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Max Darkness

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RESD: when he his Special Summoned he gets REBD at the price of two cards in your hand or 2 Tributes from the deck but neither card can attack until your next turn and are pretty much Vanillas.

 

 

 

Brave Bird: he basically atks and destroys himself n the stronger monster than at the price of giving up 1 card in your hand and a Normal Summon or Set during your next turn you get to Summon him back. Which can leave you open for an attack during you opponent's turn unless you already had another monster or SS one. But thats only if it was destroyed when he atked a monster

 

Burning Spirit: when atked he destroyed himself and the attacking monster than by giving up 1 card on the top of your Deck and any type of Summon can Summon itself back. bascially your opponent can use the weakest monster to destroy it. silimar to above and also if another monster was summoned before this card by SS he cant come back or if he was Summoned 1st you cant SS the other monster thus making it stay in the Graveyard until you get some recovery card

 

 

Cowardly Fox: when he atks his def goes up by def of the attacking monster that is IF that monster even has any DEF but i can change it to half. than if it survived the ATK you can get 1 Winged Beast or Beast type monster from your Deck to your hand.

so basically this one is east to mow over.

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RESD: when he his Special Summoned he gets REBD at the price of two cards in your hand or 2 Tributes from the deck but neither card can attack until your next turn and are pretty much Vanillas.

 

"Red-Eyes Darkness Metal Dragon" says hi. Basically' date=' your "Red-Eyes" is blown to pieces and you then Special Summon this replacement, with an additional 300 ATK. Then, RFP this to Summon "Darkness Metal" and re-summon "Red-Eyes", which can then be Tributed or used otherwise.

 

Having an attack restriction is no way of balancing a monster when it quickly summons itself and is perfect tribute fodder. Heck, the next turn you could simply sacrifice it for a Level 6 Dragon or "Caius".

 

 

Brave Bird: he basically atks and destroys himself n the stronger monster than at the price of giving up 1 card in your hand and a Normal Summon or Set during your next turn you get to Summon him back. Which can leave you open for an attack during you opponent's turn unless you already had another monster or SS one. But thats only if it was destroyed when he atked a monster

 

It's a self-destructing LP shield. You can Summon this (without Tribute of course), attack your opponent's "Gadjiltron Dragon", "Machina's Force", or "Five-Headed Dragon" and watch the pair destroy each other. That's right. A Level 4 that can defeat any other monster. Plus it's a Winged Beast, so the "Blackwings" will happy take it along with them.

 

And Normal Summoning isn't that important when you've blown your opponent's strongest monster to ash. Also, with the "Naturia" Archetype especially, Special Summoning is far more important in the current game than Normal Summoning. Most of the newest Archetypes can go several turns without a Normal Summon.

 

So, apart from the ability to decimate any monster that it battles or battles it (it's protected both ways), it can then be resummoned with a simple discard. A dead draw becomes the way to bring back your perfect shield. You won't need to Normal Summon or attack, because your opponent won't want to waste their monsters.

 

 

Burning Spirit: when atked he destroyed himself and the attacking monster than by giving up 1 card on the top of your Deck and any type of Summon can Summon itself back. bascially your opponent can use the weakest monster to destroy it. silimar to above and also if another monster was summoned before this card by SS he cant come back or if he was Summoned 1st you cant SS the other monster thus making it stay in the Graveyard until you get some recovery card

 

More balanced' date=' but similar to "Cyber Shadow Guardna". But not very balanced because it is a standard monster and again can be re-summoned.

 

 

Cowardly Fox: when he atks his def goes up by def of the attacking monster that is IF that monster even has any DEF but i can change it to half. than if it survived the ATK you can get 1 Winged Beast or Beast type monster from your Deck to your hand.

so basically this one is east to mow over.

 

This fox is attacked by a "Monarch". Its DEF becomes 2600. "Monarch's" attack bounces off (so you don't lose anything and your opponent loses LP) and then you get to add another monster to your hand (perhaps one of the above).

 

It has 1600 DEF, which is high enough already, but then it gains more; and since a lot of modern monsters have relatively equal ATK and DEF scores, this becomes an impenetrable wall that also provides constant deck-thinning.

 

At what point in this effect is there any negative part?

