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Max Darkness

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@ DS-D: It is a Counter-using card' date=' and so becomes more and more powerful as time goes on. I was using Spell Counter Decks as a larger example. And think "Machine Assembly Line", that only gains counters when Machines are blown up.

 

[/quote']

I know the card is a counter using i was meaning the set itself XD. And how would i reword it so you can remove multiple counters to save X number of monsters but only the 1s you want to protect

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Max, that's not a proper Zombie Trump card...seeing as how Zombies in themselves arew not beatsticks but they make everything beatsticks, you have the general idea. Also the cards Attack is waaaaay too high for a Zombie. The most it woulf have is 2900 atk and 2000/2100 def

 

Also Zombies are made to TAKE your opponents monsters and to be special summon Crazy. I mean the spell and trap effect is crazy, but the whole attack portion doesn't really fit.

 

Honestly I like the card just not for Zombies. An example of the use of this card would be Mezuki or Pyraid Turtle.

You want those cards to either be in the grave destroyed or on the field ready to go hard.

 

Il Blud is possibly the best card you can take a Zombie Effect from. With Zombie World on the Field, every graveyard is your domain.

 

So a zombie trump card in my opinon would have

 

A special Summon effect (1 per turn special summon a zombie)

A change/bonus effect(Like REZD I tqke yur monster or When I destoy a monster I can take a different one on yur field/)

 

A destruction/Nuke effect(wen this card destoys a monster by battle yu can destroy 1 card on the field/if this is te only card you control and it is removed from the field, send all cards in yur opponents hand and field to the grave and lose lifepoints x100 for every card sent or special summon a card from you deck/grave. It can't be tributed or apply its effect.)

 

Revival/stop destruction(This card cannot be destoyed by battle/when this card is destroyed it returns during yur opponents end phase)

 

I wuud remove the attack target thing or the spell or trap feature. Zombies don't need a negate card b/c they can easily take yur brionac stardust goyo, castator, and abuse it better than you could. And Prime Material is like a Zombies best friend((Your gunna Load my grave AND NEGATE STUFF!!! NICE!!)) That's my opinion. You don't have to listen to it, but I do love to summon Obelisk every turn I can with meh Zombies!

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@ Wham:

1. Read what DarkMark said.

2. It's a Zombie-Type Trump card, like "Earthbound Immortal Chacu Challhau" is a Fish-Type Trump Card. Works well with its Type, but it's not necessary.

3. All "Forbidden Kings" have the No S.S., 3 Tribute, No Target effect. See "Forbidden King Vorshaba" above.

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OCG Fix and balancing, pl0x?

 

When this card is Normal Summoned, place 2 Spell Counters on it. As long as this card remains face-up on the field, neither player can activate Quick-Play Spell Cards. You can remove 2 Spell Counters from this card to place 1 Dark Spell Counter on a DARK monster you control (max. 1). A monster with a Dark Spell Counter gains ATK equal to its Level. During your End Phase, inflict damage to your opponent equal to the number of Dark Spell Counters on the field x700. During your Standby Phase, your opponent gains Life Points equal to the number of Spell Counters on the field x500.

 

Thanks. <3

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OCG Fix and balancing' date=' pl0x?

 

When this card is Normal Summoned, place 2 Spell Counters on it. As long as this card remains face-up on the field, neither player can activate Quick-Play Spell Cards. You can remove 2 Spell Counters from this card to [b']put[/b] 1 Dark Spell Counter on 1 face-up DARK monster you control (Max. 1). A monster with a Dark Spell Counter gains ATK equal to its Level (Times something surely? Having a 2206 ATK monster doesn't seem worth it...). During each of your End Phases, inflict damage to your opponent equal to the number of Dark Spell Counters on the field x 700. During each of your Standby Phases, your opponent gains Life Points equal to the number of Spell Counters on the field x 500.

 

Thanks. <3

 

Will need Level, ATK and DEF before I can truly say whether it's balanced or not.

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We have been talking about one of Max's cards. I have a new one I would like to have fixed.

 

 

 

[align=center]450800a.jpg

This card is treated as an Normal Monster while face up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with the following effects:

For every Zombie-Type monster in your Graveyard, this card gains 400 Attack.

Once per turn if this card would have been destroyed by battle it is not. [/align]

 

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@ Dark: 400 ATK for each Zombie-Type? So, if you have 4 or 5 Zombies in your Grave, which you may well have, you control a Level 2 with 2100 or 2500 ATK! A Level 2 that can out-gun the Monarchs and Signer Dragons!

 

Dump a couple more from your Deck and even the Egyptian Gods can't hold a candle. And if you summon this in the late game, have played against a Mill Deck, and have 20 or more Zombies in the Grave, even "Gaia Plate the Earth Giant" and "The Wicked Dreadroot" with their ATK-halving abilities can't beat it!

 

And even better, it can't be destroyed once per turn; so even if your opponent does manage to summon a monster strong enough to crush it, you can simply power it up during your next turn.

 

Either tone down the effect, or make this a Level 7. It's far too powerful as a Level 2. Remember, non-effect Geminis are eligible for Normal Monster support, some of which is very powerful.

 

 

@ XzY: Have finally figured out how to make Normal Monsters with Effect Monster text.

