 

This card is also treated as a Fairy-Type monster. This card gains 300 ATK for each monster you control, except this card. When this card destroys a monster by battle, you can Special Summon 1 LIGHT monster from your Graveyard whose Level is equal to or lower than the destroyed monster's. Any effect(s) the Special Summoned monster has are negated. While this card remains face-up on the field, your opponent cannot target monsters Summoned by this card's effect.

 

 

The Divine Creator, The Dragon God, The Ultimate Creature

 

Don't make DIVINE monsters.

 

 

The Dragon of Black Dawn

 

Twilight Dawn Dragon

 

Synchro/DARK/Level 7/Dragon/ATK 2750/DEF 2000

 

1 Tuner + 1 or more non-Tuner monsters

This card can only be destroyed by battle with a Warrior-Type monster. (Damage calculation is applied normally.) Once per turn, you can discard 1 card from your hand to destroy 1 card you control OR Tribute 1 monster you control to destroy 1 card your opponent controls.

 

 

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max i like ur ideas and im kinda of confused with which chris goes with which picture and the bottom names are they just different names


and i have a question about Exalted Defender Chris

so those that mean if this card is special summoned i can remove it from play to summon

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And thank you for that' date=' Sweety. :D

[/quote']

 

LOL. Well, that's a new one. :)

 

Club Username: jediman09

Why you want to join: I really don't know' date=' to assist in any way possible I guess (:

Favorite Card: F.G.D

Do you play the game in real life: 2/3 yes

How you were referred to the club: dfgk101's signature

[/quote']

 

Accepted. Welcome to the club, Jediman. :) Post your cards here or come here to ask for help on various things about the forum!

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