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Max Darkness

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@ Delano: You should up the number of monsters in your Deck to 20' date=' perhaps with a couple of the DARK Staples ("Breaker", "Sangan" etc.). You should also probably replace 1 "Offering to the Snake Diety" with "Dark Bribe".

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both those cards ruin solidarity which adds lot of power to this deck <.< i'm trying to keep it pure aliens or at least keep all monsters except stardust reptile so they can also be searched out with snake whistle as well as used with OFTSD n other cards that go with reptile cards.

 

and i'm not killing a OFTSD why

A)destroys a reptile/Alien monster on my field so i can chain in Snake Whistle along with put an A counter on Code A.

 

and also i already stuck 2 Bribes in there by uping the card cost to 45

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@ Dr.Gentle: I know you're not into Synchros (as I am), but if you look back on this thread, I'm working on every form of Synchro Summoning, trying to find one that is balanced. And so far, the only ones I've found are the ones that involve Dark Synchro Summoning at some point.

 

 

@ Delano: Then add a couple of the "Worm" monsters. They are LIGHT Reptiles and can provide an annoying Defense if needed.

 

 

@ Anyone: The beginning of a duel in which the above cards are used.

 

[spoiler=[b]Prelude[/b]]

“Seven Sins Wrath (6400 ATK), attack Junk Warrior!” The armour-clad demon’s fist tore through Yusei’s monster, dealing over 4000 points of damage. “Then, my Trap Card Second Attack activates. By removing from play cards from the top of my Deck equal to the Level of a monster I control that just battled, it can attack once more. I attack Red Dragon Archfiend Jack!” For the second time, the hellish creature lunged forward and crushed its opponent, wiping out Jack’s Life Points. As he lay there, dazed by the force of the impact, he felt his Duel Disk being taken off his arm.

 

Quickly looking up, he saw Hiro picking out two cards from his Deck; ‘Red Dragon Archfiend’ and ‘Scar-Red Nova Dragon’. Jack attempted to climb to his feet, but Hiro kicked him down again.

“If you wish to regain these, prove to me that you have the power they require. In two days, atop Kaiba Corp is where we shall determine that.” With that, the Dark Signer turned and vanished into the flames.

 

 

 

 

[spoiler=[b]1. A Dark Burning Soul[/b]]

The duel continued to repeat in Jack’s mind as he waited on the helicopter pad on the roof of the skyscraper. He knew Hiro was a powerful Dark Signer, much more so than Carly, and possibly stronger than Goodwin. He looked down at his Deck, short of two cards. He silently cursed his opponent for taking away his soul. Recognising the feeling from when Akira defeated ‘Red Dragon Archfiend’, Jack knew that without that card, the centre of being was missing.

 

Jack heard the lift reach the top floor. The doors slid open, revealing the robed figure within. Hiro looked up, a sinister grin on his face. As Hiro drew closer, he raised his arm and revealed Jack’s pair of cards, before placing them in his duel disk, ready to use.

 

“I can feel your desire to take back your cards. It’s a good start.” Jack’s eyes narrowed at the comment.

“What do you have to gain from taking Red Dragon Archfiend?” Jack angrily retorted.

“My quarrel is not with Red Dragon Archfiend, but with Scar-Red Nova Dragon. I find it curious that you, a Signer, would be chosen and indeed able to control the might of the lost Earthbound Immortal.”

“I was able to because of my burning soul! And you Dark Signers weren’t able to control it!”

“Those fools didn’t try to control Scar-Red Nova. It’s not that they couldn’t, they just never tried. I on the other hand, need that power for my plans to proceed.”

“What plans? And how does Scar-Red Nova Dragon fit into it?” Jack asked.

“We Dark Signers have the ability to craft the cards we use, and our abilities become stronger the closer our ties with the Underworld become.” Hiro continued “Once I can use Scar-Red Nova and the other Immortals to forge a connection with the King of the Underworld…everything will be set in place.” Hiro began to laugh hysterically at the thought.

“That’s insane!” Jack shouted. “Now, stop wasting time and duel!” The former king activated his duel disk. Hiro did the same, and a circle of purple flames rose around the duelists. Jack felt the heat from the flames, it was greater than before.

“Like I said Jack, the closer we get to the Underworld, the stronger I become.”

 

“Duel!”

 

Turn 1

 

Hiro

 

“I’ll take the first move.” The Dark Signer started “I activate Hand Destruction. We both discard two cards before drawing two more. I discard Goetia Naberius and Chaos Necromancer. Next, I Normal Summon Breaker the Magical Warrior. Breaker’s effect grants it both a Spell Counter and an additional 300 ATK. I set two cards face-down and end my turn.

