Lord Ursus Posted April 30, 2010 Report Share Posted April 30, 2010 The page glitch is a nuisance to me. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 Anti-Lightsworn is here! [align=center][/align] Name: Light of Destruction Effect: When a card(s) are sent from your opponent's Deck to the Graveyard by an opponent's effect, send 3 cards from the top of your opponent's Deck to the Graveyard. Finally, Konami is reigning in the meta! All we need now is a Spell or Trap that stops your opponent controlling multiple monsters with the same Type... Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted April 30, 2010 Report Share Posted April 30, 2010 That would hurt me too much, I wouldn't even think about using it. Zombies are my favorite type. Link to comment Share on other sites More sharing options...
Shadow Zero Posted April 30, 2010 Report Share Posted April 30, 2010 It would not affect me in the slightest. It would put an end to the Blackwing Otaku's. :twisted: Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 It's perfect for RFP mills. "Needle Worm" + "Assault of GHQ" + "Light of Destruction" + 1 "Lightsworn" monster would mill over 10 cards in one turn. A couple of "The Shallow Graves" or "Spirit Reversal" to recycle your "Needle Worms" and you could win in 4 turns. And if you want to hurt them even more during your turn, activate "Grand Convergence" and get rid of their monsters! And Shadow, how on earth would this help against "Blackwings"? Link to comment Share on other sites More sharing options...
Necro Pheonix Posted April 30, 2010 Report Share Posted April 30, 2010 Hey everyone, how are you all? Max, I hate playing against Deck Mills, they get so annoying! Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted April 30, 2010 Report Share Posted April 30, 2010 Hey everyone' date=' how are you all? Max, I hate playing against Deck Mills, they get so annoying![/quote'] Good Necro, aside from the fact the RP I joined isn't moving very much. But it's the weekend, I may just need to give it some time. I think I'll reread some of the posts in it. Link to comment Share on other sites More sharing options...
Necro Pheonix Posted April 30, 2010 Report Share Posted April 30, 2010 Well, the RP I made recived no posts at all, so...yeah. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 Necro, if you think mill Decks are annoying now, wait until the new "Duelist Revolution" pack comes out. It has Synchros and Tuners built to mill! So mill Decks are now ruined. But still, making your opponent lose 26 cards in one turn and then activating "Cemetery Bomb" to burn them for it (2600 damage) is very satisfying. Link to comment Share on other sites More sharing options...
Necro Pheonix Posted April 30, 2010 Report Share Posted April 30, 2010 Oh...Yay....soooo exciting... And if you play 3 Cemetary Bombs, its a near OTK, with 200 LP left. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 I can feel your excitement! And that's 2600 plus any cards that were already there and in that duel there were about 10 or so in there, so I hit them for almost 4000 damage (and cut their Deck in more than half). Link to comment Share on other sites More sharing options...
Necro Pheonix Posted April 30, 2010 Report Share Posted April 30, 2010 Well, in that case, it practically is an OTK. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 So is the "Needle Worm" + "Macro Cosmos" + "Grand Convergence" + "D.D. Dynamite" combo. RFP Mill up to 15 cards with the Needles and then get rid of your opponent's monsters, so putting up to 20 cards in your opponent's RFP Zone, then hitting them for 6000 damage + any other cards. Link to comment Share on other sites More sharing options...
Necro Pheonix Posted April 30, 2010 Report Share Posted April 30, 2010 Max, you are now deemed the mast of Mill Decks. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 Thank you. What I don't understand though is "Grand Convergance's" pitiful burn. 300 points...that's it! Link to comment Share on other sites More sharing options...
Necro Pheonix Posted April 30, 2010 Report Share Posted April 30, 2010 Probably because of this wonderful OTK you thought up of. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 Maybe, but it's a very odd effect, because it looks tacked on. You activate it when "Macro Cosmos" is face-up and you destroy all monsters on the field (think restricted, but more powerful "Dark Hole"), which are then RFPed by "Cosmos". But at the same time, you inflict 300 damage to your opponent. It's a strange amount considering 500, 800 and 1000 are Konami's favorites, since it means there's the possibility of inflicting exactly 8000 points of effect damage. So why does it, in essence, simply burn your opponent for one blast of "D.D. Dynamite"? BTW, ever heard of NecroMill? Link to comment Share on other sites More sharing options...
Necro Pheonix Posted April 30, 2010 Report Share Posted April 30, 2010 NEver heard of it, bit its named after me, so it must be epic. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 Standard Mill Deck + "Necrovalley" + "Gravekeepers". Mill your opponent's cards and don't let them get them back; but use the "Gravekeepers" to revive and return your monsters! Link to comment Share on other sites More sharing options...
Necro Pheonix Posted April 30, 2010 Report Share Posted April 30, 2010 I was right. It IS epic. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 Now, a question about "Stardust Accelerator". When dodging the guards, why am I not able to hit them with a crowbar? (Because that would be the logical thing to do, or chloroform them) Link to comment Share on other sites More sharing options...
Necro Pheonix Posted April 30, 2010 Report Share Posted April 30, 2010 Your STILL stuck on the guards?! My, my... Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 I haven't played it for a month and a half. HeartGold was calling... Link to comment Share on other sites More sharing options...
Necro Pheonix Posted April 30, 2010 Report Share Posted April 30, 2010 Even so, your STILL stuck on the guards?! I thought they were hard, but not that hard. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 30, 2010 Author Report Share Posted April 30, 2010 I can't be bothered with puzzles. If I wanted a game that tried to be "Golden Sun", I would have bought "Golden Sun" (or played it since I have both parts already). I bought the game thinking it would be duels from start to finish and maybe a bit of driving a D-Wheel; NOT an RPG wannabe. Link to comment Share on other sites More sharing options...
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