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[Lock] Newb Defense League [Lock]


Max Darkness

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@ XzY:

 

During each player's Draw Phase, and whenever either player is required to draw cards from their Deck, that player can select and add 1 card from their Deck to their hand instead.

 

Let me just say; incredibly overpowered.

 

 

@ Whamo: That Deck needs a lot of work if it's going to be any good.

 

Remove 1 "Helios", since you will only generally need one. Ditch the "Helios Duos" and "Helios Trice", "Gren Mazu" is powerful enough without them slowing you down. Replace them with an additional "D.D. Warrior Lady" and "Soul Release" (since you need to empty your opponent's Graveyard).

 

Also, reduce the number of "D.D. Dynamite" cards to 2. A "Monarch" direct attack means your opponent's Life Points won't stand up to two dynamite blasts if you've RFPed enough cards. "Dark Core" and "Karma Cut" are RFP Staples, as is "Bottomless Trap Hole". RFP Decks are very weak if your opponent quickly gets a powerful monster out so you need to be able to remove it.

 

"E-Hero Stratos" is still Limited, so you can only have one. Replace it with "M.S.T." (RFP Decks rely heavily on Spell and Trap support) to rid the field of something like "Imperial Iron Wall" (alternatively "Twister") And you need draw power. "Hand Destruction" will do perfectly. You might also want to side one of the "D.D. Survivors" since you'll want to keep this Deck as thin as possible.

 

You should also side the "Heavy Storm" since you need Continuous Spells and Traps in an RFP build ("Macro Cosmos", "Graverobber's Retribution" etc.) so blowing them up will destroy you. Also, since you will probably have to wait a few turns for one of your "Macro Cosmos" cards to be drawn, you should add a "Mask of Darkness" so that any Traps you used protecting yourself can be re-Set.

 

A final pair of additions would be "Lightning Vortex" and "Defense Draw". "L.V." is a staple and useful in almost any situation; and if you have "Macro" on the field, you'll be RFPing the lot. Since most of the "D.D." cards need to be destroyed to activate, they can leave you wide open if your opponent controls a sizeable number of monsters. "Defense Draw" can negate the damage from a direct attack and give you a card in return.

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@Max: That is too powerful to my intentions to, as you made it. It was close, but still, I don't want them to know the card, just select a different card from the deck instead of drawing from the top. Ex: I draw from the middle of my deck. That is what I meant. I hope that makes more sense. I know it is useless unless you make it into an effect like you have, but yet, still, that isn't the basis.

 

During each player's Draw Phase, and whenever either player is required to draw cards from their Deck, that player can randomly draw from anywhere in the deck. But thank you.

 

That is closer to my goal. Which is Up'd to me.

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During each player's Draw Phase, and whenever either player is required to draw cards from their Deck, that player can select and add 1 random card from their Deck to their hand instead.

 

 

Simple change. I'm still not too fond of it, but at least it's refreshing.

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Sorry I haven't been here.

Caiba accepted.

 

Hello everyone' date=' anyone on at all?

 

Also, does anyone know what the problem with the card maker is? I can generate old cards just fine, but not new ones.

[/quote']

 

I believe the new server is the cause. Long effects won't generate, but short ones will.

 

I always haven't been able to.

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[spoiler=My new Deck

 

Mobius the Frost Monarch x2

Caius the Shadow Monarch x3

Helios the Primordial Sun

Elemental Hero Voltic x 2

Elemental Hero Stratos

D.D. Survivor x 2

Elemental Hero Ocean x2

D.D Assailant x 2

D.D Warrior Lady x 3

Gren Maju Da Eiza x2

Morphing Jar

Mask Of Darkness

(Monster 22)

Extra deck: Absolute Zero x 3

 

DNA Transplant

Miracle Fusion x 2

Macro Cosmos x 2

Dimensional Prison x 2

Soul Release

Karma Cut x2

Bottomless x2

Dark Bribe x 3

Rainbow Life x 2

Threatening Roar x2

Mirror Force

Lightning Vortex/Chaos End x2

D.D Dynamite x 2

Dimension Fusion

Judgement of Anubis

Imperial Customs

(Spells &m Traps - 27)

DECK $(=49

 

 

 

I don't know whether or not I should have chaos-end instead of lightning Vortex...In this deck it'd be soo much easier to use but for now I'm going to use lightning vortex...

 

Now I need to name this deck and test it???

 

 

Any suggestions or takers?

So far I have these:

 

The Dictatorship

Absolute Kingdom

Absol the Dimension Monarch

The Overlord

 

Also what do you guys think of my card...

 

And I've been typing this for an hour or so btw...

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@Max: Ignore my last post.

So max, mind to fix this effect?

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send all other face-up cards on the field to the Graveyard. Increase this card's ATK equal to the number of cards send to the Graveyard by this card's effect x 300. When your opponent activates a card effect, you can send 1 card you control to the Graveyard to negate the effect and destroy the card.

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argocarina.png

b] This card cannot be Special Summoned. This card returns to its owner

 

I'm okay with this effect

 

 

DEF 400). When this card is Summoned, flip a number of Set Spell and Trap Cards your opponent controls equal to the number of "Argo" monsters you control face-up. (Card effects are not activated.) While this card remains face-up on the field, cards selected by this card

 

 

 

Effect: You can activate this card during the Main Phase 2 of the turn it is Set. If you do, when this card is removed from the field, it is removed from play and cannot be returned to your hand, Deck or Graveyard until after your second End Phase after it was activated. After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 2/ATK 0/DEF 900). ... (This card is still treated as a Trap Card.)

 

This one needs an effect.

 

.

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