 

2dsnzg7.jpg

p><p>[center][img]<a href=http://i39.tinypic.com/1ifitj.jpg' alt='1ifitj.jpg'>[/center]

b] This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. (You cannot Set this card.) Your opponent cannot select this card as an attack target. This face-up card cannot be targeted by Spell or Trap Cards. When this card declares an attack, you can switch the Battle Position of the targeted monster. (Flip Effects are not activated.)  If this card destroys a Defense Position monster, inflict damage to your opponent equal to half the destroyed monster

 

 

 

 

[spoiler=[b]Forbidden King Kumbha[/b]]

2ijrtj6.jpg[/center]

f9yet.jpg[/center]

b] This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. (You cannot Set this card.) Your opponent cannot select this card as an attack target. This face-up card cannot be targeted by Spell or Trap Cards. If your opponent declares an attack with a combined ATK and DEF less than this card

 

 

 

 

[spoiler=[b]Exhalted Ruler Kanya[/b]]

b] This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. (You cannot Set this card.) Your opponent cannot select other cards you control as attack targets. This face-up card cannot be targeted by Spell or Trap Cards. When this card is Summoned, you can return 1 Level 4 or lower LIGHT monster to your hand and your Deck. When this card destroys a non-LIGHT Attack Position monster by battle, gain Life Points equal to the destroyed monster

 

 

 

 

[spoiler=[b]Exhalted Ruler Karka[/b]]

111o8k8.jpg[/center]

b] This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. (You cannot Set this card.) Your opponent cannot select other cards you control as attack targets. This face-up card cannot be targeted by Spell or Trap Cards. If this card destroys a DARK monster by battle and sends it to the Graveyard, you can remove from play that monster instead. When this card battles a Level 8 or higher DARK monster, you can negate both this card

 

 

 

 

[spoiler=[b]Exhalted Ruler Mina[/b]]

jjoc3d.jpg[/center]

3ug7q.jpg[/center]

 

Effect: This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. (You cannot Set this card.) Your opponent cannot select other cards you control as attack targets. This face-up card cannot be targeted by Spell or Trap Cards. Once per turn, you can discard any number of cards from your hand to return an equal number of cards on the field to their owner's hands. If a LIGHT monster you control battles, you can remove from play 1 LIGHT monster in your Graveyard to have the battling monster gain 500 ATK, during the Damage Step only.

 

 

 

 

Thoughts?

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And what is the Dark Spell Counter ATK gain?

 

Should there be one?

 

Well, you said a monster with a Dark Spell Counter gains ATK equal to its Level; but never gave a multiplication factor.

 

So, a simple answer is yes.

 

 

@ Dark: If you Special Summon this, then Normal Summon it; you've got this overpowered beast out in one turn.

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And what is the Dark Spell Counter ATK gain?

 

Should there be one?

 

Well' date=' you said a monster with a Dark Spell Counter gains ATK equal to its Level; but never gave a multiplication factor.

 

So, a simple answer is yes.

 

 

@ Dark: If you Special Summon this, then Normal Summon it; you've got this overpowered beast out in one turn.

[/quote']

 

*facepalm*

 

What do you think would be a good amount?

 

Also, congratulations guys.

 

As Mark said, we have been stickied. ^^

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Yeah' date=' It needs some work... In other news, we have been stickied. Isn't that great?

[/quote']

 

YAHOO!

 

 

And what is the Dark Spell Counter ATK gain?

 

Should there be one?

 

Well' date=' you said a monster with a Dark Spell Counter gains ATK equal to its Level; but never gave a multiplication factor.

 

So, a simple answer is yes.

 

 

@ Dark: If you Special Summon this, then Normal Summon it; you've got this overpowered beast out in one turn.

[/quote']

 

*facepalm*

 

What do you think would be a good amount?

 

100 or 150 max.

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The four other "Forbidden Kings". If anyone can guess the origin of their names then I will be impressed. And I'm glad you're happy Clair ^^

 

 

1ifitj.jpg

b] This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. (You cannot Set this card.) Your opponent cannot select this card as an attack target. This face-up card cannot be targeted by Spell or Trap Cards. When this card declares an attack, you can switch the Battle Position of the targeted monster. (Flip Effects are not activated.)  If this card destroys a Defense Position monster, inflict damage to your opponent equal to half the destroyed monster

 

 

2ijrtj6.jpg[/center]

f9yet.jpg[/center]

 

Effect: This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. (You cannot Set this card.) Your opponent cannot select this card as an attack target. This face-up card cannot be targeted by Spell or Trap Cards. If your opponent declares an attack with a combined ATK and DEF less than this card's DEF, switch that monster to face-up Defense Position. When your opponent Summons a Level 4 or lower non-DARK monster, you can Special Summon 1 Level 4 or lower DARK monster from your hand in face-up Defense Position.

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Effect: This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. (You cannot Set this card.) Your opponent cannot select this card as an attack target. This face-up card cannot be targeted by Spell or Trap Cards. When this card destroys a monster by battel and inflicts Battle Damage to your opponent' date=' your opponent discards cards from the top of their Deck equal to the damage taken /200. During each of your End Phases, return 1 Sea Serpent-Type monster to your Deck from your Graveyard. Your Deck is then shuffled. [/quote']

 

Should that be battle? Aside from that everything is flawless I believe.

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