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Max Darkness

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I like it' date=' it's a better version of Foxfir. Good job Aero!

 

Is it all right if I call you Aero for short? lol

[/quote']

 

Thanks!

 

And I wouldn't expect everybody on this forum to call me AeroSintehtic every time. I call people by nicknames even though I don't know them at all. (Sadly, in real life too.)

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@ Shadow: That "Emissary of Pandemonium" was to be a Dark Tuner.

 

@ Clair: Good to know.

 

 

@ Aero: Very overpowered. You Normal Summon it and gain a 1900 ATK beatstick (consider only Level 4 Normals and Geminis have that sort of ATK). Then, when it's destroyed by battle, you can Special Summon it at the end of the turn, ready to Tribute it next turn. "Summon Reactor SK" anyone?

 

It's a more abusable and more powerful version of "D.D. Scout Plane", except it doesn't need to be RFPed and can be Special Summoned in Defense Position.

 

Alongside that, it's effect allows you to continue to power it up each time you Special Summon it. And because you don't break the chain when you Normal Summon it, you could quickly summon and re-summon this to get a 2400 ATK Level 3(!) on the field...

 

 

@ Xand: Either click on the card in the card maker and copying the image code that appears beneath it; or if that's not working, right-click on it and select Properties. Copy that as an URL into Tinypic or something similar to get an image code.

Post the image code into a thread to see the card.

 

 

@ Anyone: "Avatar of the Illuminati" has been modified to be even more tricky:

 

x5uot2.jpg

 

Effect: 1 non-Tuner - 1 Dark Tuner monster

This card cannot be Special Summoned from the Graveyard. This card's ATK and DEF cannot be changed by a card effect. This card cannot be attacked or targeted by Spell or Trap Card effects. While this card remains face-up on the field, your opponent must Set Trap Cards face-up. (They are still treated as being face-down.) When this card is Dark Synchro Summoned and when this card is removed from the field by an opponent's card effect, your opponent draws until they hold 6 cards in their hand and removes from play their entire hand face-down. Roll a six-sided die for each card removed (If the die result for 1 card is the same as another, roll again). During each of your opponent's Draw Phases, before they draw, return cards removed by this card's effect to your opponent's hand whose die results correspond with the number of your opponent's End Phases that have passed after this effect's activation.

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Thanks. I was watching the 'Waking the Dragons' arc of YGO before looking through the YGO Wikia and it occured to me that no card had ever done an effect that stall RFPs your opponent. Plus I do like the fact that over the next six turns your opponent gets a random card back, completely mixing stuff up.

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I feel the need to join...

 

Club Username: CoreZero

Why you want to join: Gotta help the newbies out!

Favorite Card: Elemental Hero Clayman

Do you play the game in real life: Yes

How you were referred to the club: I was just looking around I happened to find this!

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[align=center]First card of an Archetype I'm making. Yay, I suppose.

 

149475m.jpg

 

[You can not Summon or Set any monsters during the turn this card is Summoned. Once per turn, if this card were to be destroyed by battle, it isn't. When this card is selected as an attack target, you can discard 1 card and send this card to the Graveyard. If so, Special Summon 1 level 3 or 4 "Illusions" monster from your hand to your field. You can remove from play this card from your Graveyard to negate 1 attack from a monster that targets 1 face-up "Illusions" monster you control.]

 

Meh, correct the OCG errors (if any) and such. I tried to balance out it's effect so much that I feel that I made it UP'd. Oh well, I guess.

 

Oh, Image Cred goes to Jaz.

[/align]

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correct the OCG errors (if any)

 

...You seem pretty confident...

 

OCG:

 

During the turn in which this card is Summoned' date=' you cannot[/b'] Summon or Set. Once per turn, if this card would be destroyed by battle, it is not. (Damage calculation is applied normally.) When this card is selected as an attack target, you can discard 1 card to send this card to the Graveyard and Special Summon 1 Level 3 or 4 "Illusions" monster from your hand. The Summoned monster becomes the new attack target. If a face-up "Illusions" monster you control is attacked, you can remove from play this card in your Graveyard to negate that attack.

 

 

@ Ursus: Good.

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correct the OCG errors (if any)

 

...You seem pretty confident...

 

OCG:

 

During the turn in which this card is Summoned' date=' you cannot[/b'] Summon or Set. Once per turn, if this card would be destroyed by battle, it is not. (Damage calculation is applied normally.) When this card is selected as an attack target, you can discard 1 card to send this card to the Graveyard and Special Summon 1 Level 3 or 4 "Illusions" monster from your hand. The Summoned monster becomes the new attack target. If a face-up "Illusions" monster you control is attacked, you can remove from play this card in your Graveyard to negate that attack.

 

Because I am. I was great at CMing, but then I stopped. Now I'm rusty. Anyways, I really didn't know how to word a few parts correctly, so yeah. Thanks, though.

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HELLOOO NDL! Your Revellionutioner Mr.Wham Had returned. And yes shadows the superdevil crucifying angels is creepy. And max, is heart gold anything like the original, plotwise. Also I suggest reading shaman king if you can. Its easy to do IMO.

 

Striker, how did elections go?

 

What else has happened?

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@ Shadow: That "Emissary of Pandemonium" was to be a Dark Tuner.

 

@ Clair: Good to know.

 

 

@ Aero: Very overpowered. You Normal Summon it and gain a 1900 ATK beatstick (consider only Level 4 Normals and Geminis have that sort of ATK). Then' date=' when it's destroyed by battle, you can Special Summon it at the end of the turn, ready to Tribute it next turn. "Summon Reactor SK" anyone?

 

It's a more abusable and more powerful version of "D.D. Scout Plane", except it doesn't need to be RFPed and can be Special Summoned in Defense Position.

 

Alongside that, it's effect allows you to continue to power it up each time you Special Summon it. And because you don't break the chain when you Normal Summon it, you could quickly summon and re-summon this to get a 2400 ATK Level 3(!) on the field...

 

 

@ Xand: Either click on the card in the card maker and copying the image code that appears beneath it; or if that's not working, right-click on it and select Properties. Copy that as an URL into Tinypic or something similar to get an image code.

Post the image code into a thread to see the card.

 

 

@ Anyone: "Avatar of the Illuminati" has been modified to be even more tricky:

 

[center']x5uot2.jpg[/center]

 

Effect: 1 non-Tuner - 1 Dark Tuner monster

This card cannot be Special Summoned from the Graveyard. This card's ATK and DEF cannot be changed by a card effect. This card cannot be attacked or targeted by Spell or Trap Card effects. While this card remains face-up on the field, your opponent must Set Trap Cards face-up. (They are still treated as being face-down.) When this card is Dark Synchro Summoned and when this card is removed from the field by an opponent's card effect, your opponent draws until they hold 6 cards in their hand and removes from play their entire hand face-down. Roll a six-sided die for each card removed (If the die result for 1 card is the same as another, roll again). During each of your opponent's Draw Phases, before they draw, return cards removed by this card's effect to your opponent's hand whose die results correspond with the number of your opponent's End Phases that have passed after this effect's activation.

I like this card a lot. It basically epically effs your opponent over. lol

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