 

 

@Max: You might have a point there. Do you think that making it Semi-Limited is enough?

 

It would have to be Limited with reduced ATK. Think "Cyber Dragon", it gets around the problem of being Semi-Limited by having cards that are also counted as it. Perhaps make an Equip Spell that treats an EARTH Warrior as "Headless Knight", or a "Headless Knight" equivilent of "Cyber Dragon Zwei".

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RESD: when he his Special Summoned he gets REBD at the price of two cards in your hand or 2 Tributes from the deck but neither card can attack until your next turn and are pretty much Vanillas.

 

"Red-Eyes Darkness Metal Dragon" says hi. Basically' date=' your "Red-Eyes" is blown to pieces and you then Special Summon this replacement, with an additional 300 ATK. Then, RFP this to Summon "Darkness Metal" and re-summon "Red-Eyes", which can then be Tributed or used otherwise.

 

Having an attack restriction is no way of balancing a monster when it quickly summons itself and is perfect tribute fodder. Heck, the next turn you could simply sacrifice it for a Level 6 Dragon or "Caius".

[/quote']

Ok i'll add a cannot be used for Tribute Summon effect to it does that help

 

Brave Bird: he basically atks and destroys himself n the stronger monster than at the price of giving up 1 card in your hand and a Normal Summon or Set during your next turn you get to Summon him back. Which can leave you open for an attack during you opponent's turn unless you already had another monster or SS one. But thats only if it was destroyed when he atked a monster

 

It's a self-destructing LP shield. You can Summon this (without Tribute of course)' date=' attack your opponent's "Gadjiltron Dragon", "Machina's Force", or "Five-Headed Dragon" and watch the pair destroy each other. That's right. A Level 4 that can defeat any other monster. Plus it's a Winged Beast, so the "Blackwings" will happy take it along with them.

 

And Normal Summoning isn't that important when you've blown your opponent's strongest monster to ash. Also, with the "Naturia" Archetype especially, Special Summoning is far more important in the current game than Normal Summoning. Most of the newest Archetypes can go several turns without a Normal Summon.

 

So, apart from the ability to decimate any monster that it battles or battles it (it's protected both ways), it can then be resummoned with a simple discard. A dead draw becomes the way to bring back your perfect shield. You won't need to Normal Summon or attack, because your opponent won't want to waste their monsters.

[/quote']

its effect only works when it attacks not when he is attacked so your opponent can wail on this all day. And it cant destroy Five head Dragon because he can only be destroyed in battle by a LIGHT monster not a WIND monster

 

 

Burning Spirit: when atked he destroyed himself and the attacking monster than by giving up 1 card on the top of your Deck and any type of Summon can Summon itself back. bascially your opponent can use the weakest monster to destroy it. silimar to above and also if another monster was summoned before this card by SS he cant come back or if he was Summoned 1st you cant SS the other monster thus making it stay in the Graveyard until you get some recovery card

 

More balanced' date=' but similar to "Cyber Shadow Guardna". But not very balanced because it is a standard monster and again can be re-summoned.

[/quote'] Ppl don't at Cyber Shadow Gardna and he comes back as well if hes not destroyed and monster destruction does exist and so does skill drain

 

Cowardly Fox: when he atks his def goes up by def of the attacking monster that is IF that monster even has any DEF but i can change it to half. than if it survived the ATK you can get 1 Winged Beast or Beast type monster from your Deck to your hand.

so basically this one is east to mow over.

 

This fox is attacked by a "Monarch". Its DEF becomes 2600. "Monarch's" attack bounces off (so you don't lose anything and your opponent loses LP) and then you get to add another monster to your hand (perhaps one of the above).

 

It has 1600 DEF' date=' which is high enough already, but then it gains more; and since a lot of modern monsters have relatively equal ATK and DEF scores, this becomes an impenetrable wall that also provides constant deck-thinning.

 

At what point in this effect is there any negative part?

[/quote'] And why would u be doing that? Zombie master easily mows over this card with its Zero defense and 1800 ATK. and as i said earlier would making it increase by half be better

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Can I get an OCG fix, and maybe balancing? Here is card 1.

