Jump to content

[Lock] Newb Defense League [Lock]


Max Darkness

Recommended Posts

  • Replies 13.2k
  • Created
  • Last Reply

I hate Blackwings as well, although I happen to like Synchros.

@Mr. WHAM

 

Nice cards take a look at mine. plz.

 

527090y.jpg

 

[spoiler=effect] (This card can only be sychro summoned with 1 tuner + 1 or more non-tuner monsters.) This Card can attack as many times as their are monsters on your opponents side of the field.

This card goes to the graveyard at the end of the battle phase' date='unless this card was special summoned from the graveyard.

You can special summon this card from the graveyard by discarding your hand and paying half of your life points.

 

[/quote']

Well, either make that a Level 10 with 1 tuner + 2 or more non-Tuner monsters and/or make it so that there are specific monster types and/or a specific tuner that is needed to Synchro Summon it, or lower the ATK to something that is a little more realistic, like 2500 ATK 220 DEF or something like that.

1 tuner + 1 or more non-Tuner monsters

You can discard a card from your hand to have This Card attack all of your opponents monsters. This card is then sent to the Graveyard during the end of the Battle Phase unless it was Special Summoned by the effect of a Spell or Trap card' date=' or it's own effect. During your Main Phase 2, you can discard your entire hand and pay 2000 Life Points to Special Summon this card from the Graveyard.[/b']

I hope that helps, although I know that the ocg is not perfect. As to the cost changing/adding thing, that was to make it a little more balanced.

Link to comment
Share on other sites

hey ppl whats up

 

i have a new card after my time away the image was made by me today

 

341559ep.jpg

[spoiler=lore]When this card is removed from play while on the field Special Summon this card during your next Standby Phase. When this card is Special Summoned you can remove up 2 cards on the field from play. During the 2nd turn after this effect's activate return the removed cards to their respective owner's Deck

 

Link to comment
Share on other sites

Same old Max. Xand' date=' Max doesn't like unfair advantages unless he is doing it.

[/quote']

 

True.

 

 

Yeah' date=' actually he just hates the whole concept of Synchros.

[/quote']

 

Also true.

 

 

He also hates Blackwings. Blackwings' date=' if you use them successfully, can destroy your opponent.

[/quote']

 

Not hard when their Synchros are broken as hell...

 

 

Let's face it' date=' Max is picky, but also one of the best raters around.

[/quote']

 

(On Pickiness) I am, but it's because I played the game towards the start, sort-of "Dawn of the Duel" arc, when games where slower and tactics revolved around perfectly-executed one-turn-kills.

 

And thank you.

 

 

And since I'm bored, waiting for someone to reply to my one-on-one acceptance, here's a multiple trigger effect pseudo-flip monster.

 

6dqxzc.jpg

 

Effect: You can Tribute Summon this card by Tributing 1 "Ambush Beetle" you control. If this face-down card would be destroyed or removed from play by a card effect, you can discard 1 card from your hand to negate the effect. Once per turn, you can switch this card to face-down Defense Position. When this card is flipped face-up by your opponent's monster or card effect, destroy 2 monsters your opponent controls and inflict damage to your opponent equal to half the destroyed monsters' combined ATK. If this card is Flip Summoned or flipped face-up by this card's controller's card effect, destroy 1 Monster and 1 Spell or Trap Card your opponent controls and inflict damage to your opponent equal to the number of cards they control x 400.

 

 

 

And FYI, "Ambush Beetle" is a pet project at the moment; a Level 6/7 (haven't decided yet) Flip Effect monster, alongside "Arsenal Turtle", a Level 8 Flip Effect monster...

Link to comment
Share on other sites

@ D.S.D.: Thank you. As for your card, why isn't it a Thunder or Machine-Type? Because it's clearly not an Aqua.

 

Konami OCG Fix:

 

When this card is removed from play while face-up on your side of the field, you Special Summon it during the End Phase. When this card is Special Summoned this way, you can remove from play 2 cards on the field. If you do, this card cannot attack during your Battle Phase. During the second End Phase after this effect was activated, return the removed cards to their owner's Decks.

 

Max Darkness OCG Fix:

 

When this face-up card you control is removed from play, Special Summon it during the End Phase. When this card is Special Summoned this way, you can remove from play 2 cards on the field. If you do, this card cannot attack during your Battle Phase. During the second End Phase after this effect was activated, return the removed cards to their owner's Decks.

 

 

I don't like Konami's way of wording the first part.

 

 

 

Also, unrealistic cards from me: http://forum.yugiohcardmaker.net/thread-203161.html

Link to comment
Share on other sites

@Shadow Zero: K will change considering your ideas and mine.

 

@Max Darkness:Hmmm...nice card...though it's almost invincible until you run out of cards in your hand. :D


@Max Darkness: You know my synchro could be removed from play with ease!!!:D So is it that you like the old ways of Yugioh? (Before Sychro's)

Link to comment
Share on other sites

Thanks Whamo. But what I'm confused about is why no-one has ever abused this card before.