 

Jack

 

“My turn! When my opponent controls monsters and I control none, I can Special Summon this card from my hand by halving its ATK and DEF. Come forth, Vice Dragon! I then Normal Summon Dread Dragon. I tune my Level 2 Dread Dragon with my Level 5 Vice Dragon.

 

The ruler's shouts echo throughout! Hammer of Victory, shatter the very earth! Synchro Summon! Flap your wings, Exploder Dragonwing!

 

“Exploder Dragonwing attacks Breaker the Magical Warrior. Since Breaker’s ATK is lower than Exploder Dragonwing’s, I can destroy it instantly and deal damage to your Life Points equal to your monster’s ATK. Now incinerate Breaker the Magical Warrior!” The dragon reared, before flooding Hiro’s side of the field with fire. However, he didn’t move. When the flames cleared, Breaker remained, albeit surrounded by a pitch-black fog. The fog shot out towards Exploder Dragonwing, engulfing it, before destroying it.

 

“Impossible!” Jack looked to Hiro for an explanation.

“Dark Illusion protects any DARK monster from destruction before destroying the card that triggered it.” Hiro laughed slightly “You call this power? So far, I’m unimpressed.” Jack growled.

“I set two cards face-down and end my turn.”

 

 

Turn 2

 

Hiro

 

“My draw! I Normal Summon Junk Synchron, who in turn Special Summons Chaos Necromancer. Next I activate Breaker’s effect; by removing his Spell Counter, I can destroy 1 Spell or Trap Card on the field. I destroy your Trap Card on the right Jack!” Breaker’s sword glowed slightly before slicing through the face-down card, revealing it to be Zero Hole. “I will now tune my Level 3 Junk Synchron with my Level 4 Breaker the Magical Warrior and Level 1 Chaos Necromancer!”

 

Dark burning soul, show yourself to my foes. Rule this world and reign over creation! Synchro Summon! My dark soul, Red Dragon Archfiend!

 

Jack could only stare as his monster rose behind his opponent, roaring defiantly. He saw that it was now coloured slightly darker, and the flames surrounding it had a purple tinge, clearly the influence of its new owner.

 

“Interesting isn’t it Jack? The Crimson Devil almost destroyed you with your own power, and here I am about to do the same. Perhaps you were destined to destroy yourself? Or Red Dragon Archfiend was fated to defeat you? Regardless, Red Dragon Archfiend, attack directly! Absolute Powerforce!”

 

 

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I'm sorry to disturb any, but I was needing some help on some opinions, and if anyone would do me a favor, I would appreciate it. Check this thread out, whenever any of you get a chance, that is. Thank you. It is seeing if new attributes will be a good idea, b/c I wanted two new attributes, LAVA and METAL. It is odd, but I thought it would be fresh. Oh well. Thanks.

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@ Shadow:

 

[align=center]Sealed in the earth by the divine ones, become one with my black soul. Give me the ultimate dark power! Dark Synchro! Eternal ruler of death, Earthbound Immortal Allochalmec!

 

16iyw5t.jpg[/align]

 

Effect: 1 "Earthbound Immortal" monster - 2 Dark Tuners

This card cannot be Summoned, except by Dark Synchro Summon. This card's Summon cannot be negated and card effects cannot be activated in response to this card's effects. This card's ATK, DEF and effect become the same as the "Earthbound Immortal" monster used to Dark Synchro Summon it. You cannot control other monsters. When this card is Summoned, destroy all other cards you control and remove from play all DARK monsters in your Graveyard. This card gains 400 ATK and DEF for each card removed. While this card remains face-up on the field, this card's controller's Removed from Play Zone is also treated as this card's controller's Graveyard. Once per turn, send 1 DARK monster from your Deck to the Graveyard and select 1 of Monster, Spell or Trap Cards. During your opponent's next turn, your opponent cannot activate the selected type of card.

 

 

@ XzY: LAVA = FIRE for all intents and purposes. METAL is an interesting idea, but mainly fits into EARTH (since that's how the Western and Eastern classical elements line up...)

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Well I would not know, as I have yet to get that far in the series.

 

Edit: Any thoughts on this card>? I decided to make one with Karas in it. lol

 

226293b.jpg

 

Effect: Once per turn, you can pay 500 Life Points to destroy one random card in your opponents hand and gain the following effect based on the destroyed card.

Monster: Your opponent takes damage equal to the level of the destroyed monster x 200 and this card does not attack.

Spell: Search your deck for a level four or lower monster and add it to your hand.

Trap: Destroy one card on your opponents side of the field.

When this card is destroyed, Summon one of the monsters that was used as a Synchro Material for this card.

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