 

 

 

[align=center]450800s.jpg

Card Lore:

This card can only be summoned from the Extra Deck by Fusion Summon. This card can only be Fusion Summoned by sending the Fusion Material monsters from the Field to the Graveyard. (This is treated as a Fusion Summon.) This card can only be Fusion Summoned with the above Fusion Material monsters. If there is a Synchro Monster on the Field when this card is summoned, negate it's effect(s) and destroy it. If a Synchro Monster is summoned while this card is face-up on the Field, negate it's effect, and halve its ATK. If this card battles a Synchro Monster, you can draw 1 card for every 1000 ATK the Synchro Monster has.[/align]

 

I wanted to make it as Anti Synchro as possible.

 

 

And here are the two cards needed for it's summoning.

 

 

 

[align=center]450800y.jpg

Card Lore:

This card can only be summoned by the Ritual Spell card "Release of the Evil Spirit from the Mask". You must also tribute monsters from your Field or Hand who's total Level equals 7 or more. When this card is Ritual Summoned you can Special Summon 4 "Mask Tokens" (Fiend-Type/DARK/Level 2/ATK 500/DEF 1000) in face-up Defense position. While you control a face-up "Mask Token", neither player can Summon Synchro monsters. If this card would be destroyed by a Spell or Trap Card effect, you can destroy 1 "Mask Token" you control or remove from play the top card of your Deck to negate the effect and destroy the card.[/align]

 

 

 

 

[align=center]450800m.jpg

Card Lore:

During your Draw Phase, you may draw an additional time. If you do, during your End Phase, discard 1 card or destroy 1 card you control. If this card would be destroyed by a card effect, you can send 1 Spell or Trap card you control to the Graveyard to negate the effect.[/align]

 

 

I'd like to think it's balanced, but I'm not too sure....

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@ Delano (1):

1st Card: Okay.

 

2nd Card: Okay, bad example. "Rainbow Dragon". It's still an easy monster-killer.

 

3rd Card: You'll have to kill it eventually if you want to get to your opponent's Life Points.

 

4th Card: Think about "Lightsworns" and "Blackwings". None of them have 0 DEF. So in actuality, the only monsters that can kill it are Zombies? How convinient.

 

 

@ Delano (2):

I was referring to Lex's card.

 

 

@ Lex:

That is true, but there's only the "Monarchs" and the high-Level Dragons nowadays. You'll most likely be facing trump cards that were Special, Fusion or probably Synchro Summoned.

 

So perhaps a 'Once,...' addition may be in order.

 

 

@ Dark:

 

Card 1: "Avatar of the Illuminati" says hi.

 

Card 2: And the winner of the 'Longest Ritual Spell Card Name' is...

 

(And you don't need the "You must also..." part)

 

Card 3: Already fixed.


@ Ursus: I'm very well.

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@ Delano (1):

1st Card: Okay.

 

2nd Card: Okay' date=' bad example. "Rainbow Dragon". It's still an easy monster-killer.

[/quote'] thats the piont but he can still be stopped its not like hes invincible

 

3rd Card: You'll have to kill it eventually if you want to get to your opponent's Life Points.

-i know that XD

 

4th Card: Think about "Lightsworns" and "Blackwings". None of them have 0 DEF. So in actuality, the only monsters that can kill it are Zombies? How convinient.

 

Lets see Lightsworns: JD says boom, and Wulf says up yours(2100 ATK 400 DEF)

BWs: lets see i'll just stick a random DAD in here and boom its a dead fox. than lets add in Gale to half his DEF than Synchro armed wing with his 500 bonus for attacking DEF monsters.

 

and plus ppl these days also run Flamvells -.- only 200 DEF and a lot of ATK *cough*dog*cough*

hes not that hard with the cards we have these days

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Lex, that's the point. The modern beatsticks are all either Special Summons or Synchro monsters. In so many Archetypes, the trump card is a Special Summon. Decks where it all leads up to a Tribute Summon are few and far between. So I keep my recommendation.

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Umm I don't know if I just post this or not, anyway, May I please join? Here's my app:

Club Username: Cudge

Why you want to join: I have been criticized for rank before

Favorite Card: Elemental Hero Burstinatrix

Do you play the game in real life: Yes

How you were referred to the club: Saw it in a sig

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