 

[align=center]ConvulsionofNatureLOD-EN-C.jpg[/align]

 

 

Combined with a DARK Turbo Deck' date=' it could be brought out quickly and used to your advantage.

[/quote']

 

Wut Artwork is this?

 

[align=center][spoiler=Here's a good'ol card of mine. I like Yokailogy.]

117444i.jpg

1 WATER Synchro Monster + 1 LIGHT monster

This card can only be Summoned by Fusion Summon. Return this card to your Extra Deck during the End Phase of the turn it was Fusion Summoned. When this card battles a monster equipped with a Union monster, negate the Effect of the Union monster and return the equipped monster to the hand and remove the Union monster from play. Once per turn, you may toss a coin. If heads, you may destroy all face-down cards on your opponent's side of the field. If tails, you may destroy all face-up cards on your opponent's side of the field.

[/align]

 

I may actually add discarding cardss as a drawback. That makes it abusable in Fabled Decks.

Link to comment
Share on other sites

@ Xand: How many people play RFP Decks these days? Almost no-one because they don't have Synchros. The only staple RFP cards are "Dark Core" and "Dimensionhole", and even they aren't used very much.

 

Plus, RFP cards are much rarer than simple destroy cards, so the chance of your drawing one in the two or so turns you have while facing your attack-and-kill-absolutely-everything monster are rather slight. Why not just "Lightning Vortex" or "Rageki Break" it until my opponent decides 200 Life Points and an empty hand isn't a good position to be in.

 

 

@ Jolta: It's the original artwork.

 

As for your card, the ATK needs to drop. 4500 ATK is the realm of the Level 12s. This is easy to summon since you could use any of the LIGHT staples in your hand with one of the "Ice Barrier" monsters, like the broken mess that is "Brionac". So in two turns, you have as much firepower as a "Blue-Eyes Ultimate" staring down at your opponent.

 

Also, Spirit Monsters usually have very strong effects, but average or even below-average ATK and DEF. This needs to become a 3500/3000 at most. Along with that, a coin toss that has no negative outcomes is broken. So far, every single coin toss has had something undesirable. This, it doesn't matter which way it lands, you blow up your opponent's field regardless. I'd consider a re-think.

 

 

OCG:

 

1 WATER Synchro monster + 1 LIGHT monster

This card can only be Special Summoned from the Extra Deck by Fusion Summon. During the End Phase of the turn this card was Summoned, this card is returned to the Extra Deck. When this card battles with a monster equipped with a Union Monster, before damage calculation, remove from play the Union Monster and return the equipped monster to its owner's hand. That monster's effect(s) is negated. ...

Link to comment
Share on other sites

Yeah, same here. Made a card though.

 

[align=center]

zsqqer.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned as a Chain Link 4 or higher. You cannot Special Summon this card if multiple cards/effects with the same name are in that Chain. If your opponent activates a card that removes card(s) from the field, you can activate the following effect as a chain: - Negate the activation of the card and destroy it.

[/align]

 

Any suggestions on it?

Link to comment
Share on other sites

@ Lex: Reduce to Chain Link 4. Chain Link 5 almost never happens, and all Chain-based effects max out at CL 3, mainly because a "Dark Bribe" is likely to turn up after the second Counter Trap.

 

Since this is supposed to be the final blitz on the Chain, make it actually summonable. Difficult to, but actually possible to.

 

 

As for things happening, I've been making 'unrealistic' cards: http://forum.yugiohcardmaker.net/thread-203161.html

Link to comment
Share on other sites

@ Shadow: The point is this comes under the class of cards I call 'Ambush' monsters. These are cards such as "Voltanis", "Gorz the Emissary of Darkness" and the "Dark World" archtype. They summon themselves when your opponent doesn't expect it, and this is one of them.

 

What links all of them is an effect they have that can only be accessed when they are Special Summoned in the correct way and usually they are very powerful for their Level, "Gorz" and the higher-level "Dark World" monsters especially.

 

Also, their final defining feature is a Summoning condition that seems hard to fulfill but actually can come up easily. Chain Link 5 was too high to make it a balanced summon, so Chain Link 4 puts it at a difficult, but accessable summon point.

 

Actually Lex, you should only let it gain its chaining effect when it's Special Summoned through its own effect, otherwise a DARK Turbo Deck could use and abuse it so much. You might also want to make it a Level 8. It doesn't have any reason to be a Level 9 really.

Link to comment
Share on other sites

Meh, well I say that it's still a good card. And I could actually really use a Gorz right now. xD Just think, I have no monsters on my side of the field, and they attack with something like a 4,000 ATK monster. I activate Nutrient Z so that I get 2,000 of it back, but also activate Gorz's effect so that I bring him out along with a 4,000 ATK & DEF beatstick monster token. Can you say ownage?

Link to comment
Share on other sites

Not when I've taken a "Megamorph"-ed "Evil Hero Malicious Fiend" (ATK: 7000) at full health with nothing on the field and a "Gorz" in my hand. Say hello to a token that can outgun every monster out there.

 

(I really thought I'd lost that duel until the prompt popped up asking if I wanted to activate "Gorz"'s effect)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...